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#include <stdlib.h>
#include <wayland-server.h>
#include "wlr/wayland.h"
#include "wlr/common/list.h"
#include "wayland.h"
struct wlr_output *wlr_output_create(struct wlr_output_impl *impl,
struct wlr_output_state *state) {
struct wlr_output *output = calloc(1, sizeof(struct wlr_output));
output->impl = impl;
output->state = state;
output->modes = list_create();
wl_signal_init(&output->events.frame);
return output;
}
void wlr_output_destroy(struct wlr_output *output) {
if (!output) return;
output->impl->destroy(output->state);
if (output->make) free(output->make);
if (output->model) free(output->model);
for (size_t i = 0; output->modes && i < output->modes->length; ++i) {
free(output->modes->items[i]);
}
list_free(output->modes);
free(output);
}
bool wlr_output_set_mode(struct wlr_output *output, struct wlr_output_mode *mode) {
return output->impl->set_mode(output->state, mode);
}
void wlr_output_enable(struct wlr_output *output, bool enable) {
output->impl->enable(output->state, enable);
}