mod ingame_input; use sdl2::{ keyboard::{Keycode, Mod}, mouse::MouseState, }; // More methods to be added for other forms of input pub trait InputHandler { // Handle keys which are meant to be held down and repeated every frame, ex movement keys fn handle_cont_key(&mut self, keycode: Keycode) {} // Handle single keypresses or keys held down after the repear delay fn handle_keydown(&mut self, keycode: Keycode, modifier: Mod, repeat: bool) {} fn handle_keyup(&mut self, keycode: Keycode, modifier: Mod, repeat: bool) {} // Handle mouse movements fn handle_mouse_motion(&mut self, state: MouseState, abs: (i32, i32), rel: (i32, i32)) {} }