Fix mistakes in movement code

Additional zero, plus inverted y
pull/2/head
itycodes 1 week ago
parent d7615e5658
commit a5bbd536ca

@ -1207,7 +1207,7 @@ fn main() {
// the center of the window and hidden)
if mouse.relative_mouse_mode() => {
camera.rotation.y -= xrel as f32 * ROT_MOUSE_SCALE;
camera.rotation.x += yrel as f32 * ROT_MOUSE_SCALE;
camera.rotation.x -= yrel as f32 * ROT_MOUSE_SCALE;
mouse.warp_mouse_in_window(&window, width as i32 / 2, height as i32 / 2);
}
_ => {}
@ -1259,7 +1259,7 @@ fn main() {
queue_present(&swapchain_loader, &queue, &swapchain, img_inx, &sem_finish);
let elapsed = now.elapsed();
let delay = (1000_0000u128 / 240).saturating_sub(elapsed.as_micros());
let delay = (1_000_000u128 / 60).saturating_sub(elapsed.as_micros());
thread::sleep(Duration::from_micros(delay as u64));
}
}

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