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#include <assert.h>
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#include <limits.h>
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#include <wlr/backend/multi.h>
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#include <wlr/backend/session.h>
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#include <wlr/types/wlr_idle.h>
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#include <wlr/interfaces/wlr_keyboard.h>
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#include "sway/commands.h"
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#include "sway/desktop/transaction.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/keyboard.h"
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#include "sway/input/seat.h"
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#include "log.h"
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/**
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* Remove all key ids associated to a keycode from the list of pressed keys
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*/
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static void state_erase_key(struct sway_shortcut_state *state,
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uint32_t keycode) {
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size_t j = 0;
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for (size_t i = 0; i < state->npressed; ++i) {
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if (i > j) {
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state->pressed_keys[j] = state->pressed_keys[i];
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state->pressed_keycodes[j] = state->pressed_keycodes[i];
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}
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if (state->pressed_keycodes[i] != keycode) {
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++j;
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}
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}
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while(state->npressed > j) {
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--state->npressed;
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state->pressed_keys[state->npressed] = 0;
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state->pressed_keycodes[state->npressed] = 0;
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}
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}
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/**
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* Add a key id (with associated keycode) to the list of pressed keys,
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* if the list is not full.
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*/
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static void state_add_key(struct sway_shortcut_state *state,
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uint32_t keycode, uint32_t key_id) {
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if (state->npressed >= SWAY_KEYBOARD_PRESSED_KEYS_CAP) {
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return;
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}
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size_t i = 0;
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while (i < state->npressed && state->pressed_keys[i] < key_id) {
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++i;
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}
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size_t j = state->npressed;
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while (j > i) {
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state->pressed_keys[j] = state->pressed_keys[j - 1];
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state->pressed_keycodes[j] = state->pressed_keycodes[j - 1];
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--j;
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}
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state->pressed_keys[i] = key_id;
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state->pressed_keycodes[i] = keycode;
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state->npressed++;
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}
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/**
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* Update the shortcut model state in response to new input
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*/
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static void update_shortcut_state(struct sway_shortcut_state *state,
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struct wlr_event_keyboard_key *event, uint32_t new_key,
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uint32_t raw_modifiers) {
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bool last_key_was_a_modifier = raw_modifiers != state->last_raw_modifiers;
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state->last_raw_modifiers = raw_modifiers;
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if (last_key_was_a_modifier && state->last_keycode) {
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// Last pressed key before this one was a modifier
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state_erase_key(state, state->last_keycode);
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}
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if (event->state == WLR_KEY_PRESSED) {
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// Add current key to set; there may be duplicates
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state_add_key(state, event->keycode, new_key);
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state->last_keycode = event->keycode;
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} else {
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state_erase_key(state, event->keycode);
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}
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}
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/**
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* If one exists, finds a binding which matches the shortcut model state,
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* current modifiers, release state, and locked state.
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*/
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static void get_active_binding(const struct sway_shortcut_state *state,
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list_t *bindings, struct sway_binding **current_binding,
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uint32_t modifiers, bool release, bool locked) {
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for (int i = 0; i < bindings->length; ++i) {
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struct sway_binding *binding = bindings->items[i];
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bool binding_locked = binding->flags & BINDING_LOCKED;
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bool binding_release = binding->flags & BINDING_RELEASE;
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if (modifiers ^ binding->modifiers ||
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state->npressed != (size_t)binding->keys->length ||
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Parse mouse binding options
First, the existing sway_binding structure is given an
enumerated type code. As all flags to bindsym/bindcode
are boolean, a single uint32 is used to hold all flags.
The _BORDER, _CONTENTS, _TITLEBAR flags, when active,
indicate in which part of a container the binding can
trigger; to localize complexity, they do not overlap
with the command line arguments, which center around
_TITLEBAR being set by default.
The keyboard handling code is adjusted for this change,
as is binding_key_compare; note that BINDING_LOCKED
is *not* part of the key portion of the binding.
Next, list of mouse bindings is introduced and cleaned up.
Finally, the binding command parsing code is extended
to handle the case where bindsym is used to describe
a mouse binding rather than a keysym binding; the
difference between the two may be detected as late as
when the first key/button is parsed, or as early as
the first flag. As bindings can have multiple
keycodes/keysyms/buttons, mixed keysym/button sequences
are prohibited.
