master
itycodes 4 weeks ago
parent 03c2d699a8
commit e8370008c3

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# Configuration file
##########################################################################################################
# General
#--------------------------------------------------------------------------------------------------------#
# Basic settings
##########################################################################################################
General {
# Maximum amount of blocks that can be moved at once.
I:moveLimit=2048
}
##########################################################################################################
# Tile Movers
#--------------------------------------------------------------------------------------------------------#
# Used to configure which registered Tile Mover is used for a block. Key-Value pairs are defined using
# the syntax key -> value.
# Most blocks are configurable, but some mods may have opted to lock which handlers can be used for its
# blocks.
# Possible keys:
# 'default' - to assign default handler.
# 'mod:<modID>' - to assign every block from a mod.
# '<modID>:<blockname>' - to assign block from a mod for every meta.
# '<modID>:<blockname>m<meta>' - to assign block from mod for specific meta.
#
# Available tile movers:
# 'saveload' - Saves the tile and then reloads it in the next position. Reliable but CPU intensive.
# 'coordpush' - Physically changes the location of tiles. Works if tiles do not cache their position.
# 'static' - Setting this disables movement for the specified block.
# 'FMP' - Tile mover for Forge Multipart
#
# Movers locked via API:
# mod:ForgeMultipart -> FMP
#
##########################################################################################################
"Tile Movers" {
S:"mover registry" <
default -> saveload
mod:minecraft -> coordpush
mod:Relocation -> coordpush
mod:ComputerCraft -> coordpush
mod:EnderStorage -> coordpush
mod:ChickenChunks -> coordpush
mod:Translocator -> coordpush
mod:ProjRed|Compatibility -> coordpush
mod:ProjRed|Core -> coordpush
mod:ProjRed|Expansion -> coordpush
mod:ProjRed|Exploration -> coordpush
mod:ProjRed|Fabrication -> coordpush
mod:ProjRed|Illumination -> coordpush
mod:ProjRed|Integration -> coordpush
mod:ProjRed|Transmission -> coordpush
mod:ProjRed|Transportation -> coordpush
mod:ForgeMultipart -> FMP
>
}

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# Configuration file
##########################################################################################################
# Latched Sets
#--------------------------------------------------------------------------------------------------------#
# Used to define which pairs of blocks will be stuck together.
# Latched sets will always move in pairs, even if only one of them are actually connected to a block.
# 'block1 -> block2' means that if block1 is moved, any block2 connected to it will also move.
# However, moving block2 does not move block1. To do that, you must also register block2 -> block1.
# Sets are defined using the syntax of key -> value.
# Possible keys and values:
# '<modID>:<blockname>' - to assign block from a mod for every meta.
# '<modID>:<blockname>m<meta>' - to assign block from mod for specific meta.
#
##########################################################################################################
"Latched Sets" {
S:"latch registry" <
minecraft:bed -> minecraft:bed
minecraft:wooden_door -> minecraft:wooden_door
minecraft:iron_door -> minecraft:iron_door
>
}

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# Configuration file
##########################################################################################################
# General
#--------------------------------------------------------------------------------------------------------#
# General settings for MrTJPCore
##########################################################################################################
General {
# Flag to set if the update checker should consider unstable builds as a new version.
B:"Include Unstable"=false
# Flag to enable or disable the update checker.
B:"Version Checking"=true
}
##########################################################################################################
# World Gen
#--------------------------------------------------------------------------------------------------------#
# Settings related to world generation
##########################################################################################################
"World Gen" {
# The database ID that is used to store which chunks have been generated already. Changing this will cause generation to run again on the same chunk.
S:"RetroGen ID"=mrtjp_gen
# Toggle to enable retrogeneration, a feature that would allow ores to be generated after the world has been created.
B:"Retroactive World Generation"=false
}

