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#include <string.h>
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#include <stdbool.h>
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#include <ctype.h>
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#include "input_state.h"
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#define KEY_STATE_MAX_LENGTH 64
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static keycode key_state_array[KEY_STATE_MAX_LENGTH];
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static uint8_t find_key(keycode key) {
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int i;
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for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
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if (key_state_array[i] == key) {
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break;
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}
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}
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return i;
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}
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bool check_key(keycode key) {
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return find_key(key) < KEY_STATE_MAX_LENGTH;
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}
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void press_key(keycode key) {
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// Check if key exists
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if (!check_key(key)) {
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// Check that we dont exceed buffer length
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int insert = find_key(0);
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if (insert < KEY_STATE_MAX_LENGTH) {
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key_state_array[insert] = key;
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}
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}
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}
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void release_key(keycode key) {
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uint8_t index = find_key(key);
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if (index < KEY_STATE_MAX_LENGTH) {
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// shift it over and remove key
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key_state_array[index] = 0;
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}
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}
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struct pointer_state pointer_state = {0, 0, {0, 0}, {0, 0, 0, 0}};
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static struct wlc_geometry saved_floating;
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void start_floating(swayc_t *view) {
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if (view->is_floating) {
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saved_floating.origin.x = view->x;
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saved_floating.origin.y = view->y;
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saved_floating.size.w = view->width;
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saved_floating.size.h = view->height;
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}
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}
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void reset_floating(swayc_t *view) {
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if (view->is_floating) {
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view->x = saved_floating.origin.x;
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view->y = saved_floating.origin.y;
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view->width = saved_floating.size.w;
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view->height = saved_floating.size.h;
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arrange_windows(view->parent, -1, -1);
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}
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pointer_state.floating = (struct pointer_floating){0,0};
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pointer_state.lock = (struct pointer_lock){0,0,0,0};
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}
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