6 years ago
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release != binding_release ||
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locked > binding_locked) {
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continue;
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}
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bool match = true;
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for (size_t j = 0; j < state->npressed; j++) {
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uint32_t key = *(uint32_t *)binding->keys->items[j];
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if (key != state->pressed_keys[j]) {
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match = false;
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break;
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}
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}
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if (!match) {
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continue;
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}
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if (*current_binding && *current_binding != binding) {
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wlr_log(WLR_DEBUG, "encountered duplicate bindings %d and %d",
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(*current_binding)->order, binding->order);
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} else {
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*current_binding = binding;
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}
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return;
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}
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}
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/**
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* Execute a built-in, hardcoded compositor binding. These are triggered from a
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* single keysym.
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*
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* Returns true if the keysym was handled by a binding and false if the event
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* should be propagated to clients.
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*/
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static bool keyboard_execute_compositor_binding(struct sway_keyboard *keyboard,
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const xkb_keysym_t *pressed_keysyms, uint32_t modifiers, size_t keysyms_len) {
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for (size_t i = 0; i < keysyms_len; ++i) {
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xkb_keysym_t keysym = pressed_keysyms[i];
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if (keysym >= XKB_KEY_XF86Switch_VT_1 &&
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keysym <= XKB_KEY_XF86Switch_VT_12) {
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if (wlr_backend_is_multi(server.backend)) {
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struct wlr_session *session =
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wlr_multi_get_session(server.backend);
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if (session) {
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unsigned vt = keysym - XKB_KEY_XF86Switch_VT_1 + 1;
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wlr_session_change_vt(session, vt);
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}
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}
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return true;
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}
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}
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return false;
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}
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/**
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* Get keysyms and modifiers from the keyboard as xkb sees them.
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*
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* This uses the xkb keysyms translation based on pressed modifiers and clears
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* the consumed modifiers from the list of modifiers passed to keybind
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* detection.
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*
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* On US layout, pressing Alt+Shift+2 will trigger Alt+@.
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*/
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static size_t keyboard_keysyms_translated(struct sway_keyboard *keyboard,
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xkb_keycode_t keycode, const xkb_keysym_t **keysyms,
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uint32_t *modifiers) {
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struct wlr_input_device *device =
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keyboard->seat_device->input_device->wlr_device;
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*modifiers = wlr_keyboard_get_modifiers(device->keyboard);
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xkb_mod_mask_t consumed = xkb_state_key_get_consumed_mods2(
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device->keyboard->xkb_state, keycode, XKB_CONSUMED_MODE_XKB);
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*modifiers = *modifiers & ~consumed;
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return xkb_state_key_get_syms(device->keyboard->xkb_state,
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keycode, keysyms);
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}
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/**
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* Get keysyms and modifiers from the keyboard as if modifiers didn't change
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* keysyms.
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*
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* This avoids the xkb keysym translation based on modifiers considered pressed
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* in the state.
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*
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* This will trigger keybinds such as Alt+Shift+2.
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*/
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static size_t keyboard_keysyms_raw(struct sway_keyboard *keyboard,
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xkb_keycode_t keycode, const xkb_keysym_t **keysyms,
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uint32_t *modifiers) {
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struct wlr_input_device *device =
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keyboard->seat_device->input_device->wlr_device;
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*modifiers = wlr_keyboard_get_modifiers(device->keyboard);
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xkb_layout_index_t layout_index = xkb_state_key_get_layout(
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device->keyboard->xkb_state, keycode);
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return xkb_keymap_key_get_syms_by_level(device->keyboard->keymap,
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keycode, layout_index, 0, keysyms);
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}
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static void handle_keyboard_key(struct wl_listener *listener, void *data) {
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struct sway_keyboard *keyboard =
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wl_container_of(listener, keyboard, keyboard_key);
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struct sway_seat* seat = keyboard->seat_device->sway_seat;
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struct wlr_seat *wlr_seat = seat->wlr_seat;
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struct wlr_input_device *wlr_device =
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keyboard->seat_device->input_device->wlr_device;
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wlr_idle_notify_activity(seat->input->server->idle, wlr_seat);
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struct wlr_event_keyboard_key *event = data;
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bool input_inhibited = seat->exclusive_client != NULL;
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// Identify new keycode, raw keysym(s), and translated keysym(s)
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xkb_keycode_t keycode = event->keycode + 8;
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const xkb_keysym_t *translated_keysyms;