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# Configuration file
##########################################################################################################
# Compatibility
#--------------------------------------------------------------------------------------------------------#
# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
##########################################################################################################
Compatibility {
# This makes things emit colored light. CLC is in beta state and may cause minor rendering glitches.
B:"ColoredLights Compat"=false
# This allows computers to connect to bundled cables with the RS API
B:"ComputerCraft: Bundled Cables"=true
# This allows pipes to recoginze MFR Deep storage units correctly.
B:"MFR: Deep Storage"=true
# This adds recipes to machines
B:"Thermal Expansion: Machine Recipes"=true
# This adds recipes to the smeltery.
B:"Tinkers Construct: Smeltery"=true
# This allows gem axes to work with treecapitator.
B:"Treecapitator: Gem Axe"=true
}
##########################################################################################################
# General Settings
#--------------------------------------------------------------------------------------------------------#
# Contains basic settings for the mod.
##########################################################################################################
"General Settings" {
# ID for the Jetpack Fuel Efficiency enchantment.
I:"Enchantment: Fuel Efficiency"=80
# If set to false, logic gates will not make sounds.
B:"Logic Sounds"=true
# Minimum amount of ticks the timer gates can be set to. Cannot be lower than 4.
I:"Minimum Timer Ticks"=4
# Ticks between router searches.
I:"Routed Pipes: Detection Frequency"=40
# Max number of pipes to explore when connecting to other routers.
I:"Routed Pipes: Max Detection Count"=100
# Maximum distance an item may aimlessly wander in a pipe before being erased. 0 for unlimited.
I:"Routed Pipes: Max Wander Distance"=0
# Number of active route table update threads.
I:"Routed Pipes: Update Threads"=4
# If set to true, sticks will be used instead of wood strips in framed wire recipes.
B:"Simple Framed Wire Recipe"=false
# If set to true, you will be alerted when a newer version of PR is available.
B:"Version Checking"=true
}
##########################################################################################################
# Render Settings
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to how things render in-game.
##########################################################################################################
"Render Settings" {
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement.
B:"3D Logic Wires"=true
# Number of lights to render, -1 for unlimited
I:"Light Halo Render Count"=-1
# If set to false, routed pipes will not render routing fx such as bubbles and lasers.
B:"Routed Pipe FX"=true
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer.
B:"Static Gates"=true
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer.
B:"Static Wires"=true
}
##########################################################################################################
# World Gen
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to world gen. You can enable/disable each ore or strucure, change retro generation settings, and increase how rare something is by increasing the resistance value.
##########################################################################################################
"World Gen" {
B:"Copper Ore"=true
I:"Copper Ore resistance"=0
B:"Copper Ore retrogen"=false
B:"Deviating Lily"=true
I:"Deviating Lily resistance"=0
B:"Deviating Lily retrogen"=false
B:"Electrotine Ore"=true
I:"Electrotine Ore resistance"=0
B:"Electrotine Ore retrogen"=false
B:"Marble Caves"=true
I:"Marble Caves resistance"=0
B:"Marble Caves retrogen"=false
B:"Peridot Ore"=true
I:"Peridot Ore resistance"=0
B:"Peridot Ore retrogen"=false
B:"Ruby Ore"=true
I:"Ruby Ore resistance"=0
B:"Ruby Ore retrogen"=false
B:"Sapphire Ore"=true
I:"Sapphire Ore resistance"=0
B:"Sapphire Ore retrogen"=false
B:"Silver Ore"=true
I:"Silver Ore resistance"=0
B:"Silver Ore retrogen"=false
B:"Spreading Moss"=true
B:"Tin Ore"=true
I:"Tin Ore resistance"=0
B:"Tin Ore retrogen"=false
I:"Volcano resistance"=0
B:"Volcano retrogen"=false
B:Volcanos=true
}

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#Splash screen properties #Splash screen properties
#Sat Mar 29 11:07:55 CET 2025 #Sat Mar 29 11:22:39 CET 2025
logoTexture=textures/gui/title/mojang.png logoTexture=textures/gui/title/mojang.png
background=0xFFFFFF background=0xFFFFFF
font=0x0 font=0x0

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name = "Project Red - Compat"
filename = "ProjectRed-1.7.10-4.7.0pre12.95-Compat.jar"
side = "both"
[download]
mode = "metadata:curseforge"
url = ""
hash-format = "sha1"
hash = "4e00ec1e5efb4ebe91a773a75614a011afef87b5"
[update]
[update.curseforge]
file-id = 2280736
project-id = 229050

@ -0,0 +1,14 @@
name = "Project Red - Core"
filename = "ProjectRed-1.7.10-4.7.0pre12.95-Base.jar"
side = "both"
[download]
mode = "metadata:curseforge"
url = ""
hash-format = "sha1"
hash = "a312b9b91fa41913051984e1436ed8e3b19c40ce"
[update]
[update.curseforge]
file-id = 2280728
project-id = 228702

@ -0,0 +1,14 @@
name = "Project Red - Expansion"
filename = "ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar"
side = "both"
[download]
mode = "metadata:curseforge"
url = ""
hash-format = "sha1"
hash = "8fbaed210967a06643f9e04b5d5c207e03e44877"
[update]
[update.curseforge]
file-id = 2280734
project-id = 229048

@ -0,0 +1,14 @@
name = "Project Red - Exploration"
filename = "ProjectRed-1.7.10-4.7.0pre12.95-World.jar"
side = "both"
[download]
mode = "metadata:curseforge"
url = ""
hash-format = "sha1"
hash = "7573fbb8cfc3e6228724dbe1da5cf0e641f132cb"
[update]
[update.curseforge]
file-id = 2280735
project-id = 229049

@ -0,0 +1,14 @@
name = "Project Red - Fabrication"
filename = "ProjectRed-1.7.10-4.7.0pre12.95-Fabrication.jar"
side = "both"
[download]
mode = "metadata:curseforge"
url = ""
hash-format = "sha1"
hash = "78c6976167100668df0774d19291322e4e9b8a97"
[update]
[update.curseforge]
file-id = 2280732
project-id = 230111

@ -0,0 +1,14 @@
name = "Project Red - Illumination"
filename = "ProjectRed-1.7.10-4.7.0pre12.95-Lighting.jar"
side = "both"
[download]
mode = "metadata:curseforge"
url = ""
hash-format = "sha1"
hash = "fe990319d34d0eba33b589470b57e9ae2773eaff"
[update]
[update.curseforge]
file-id = 2280733
project-id = 229046

@ -0,0 +1,14 @@
name = "Project Red - Integration"
filename = "ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar"
side = "both"
[download]
mode = "metadata:curseforge"
url = ""
hash-format = "sha1"
hash = "89065d6e0e34ea3ac8c18e602b2f208bec8783ea"
[update]
[update.curseforge]
file-id = 2280731
project-id = 229045
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