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#include "sway/tree/container.h"
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#include "sway/desktop.h"
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#include "sway/output.h"
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void desktop_damage_whole_surface(struct wlr_surface *surface, double lx,
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double ly) {
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for (int i = 0; i < root_container.children->length; ++i) {
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struct sway_container *cont = root_container.children->items[i];
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if (cont->type == C_OUTPUT) {
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output_damage_whole_rect(cont->sway_output,
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lx - cont->x, ly - cont->y,
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surface->current->width, surface->current->height);
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}
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}
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}
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void desktop_damage_from_surface(struct wlr_surface *surface, double lx,
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double ly) {
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// TODO
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desktop_damage_whole_surface(surface, lx, ly);
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}
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