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50 lines
835 B
50 lines
835 B
9 years ago
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#ifndef _SWAY_KEY_STATE_H
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#define _SWAY_KEY_STATE_H
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#include <stdbool.h>
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#include <stdint.h>
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#include "container.h"
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/* Keyboard state */
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typedef uint32_t keycode;
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// returns true if key has been pressed, otherwise false
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bool check_key(keycode key);
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// sets a key as pressed
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void press_key(keycode key);
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// unsets a key as pressed
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void release_key(keycode key);
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/* Pointer state */
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enum pointer_values {
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M_LEFT_CLICK = 272,
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M_RIGHT_CLICK = 273,
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M_SCROLL_CLICK = 274,
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M_SCROLL_UP = 275,
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M_SCROLL_DOWN = 276,
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};
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extern struct pointer_state {
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bool l_held;
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bool r_held;
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struct pointer_floating {
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bool drag;
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bool resize;
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} floating;
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struct pointer_lock {
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bool left;
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bool right;
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bool top;
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bool bottom;
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} lock;
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} pointer_state;
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void start_floating(swayc_t *view);
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void reset_floating(swayc_t *view);
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#endif
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