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#ifndef _SWAY_INPUT_SEAT_H
#define _SWAY_INPUT_SEAT_H
#include <wlr/types/wlr_layer_shell.h>
#include <wlr/types/wlr_seat.h>
#include "sway/input/input-manager.h"
struct sway_seat_device {
struct sway_seat *sway_seat;
struct sway_input_device *input_device;
struct sway_keyboard *keyboard;
struct wl_list link; // sway_seat::devices
};
struct sway_seat_container {
struct sway_seat *seat;
struct sway_container *container;
struct wl_list link; // sway_seat::focus_stack
struct wl_listener destroy;
};
struct sway_seat {
struct wlr_seat *wlr_seat;
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struct sway_cursor *cursor;
struct sway_input_manager *input;
bool has_focus;
struct wl_list focus_stack; // list of containers in focus order
// If the focused layer is set, views cannot receive keyboard focus
struct wlr_layer_surface *focused_layer;
struct wl_listener focus_destroy;
struct wl_listener new_container;
struct wl_list devices; // sway_seat_device::link
struct wl_list link; // input_manager::seats
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};
struct sway_seat *seat_create(struct sway_input_manager *input,
const char *seat_name);
void seat_destroy(struct sway_seat *seat);
void seat_add_device(struct sway_seat *seat,
struct sway_input_device *device);
void seat_configure_device(struct sway_seat *seat,
struct sway_input_device *device);
void seat_remove_device(struct sway_seat *seat,
struct sway_input_device *device);
void seat_configure_xcursor(struct sway_seat *seat);
void seat_set_focus(struct sway_seat *seat, struct sway_container *container);
void seat_set_focus_warp(struct sway_seat *seat,
struct sway_container *container, bool warp);
void seat_set_focus_layer(struct sway_seat *seat,
struct wlr_layer_surface *layer);
struct sway_container *seat_get_focus(struct sway_seat *seat);
/**
* Return the last container to be focused for the seat (or the most recently
* opened if no container has received focused) that is a child of the given
* container. The focus-inactive container of the root window is the focused
* container for the seat (if the seat does have focus). This function can be
* used to determine what container gets focused next if the focused container
* is destroyed, or focus moves to a container with children and we need to
* descend into the next leaf in focus order.
*/
struct sway_container *seat_get_focus_inactive(struct sway_seat *seat,
struct sway_container *container);
struct sway_container *seat_get_focus_by_type(struct sway_seat *seat,
struct sway_container *container, enum sway_container_type type);
void seat_apply_config(struct sway_seat *seat, struct seat_config *seat_config);
struct seat_config *seat_get_config(struct sway_seat *seat);
#endif