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#ifndef _SWAY_FOCUS_H
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#define _SWAY_FOCUS_H
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enum movement_direction {
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MOVE_LEFT,
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MOVE_RIGHT,
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MOVE_UP,
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MOVE_DOWN,
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MOVE_PARENT
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};
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#include "container.h"
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// focused_container - the container found by following the `focused` pointer
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// from a given container to a container with `is_focused` boolean set
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// ---
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// focused_view - the container found by following the `focused` pointer from a
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// given container to a view.
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// ---
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swayc_t *get_focused_container(swayc_t *parent);
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swayc_t *get_focused_view(swayc_t *parent);
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swayc_t *get_focused_float(swayc_t *ws);
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// a special-case function to get the focused view, regardless
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// of whether it's tiled or floating
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swayc_t *get_focused_view_include_floating(swayc_t *parent);
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bool set_focused_container(swayc_t *container);
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bool set_focused_container_for(swayc_t *ancestor, swayc_t *container);
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// lock focused container/view. locked by windows with OVERRIDE attribute
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// and unlocked when they are destroyed
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extern bool locked_container_focus;
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extern bool locked_view_focus;
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bool move_focus(enum movement_direction direction);
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#endif
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