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/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_RENDER_WLR_RENDERER_H
#define WLR_RENDER_WLR_RENDERER_H
#include <stdint.h>
#include <wayland-server-core.h>
#include <wlr/render/pass.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/util/box.h>
struct wlr_backend;
struct wlr_renderer_impl;
struct wlr_drm_format_set;
struct wlr_buffer;
struct wlr_box;
struct wlr_fbox;
/**
* A renderer for basic 2D operations.
*/
struct wlr_renderer {
// Capabilities required for the buffer used as a render target (bitmask of
// enum wlr_buffer_cap)
uint32_t render_buffer_caps;
struct {
struct wl_signal destroy;
/**
* Emitted when the GPU is lost, e.g. on GPU reset.
*
* Compositors should destroy the renderer and re-create it.
*/
struct wl_signal lost;
} events;
struct {
/**
* Does the renderer support color transforms on its output?
*/
bool output_color_transform;
/**
* Whether wait/signal timelines are supported.
*
* See struct wlr_drm_syncobj_timeline.
*/
bool timeline;
} features;
// private state
const struct wlr_renderer_impl *impl;
};
/**
* Automatically create a new renderer.
*
* Selects an appropriate renderer type to use depending on the backend,
* platform, environment, etc.
*/
struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend);
/**
* Get the formats supporting sampling usage.
*
* The buffer capabilities must be passed in.
*
* Buffers allocated with a format from this list may be passed to
* wlr_texture_from_buffer().
*/
const struct wlr_drm_format_set *wlr_renderer_get_texture_formats(
struct wlr_renderer *r, uint32_t buffer_caps);
/**
* Initializes wl_shm, linux-dmabuf and other buffer factory protocols.
*
* Returns false on failure.
*/
bool wlr_renderer_init_wl_display(struct wlr_renderer *r,
struct wl_display *wl_display);
/**
* Initializes wl_shm on the provided struct wl_display.
*/
bool wlr_renderer_init_wl_shm(struct wlr_renderer *r,
struct wl_display *wl_display);
/**
* Obtains the FD of the DRM device used for rendering, or -1 if unavailable.
*
* The caller doesn't have ownership of the FD, it must not close it.
*/
int wlr_renderer_get_drm_fd(struct wlr_renderer *r);
/**
* Destroys the renderer.
*
* Textures must be destroyed separately.
*/
void wlr_renderer_destroy(struct wlr_renderer *renderer);
/**
* Allocate and initialise a new render timer.
*/
struct wlr_render_timer *wlr_render_timer_create(struct wlr_renderer *renderer);
/**
* Get the render duration in nanoseconds from the timer.
*
* Returns -1 if the duration is unavailable.
*/
int wlr_render_timer_get_duration_ns(struct wlr_render_timer *timer);
/**
* Destroy the render timer.
*/
void wlr_render_timer_destroy(struct wlr_render_timer *timer);
#endif