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#ifndef _SWAY_INPUT_SEAT_H
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#define _SWAY_INPUT_SEAT_H
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#include <wlr/types/wlr_seat.h>
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#include "sway/input/input-manager.h"
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struct sway_seat_device {
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struct sway_seat *sway_seat;
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struct sway_input_device *input_device;
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struct sway_keyboard *keyboard;
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struct seat_attachment_config *attachment_config;
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struct wl_list link; // sway_seat::devices
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};
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struct sway_seat_container {
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struct sway_seat *seat;
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swayc_t *container;
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struct wl_list link; // sway_seat::focus_stack
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struct wl_listener destroy;
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};
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struct sway_seat {
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struct wlr_seat *wlr_seat;
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struct seat_config *config;
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struct sway_cursor *cursor;
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struct sway_input_manager *input;
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bool has_focus;
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struct wl_list focus_stack; // list of containers in focus order
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struct wl_listener focus_destroy;
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struct wl_listener new_container;
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struct wl_list devices; // sway_seat_device::link
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struct wl_list link; // input_manager::seats
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};
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struct sway_seat *sway_seat_create(struct sway_input_manager *input,
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const char *seat_name);
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void sway_seat_destroy(struct sway_seat *seat);
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void sway_seat_add_device(struct sway_seat *seat,
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struct sway_input_device *device);
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void sway_seat_configure_device(struct sway_seat *seat,
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struct sway_input_device *device);
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void sway_seat_remove_device(struct sway_seat *seat,
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struct sway_input_device *device);
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void sway_seat_configure_xcursor(struct sway_seat *seat);
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void sway_seat_set_focus(struct sway_seat *seat, swayc_t *container);
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swayc_t *sway_seat_get_focus(struct sway_seat *seat);
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swayc_t *sway_seat_get_focus_inactive(struct sway_seat *seat, swayc_t *container);
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void sway_seat_set_config(struct sway_seat *seat, struct seat_config *seat_config);
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#endif
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