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uint32_t translated_modifiers;
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size_t translated_keysyms_len =
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keyboard_keysyms_translated(keyboard, keycode, &translated_keysyms,
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&translated_modifiers);
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const xkb_keysym_t *raw_keysyms;
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uint32_t raw_modifiers;
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size_t raw_keysyms_len =
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keyboard_keysyms_raw(keyboard, keycode, &raw_keysyms, &raw_modifiers);
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uint32_t code_modifiers = wlr_keyboard_get_modifiers(wlr_device->keyboard);
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// Update shortcut model state
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update_shortcut_state(&keyboard->state_keycodes, event,
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(uint32_t)keycode, code_modifiers);
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for (size_t i = 0; i < translated_keysyms_len; ++i) {
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update_shortcut_state(&keyboard->state_keysyms_translated,
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event, (uint32_t)translated_keysyms[i],
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code_modifiers);
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}
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for (size_t i = 0; i < raw_keysyms_len; ++i) {
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update_shortcut_state(&keyboard->state_keysyms_raw,
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event, (uint32_t)raw_keysyms[i],
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code_modifiers);
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}
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bool handled = false;
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// Identify active release binding
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struct sway_binding *binding_released = NULL;
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get_active_binding(&keyboard->state_keycodes,
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config->current_mode->keycode_bindings, &binding_released,
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code_modifiers, true, input_inhibited);
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get_active_binding(&keyboard->state_keysyms_translated,
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config->current_mode->keysym_bindings, &binding_released,
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translated_modifiers, true, input_inhibited);
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get_active_binding(&keyboard->state_keysyms_raw,
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config->current_mode->keysym_bindings, &binding_released,
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raw_modifiers, true, input_inhibited);
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// Execute stored release binding once no longer active
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if (keyboard->held_binding && binding_released != keyboard->held_binding &&
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event->state == WLR_KEY_RELEASED) {
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seat_execute_command(seat, keyboard->held_binding);
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handled = true;
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}
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if (binding_released != keyboard->held_binding) {
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keyboard->held_binding = NULL;
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}
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if (binding_released && event->state == WLR_KEY_PRESSED) {
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keyboard->held_binding = binding_released;
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}
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// Identify and execute active pressed binding
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if (event->state == WLR_KEY_PRESSED) {
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struct sway_binding *binding_pressed = NULL;
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get_active_binding(&keyboard->state_keycodes,
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config->current_mode->keycode_bindings, &binding_pressed,
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code_modifiers, false, input_inhibited);
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get_active_binding(&keyboard->state_keysyms_translated,
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config->current_mode->keysym_bindings, &binding_pressed,
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translated_modifiers, false, input_inhibited);
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get_active_binding(&keyboard->state_keysyms_raw,
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config->current_mode->keysym_bindings, &binding_pressed,
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raw_modifiers, false, input_inhibited);
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if (binding_pressed) {
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seat_execute_command(seat, binding_pressed);
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handled = true;
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}
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}
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// Compositor bindings
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if (!handled && event->state == WLR_KEY_PRESSED) {
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handled = keyboard_execute_compositor_binding(
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keyboard, translated_keysyms, translated_modifiers,
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translated_keysyms_len);
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}
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if (!handled && event->state == WLR_KEY_PRESSED) {
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handled = keyboard_execute_compositor_binding(
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keyboard, raw_keysyms, raw_modifiers,
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raw_keysyms_len);
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}
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if (!handled || event->state == WLR_KEY_RELEASED) {
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wlr_seat_set_keyboard(wlr_seat, wlr_device);
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wlr_seat_keyboard_notify_key(wlr_seat, event->time_msec,
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event->keycode, event->state);
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}
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transaction_commit_dirty();
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}
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static void handle_keyboard_modifiers(struct wl_listener *listener,
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void *data) {
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struct sway_keyboard *keyboard =
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wl_container_of(listener, keyboard, keyboard_modifiers);
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struct wlr_seat *wlr_seat = keyboard->seat_device->sway_seat->wlr_seat;
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struct wlr_input_device *wlr_device =
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keyboard->seat_device->input_device->wlr_device;
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wlr_seat_set_keyboard(wlr_seat, wlr_device);
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wlr_seat_keyboard_notify_modifiers(wlr_seat, &wlr_device->keyboard->modifiers);
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}
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struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
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struct sway_seat_device *device) {
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struct sway_keyboard *keyboard =
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calloc(1, sizeof(struct sway_keyboard));
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if (!sway_assert(keyboard, "could not allocate sway keyboard")) {
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return NULL;
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}
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keyboard->seat_device = device;
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device->keyboard = keyboard;
