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wlseeds/render/gles2
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Simon Ser 1205f03ec9
render/gles2: wrap timer setup in push_gles2_debug()
With this, errors should be properly wrapped in the debug scope.
2 years ago
..
shaders renderer/gles2: Compute texture coordinates based off of vertex positions 2 years ago
meson.build renderer/gles2: Implement render pass interface 2 years ago
pass.c render/gles2: wrap timer setup in push_gles2_debug() 2 years ago
pixel_format.c render/gles: add support for some 16-bpc unsigned shm formats 3 years ago
renderer.c render: constify struct wlr_buffer_pass_options 2 years ago
texture.c Use wl_container_of() instead of casts 2 years ago
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