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# Configuration file
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##########################################################################################################
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# General
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#--------------------------------------------------------------------------------------------------------#
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# Basic settings
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##########################################################################################################
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General {
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# Maximum amount of blocks that can be moved at once.
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I:moveLimit=2048
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}
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##########################################################################################################
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# Tile Movers
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#--------------------------------------------------------------------------------------------------------#
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# Used to configure which registered Tile Mover is used for a block. Key-Value pairs are defined using
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# the syntax key -> value.
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# Most blocks are configurable, but some mods may have opted to lock which handlers can be used for its
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# blocks.
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# Possible keys:
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# 'default' - to assign default handler.
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# 'mod:<modID>' - to assign every block from a mod.
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# '<modID>:<blockname>' - to assign block from a mod for every meta.
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# '<modID>:<blockname>m<meta>' - to assign block from mod for specific meta.
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#
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# Available tile movers:
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# 'saveload' - Saves the tile and then reloads it in the next position. Reliable but CPU intensive.
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# 'coordpush' - Physically changes the location of tiles. Works if tiles do not cache their position.
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# 'static' - Setting this disables movement for the specified block.
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# 'FMP' - Tile mover for Forge Multipart
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#
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# Movers locked via API:
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# mod:ForgeMultipart -> FMP
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#
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##########################################################################################################
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"Tile Movers" {
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S:"mover registry" <
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default -> saveload
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mod:minecraft -> coordpush
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mod:Relocation -> coordpush
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mod:ComputerCraft -> coordpush
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mod:EnderStorage -> coordpush
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mod:ChickenChunks -> coordpush
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mod:Translocator -> coordpush
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mod:ProjRed|Compatibility -> coordpush
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mod:ProjRed|Core -> coordpush
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mod:ProjRed|Expansion -> coordpush
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mod:ProjRed|Exploration -> coordpush
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mod:ProjRed|Fabrication -> coordpush
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mod:ProjRed|Illumination -> coordpush
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mod:ProjRed|Integration -> coordpush
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mod:ProjRed|Transmission -> coordpush
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mod:ProjRed|Transportation -> coordpush
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mod:ForgeMultipart -> FMP
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>
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}
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# Configuration file
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##########################################################################################################
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# Latched Sets
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#--------------------------------------------------------------------------------------------------------#
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# Used to define which pairs of blocks will be stuck together.
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# Latched sets will always move in pairs, even if only one of them are actually connected to a block.
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# 'block1 -> block2' means that if block1 is moved, any block2 connected to it will also move.
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# However, moving block2 does not move block1. To do that, you must also register block2 -> block1.
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# Sets are defined using the syntax of key -> value.
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# Possible keys and values:
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# '<modID>:<blockname>' - to assign block from a mod for every meta.
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# '<modID>:<blockname>m<meta>' - to assign block from mod for specific meta.
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#
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##########################################################################################################
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"Latched Sets" {
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S:"latch registry" <
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minecraft:bed -> minecraft:bed
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minecraft:wooden_door -> minecraft:wooden_door
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minecraft:iron_door -> minecraft:iron_door
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>
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}
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# Configuration file
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##########################################################################################################
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# General
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#--------------------------------------------------------------------------------------------------------#
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# General settings for MrTJPCore
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##########################################################################################################
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General {
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# Flag to set if the update checker should consider unstable builds as a new version.
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B:"Include Unstable"=false
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# Flag to enable or disable the update checker.
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B:"Version Checking"=true
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}
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##########################################################################################################
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# World Gen
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#--------------------------------------------------------------------------------------------------------#
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# Settings related to world generation
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##########################################################################################################
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"World Gen" {
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# The database ID that is used to store which chunks have been generated already. Changing this will cause generation to run again on the same chunk.
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S:"RetroGen ID"=mrtjp_gen
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# Toggle to enable retrogeneration, a feature that would allow ores to be generated after the world has been created.
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B:"Retroactive World Generation"=false
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}
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# Configuration file
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##########################################################################################################
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# Compatibility
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#--------------------------------------------------------------------------------------------------------#
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# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
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##########################################################################################################
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Compatibility {
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# This makes things emit colored light. CLC is in beta state and may cause minor rendering glitches.
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B:"ColoredLights Compat"=false
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# This allows computers to connect to bundled cables with the RS API
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B:"ComputerCraft: Bundled Cables"=true
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# This allows pipes to recoginze MFR Deep storage units correctly.
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B:"MFR: Deep Storage"=true
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# This adds recipes to machines
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B:"Thermal Expansion: Machine Recipes"=true
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# This adds recipes to the smeltery.
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B:"Tinkers Construct: Smeltery"=true
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# This allows gem axes to work with treecapitator.
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B:"Treecapitator: Gem Axe"=true
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}
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##########################################################################################################
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# General Settings
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#--------------------------------------------------------------------------------------------------------#
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# Contains basic settings for the mod.
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##########################################################################################################
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"General Settings" {
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# ID for the Jetpack Fuel Efficiency enchantment.
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I:"Enchantment: Fuel Efficiency"=80
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# If set to false, logic gates will not make sounds.
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B:"Logic Sounds"=true
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# Minimum amount of ticks the timer gates can be set to. Cannot be lower than 4.
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I:"Minimum Timer Ticks"=4
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# Ticks between router searches.
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I:"Routed Pipes: Detection Frequency"=40
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# Max number of pipes to explore when connecting to other routers.
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I:"Routed Pipes: Max Detection Count"=100
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# Maximum distance an item may aimlessly wander in a pipe before being erased. 0 for unlimited.
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I:"Routed Pipes: Max Wander Distance"=0
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# Number of active route table update threads.
