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325 lines
9.2 KiB
325 lines
9.2 KiB
#define _POSIX_C_SOURCE 200809L
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#include <assert.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <time.h>
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#include <wlr/config.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include <wlr/util/region.h>
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#include "rootston/layers.h"
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#include "rootston/output.h"
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#include "rootston/server.h"
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struct render_data {
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pixman_region32_t *damage;
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float alpha;
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};
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static void scissor_output(struct wlr_output *wlr_output,
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pixman_box32_t *rect) {
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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assert(renderer);
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struct wlr_box box = {
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.x = rect->x1,
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.y = rect->y1,
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.width = rect->x2 - rect->x1,
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.height = rect->y2 - rect->y1,
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};
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int ow, oh;
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wlr_output_transformed_resolution(wlr_output, &ow, &oh);
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enum wl_output_transform transform =
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wlr_output_transform_invert(wlr_output->transform);
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wlr_box_transform(&box, &box, transform, ow, oh);
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wlr_renderer_scissor(renderer, &box);
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}
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static void render_texture(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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const struct wlr_box *box, const float matrix[static 9],
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float rotation, float alpha) {
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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assert(renderer);
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struct wlr_box rotated;
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wlr_box_rotated_bounds(&rotated, box, rotation);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, rotated.x, rotated.y,
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rotated.width, rotated.height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_render_texture_with_matrix(renderer, texture, matrix, alpha);
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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static void render_surface_iterator(struct roots_output *output,
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struct wlr_surface *surface, struct wlr_box *_box, float rotation,
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void *_data) {
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struct render_data *data = _data;
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struct wlr_output *wlr_output = output->wlr_output;
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pixman_region32_t *output_damage = data->damage;
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float alpha = data->alpha;
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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if (!texture) {
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return;
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}
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struct wlr_box box = *_box;
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scale_box(&box, wlr_output->scale);
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current.transform);
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wlr_matrix_project_box(matrix, &box, transform, rotation,
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wlr_output->transform_matrix);
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render_texture(wlr_output, output_damage,
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texture, &box, matrix, rotation, alpha);
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}
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static void render_decorations(struct roots_output *output,
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struct roots_view *view, struct render_data *data) {
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if (!view->decorated || view->wlr_surface == NULL) {
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return;
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}
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(output->wlr_output->backend);
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assert(renderer);
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struct wlr_box box;
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get_decoration_box(view, output, &box);
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struct wlr_box rotated;
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wlr_box_rotated_bounds(&rotated, &box, view->rotation);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, rotated.x, rotated.y,
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rotated.width, rotated.height);
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pixman_region32_intersect(&damage, &damage, data->damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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float matrix[9];
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL,
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view->rotation, output->wlr_output->transform_matrix);
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float color[] = { 0.2, 0.2, 0.2, view->alpha };
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int nrects;
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pixman_box32_t *rects =
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pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output->wlr_output, &rects[i]);
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wlr_render_quad_with_matrix(renderer, color, matrix);
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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static void render_view(struct roots_output *output, struct roots_view *view,
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struct render_data *data) {
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// Do not render views fullscreened on other outputs
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if (view->fullscreen_output != NULL && view->fullscreen_output != output) {
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return;
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}
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data->alpha = view->alpha;
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if (view->fullscreen_output == NULL) {
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render_decorations(output, view, data);
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}
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output_view_for_each_surface(output, view, render_surface_iterator, data);
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}
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static void render_layer(struct roots_output *output,
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pixman_region32_t *damage, struct wl_list *layer_surfaces) {
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struct render_data data = {
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.damage = damage,
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.alpha = 1.0f,
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};
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output_layer_for_each_surface(output, layer_surfaces,
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render_surface_iterator, &data);
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}
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static void render_drag_icons(struct roots_output *output,
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pixman_region32_t *damage, struct roots_input *input) {
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struct render_data data = {
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.damage = damage,
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.alpha = 1.0f,
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};
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output_drag_icons_for_each_surface(output, input,
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render_surface_iterator, &data);
