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mod ingame_input;
use sdl2::{
keyboard::{Keycode, Mod},
mouse::MouseState,
};
// More methods to be added for other forms of input
pub trait InputHandler {
// Handle keys which are meant to be held down and repeated every frame, ex movement keys
fn handle_cont_key(&mut self, keycode: Keycode) {}
// Handle single keypresses or keys held down after the repear delay
fn handle_keydown(&mut self, keycode: Keycode, modifier: Mod, repeat: bool) {}
fn handle_keyup(&mut self, keycode: Keycode, modifier: Mod, repeat: bool) {}
// Handle mouse movements
fn handle_mouse_motion(&mut self, state: MouseState, abs: (i32, i32), rel: (i32, i32)) {}
}