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I:"Routed Pipes: Update Threads"=4
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# If set to true, sticks will be used instead of wood strips in framed wire recipes.
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B:"Simple Framed Wire Recipe"=false
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# If set to true, you will be alerted when a newer version of PR is available.
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B:"Version Checking"=true
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}
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##########################################################################################################
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# Render Settings
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#--------------------------------------------------------------------------------------------------------#
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# Contains settings related to how things render in-game.
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##########################################################################################################
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"Render Settings" {
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# If set to false, flat wire textures will be used for logic gates. Significant performance improvement.
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B:"3D Logic Wires"=true
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# Number of lights to render, -1 for unlimited
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I:"Light Halo Render Count"=-1
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# If set to false, routed pipes will not render routing fx such as bubbles and lasers.
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B:"Routed Pipe FX"=true
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# If set to false, gates will be rendered in the TESR rather than the WorldRenderer.
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B:"Static Gates"=true
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# If set to false, wires will be rendered in the TESR rather than the WorldRenderer.
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B:"Static Wires"=true
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}
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##########################################################################################################
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# World Gen
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#--------------------------------------------------------------------------------------------------------#
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# Contains settings related to world gen. You can enable/disable each ore or strucure, change retro generation settings, and increase how rare something is by increasing the resistance value.
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##########################################################################################################
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"World Gen" {
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B:"Copper Ore"=true
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I:"Copper Ore resistance"=0
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B:"Copper Ore retrogen"=false
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B:"Deviating Lily"=true
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I:"Deviating Lily resistance"=0
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B:"Deviating Lily retrogen"=false
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B:"Electrotine Ore"=true
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I:"Electrotine Ore resistance"=0
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B:"Electrotine Ore retrogen"=false
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B:"Marble Caves"=true
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I:"Marble Caves resistance"=0
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B:"Marble Caves retrogen"=false
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B:"Peridot Ore"=true
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I:"Peridot Ore resistance"=0
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B:"Peridot Ore retrogen"=false
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B:"Ruby Ore"=true
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I:"Ruby Ore resistance"=0
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B:"Ruby Ore retrogen"=false
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B:"Sapphire Ore"=true
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I:"Sapphire Ore resistance"=0
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B:"Sapphire Ore retrogen"=false
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B:"Silver Ore"=true
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I:"Silver Ore resistance"=0
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B:"Silver Ore retrogen"=false
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B:"Spreading Moss"=true
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B:"Tin Ore"=true
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I:"Tin Ore resistance"=0
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B:"Tin Ore retrogen"=false
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I:"Volcano resistance"=0
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B:"Volcano retrogen"=false
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B:Volcanos=true
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}
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@ -0,0 +1,14 @@
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name = "Project Red - Compat"
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filename = "ProjectRed-1.7.10-4.7.0pre12.95-Compat.jar"
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side = "both"
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[download]
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mode = "metadata:curseforge"
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url = ""
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hash-format = "sha1"
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hash = "4e00ec1e5efb4ebe91a773a75614a011afef87b5"
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[update]
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[update.curseforge]
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file-id = 2280736
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project-id = 229050
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@ -0,0 +1,14 @@
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name = "Project Red - Core"
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filename = "ProjectRed-1.7.10-4.7.0pre12.95-Base.jar"
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side = "both"
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[download]
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mode = "metadata:curseforge"
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url = ""
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hash-format = "sha1"
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hash = "a312b9b91fa41913051984e1436ed8e3b19c40ce"
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[update]
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[update.curseforge]
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file-id = 2280728
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project-id = 228702
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name = "Project Red - Expansion"
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filename = "ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar"
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side = "both"
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[download]
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mode = "metadata:curseforge"
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url = ""
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hash-format = "sha1"
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hash = "8fbaed210967a06643f9e04b5d5c207e03e44877"
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[update]
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[update.curseforge]
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file-id = 2280734
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project-id = 229048
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name = "Project Red - Exploration"
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filename = "ProjectRed-1.7.10-4.7.0pre12.95-World.jar"
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side = "both"
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[download]
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mode = "metadata:curseforge"
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url = ""
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hash-format = "sha1"
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hash = "7573fbb8cfc3e6228724dbe1da5cf0e641f132cb"
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[update]
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[update.curseforge]
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file-id = 2280735
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project-id = 229049
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name = "Project Red - Fabrication"
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filename = "ProjectRed-1.7.10-4.7.0pre12.95-Fabrication.jar"
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side = "both"
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[download]
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mode = "metadata:curseforge"
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url = ""
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hash-format = "sha1"
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hash = "78c6976167100668df0774d19291322e4e9b8a97"
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[update]
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[update.curseforge]
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file-id = 2280732
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project-id = 230111
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name = "Project Red - Illumination"
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filename = "ProjectRed-1.7.10-4.7.0pre12.95-Lighting.jar"
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side = "both"
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[download]
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mode = "metadata:curseforge"
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url = ""
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hash-format = "sha1"
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hash = "fe990319d34d0eba33b589470b57e9ae2773eaff"
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|
[update]
|
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|
[update.curseforge]
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file-id = 2280733
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project-id = 229046
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name = "Project Red - Integration"
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filename = "ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar"
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side = "both"
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|
[download]
|
||||||
|
mode = "metadata:curseforge"
|
||||||
|
url = ""
|
||||||
|
hash-format = "sha1"
|
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|
hash = "89065d6e0e34ea3ac8c18e602b2f208bec8783ea"
|
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|
|
||||||
|
[update]
|
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|
[update.curseforge]
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|
file-id = 2280731
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|
project-id = 229045
|
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Loading…
Reference in new issue