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wl_list_init(&keyboard->keyboard_key.link);
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wl_list_init(&keyboard->keyboard_modifiers.link);
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return keyboard;
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}
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void sway_keyboard_configure(struct sway_keyboard *keyboard) {
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struct xkb_rule_names rules;
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memset(&rules, 0, sizeof(rules));
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struct input_config *input_config =
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input_device_get_config(keyboard->seat_device->input_device);
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struct wlr_input_device *wlr_device =
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keyboard->seat_device->input_device->wlr_device;
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if (input_config && input_config->xkb_layout) {
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rules.layout = input_config->xkb_layout;
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} else {
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rules.layout = getenv("XKB_DEFAULT_LAYOUT");
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}
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if (input_config && input_config->xkb_model) {
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rules.model = input_config->xkb_model;
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} else {
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rules.model = getenv("XKB_DEFAULT_MODEL");
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}
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if (input_config && input_config->xkb_options) {
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rules.options = input_config->xkb_options;
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} else {
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rules.options = getenv("XKB_DEFAULT_OPTIONS");
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}
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if (input_config && input_config->xkb_rules) {
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rules.rules = input_config->xkb_rules;
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} else {
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rules.rules = getenv("XKB_DEFAULT_RULES");
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}
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if (input_config && input_config->xkb_variant) {
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rules.variant = input_config->xkb_variant;
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} else {
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rules.variant = getenv("XKB_DEFAULT_VARIANT");
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}
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struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
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if (!sway_assert(context, "cannot create XKB context")) {
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return;
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}
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struct xkb_keymap *keymap =
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xkb_keymap_new_from_names(context, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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if (!keymap) {
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wlr_log(WLR_DEBUG, "cannot configure keyboard: keymap does not exist");
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xkb_context_unref(context);
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return;
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}
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xkb_keymap_unref(keyboard->keymap);
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keyboard->keymap = keymap;
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wlr_keyboard_set_keymap(wlr_device->keyboard, keyboard->keymap);
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xkb_mod_mask_t locked_mods = 0;
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if (!input_config || input_config->xkb_numlock != 0) {
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xkb_mod_index_t mod_index = xkb_map_mod_get_index(keymap, XKB_MOD_NAME_NUM);
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if (mod_index != XKB_MOD_INVALID) {
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locked_mods |= (uint32_t)1 << mod_index;
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}
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}
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if (input_config && input_config->xkb_capslock > 0) {
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xkb_mod_index_t mod_index = xkb_map_mod_get_index(keymap, XKB_MOD_NAME_CAPS);
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if (mod_index != XKB_MOD_INVALID) {
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locked_mods |= (uint32_t)1 << mod_index;
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}
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}
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if (locked_mods) {
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wlr_keyboard_notify_modifiers(wlr_device->keyboard, 0, 0, locked_mods, 0);
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uint32_t leds = 0;
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for (uint32_t i = 0; i < WLR_LED_COUNT; ++i) {
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if (xkb_state_led_index_is_active(wlr_device->keyboard->xkb_state,
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wlr_device->keyboard->led_indexes[i])) {
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leds |= (1 << i);
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}
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}
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wlr_keyboard_led_update(wlr_device->keyboard, leds);
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}
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if (input_config && input_config->repeat_delay != INT_MIN
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&& input_config->repeat_rate != INT_MIN) {
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wlr_keyboard_set_repeat_info(wlr_device->keyboard,
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input_config->repeat_rate, input_config->repeat_delay);
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} else {
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wlr_keyboard_set_repeat_info(wlr_device->keyboard, 25, 600);
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}
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xkb_context_unref(context);
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struct wlr_seat *seat = keyboard->seat_device->sway_seat->wlr_seat;
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wlr_seat_set_keyboard(seat, wlr_device);
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wl_list_remove(&keyboard->keyboard_key.link);
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wl_signal_add(&wlr_device->keyboard->events.key, &keyboard->keyboard_key);
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keyboard->keyboard_key.notify = handle_keyboard_key;
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wl_list_remove(&keyboard->keyboard_modifiers.link);
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wl_signal_add( &wlr_device->keyboard->events.modifiers,
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&keyboard->keyboard_modifiers);
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keyboard->keyboard_modifiers.notify = handle_keyboard_modifiers;
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}
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void sway_keyboard_destroy(struct sway_keyboard *keyboard) {
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if (!keyboard) {
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return;
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}
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if (keyboard->keymap) {
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xkb_keymap_unref(keyboard->keymap);
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}
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wl_list_remove(&keyboard->keyboard_key.link);
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wl_list_remove(&keyboard->keyboard_modifiers.link);
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free(keyboard);
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}
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