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}
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static void surface_send_frame_done_iterator(struct roots_output *output,
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struct wlr_surface *surface, struct wlr_box *box, float rotation,
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void *data) {
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struct timespec *when = data;
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wlr_surface_send_frame_done(surface, when);
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}
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void output_render(struct roots_output *output) {
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struct wlr_output *wlr_output = output->wlr_output;
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struct roots_desktop *desktop = output->desktop;
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struct roots_server *server = desktop->server;
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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assert(renderer);
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if (!wlr_output->enabled) {
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return;
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}
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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const struct wlr_box *output_box =
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wlr_output_layout_get_box(desktop->layout, wlr_output);
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// Check if we can delegate the fullscreen surface to the output
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if (output->fullscreen_view != NULL &&
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output->fullscreen_view->wlr_surface != NULL) {
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struct roots_view *view = output->fullscreen_view;
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// Make sure the view is centered on screen
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struct wlr_box view_box;
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view_get_box(view, &view_box);
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double view_x = (double)(output_box->width - view_box.width) / 2 +
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output_box->x;
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double view_y = (double)(output_box->height - view_box.height) / 2 +
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output_box->y;
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view_move(view, view_x, view_y);
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// Fullscreen views are rendered on a black background
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clear_color[0] = clear_color[1] = clear_color[2] = 0;
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}
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bool needs_frame;
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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if (!wlr_output_damage_attach_render(output->damage, &needs_frame, &damage)) {
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return;
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}
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struct render_data data = {
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.damage = &damage,
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.alpha = 1.0,
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};
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if (!needs_frame) {
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// Output doesn't need swap and isn't damaged, skip rendering completely
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goto damage_finish;
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}
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wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
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if (!pixman_region32_not_empty(&damage)) {
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// Output isn't damaged but needs buffer swap
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goto renderer_end;
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}
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if (server->config->debug_damage_tracking) {
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wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output->wlr_output, &rects[i]);
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wlr_renderer_clear(renderer, clear_color);
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}
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render_layer(output, &damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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render_layer(output, &damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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// If a view is fullscreen on this output, render it
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if (output->fullscreen_view != NULL) {
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struct roots_view *view = output->fullscreen_view;
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render_view(output, view, &data);
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// During normal rendering the xwayland window tree isn't traversed
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// because all windows are rendered. Here we only want to render
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// the fullscreen window's children so we have to traverse the tree.
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#if WLR_HAS_XWAYLAND
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if (view->type == ROOTS_XWAYLAND_VIEW) {
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struct roots_xwayland_surface *xwayland_surface =
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roots_xwayland_surface_from_view(view);
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output_xwayland_children_for_each_surface(output,
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xwayland_surface->xwayland_surface,
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render_surface_iterator, &data);
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}
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#endif
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} else {
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// Render all views
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struct roots_view *view;
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wl_list_for_each_reverse(view, &desktop->views, link) {
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render_view(output, view, &data);
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}
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// Render top layer above shell views
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render_layer(output, &damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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}
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render_drag_icons(output, &damage, server->input);
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render_layer(output, &damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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renderer_end:
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wlr_output_render_software_cursors(wlr_output, &damage);
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wlr_renderer_scissor(renderer, NULL);
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wlr_renderer_end(renderer);
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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if (server->config->debug_damage_tracking) {
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pixman_region32_union_rect(&damage, &damage, 0, 0, width, height);
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}
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enum wl_output_transform transform =
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wlr_output_transform_invert(wlr_output->transform);
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wlr_region_transform(&damage, &damage, transform, width, height);
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wlr_output_set_damage(wlr_output, &damage);
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if (!wlr_output_commit(wlr_output)) {
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goto damage_finish;
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}
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output->last_frame = desktop->last_frame = now;
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damage_finish:
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pixman_region32_fini(&damage);
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// Send frame done events to all surfaces
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output_for_each_surface(output, surface_send_frame_done_iterator, &now);
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}
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