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144 lines
4.2 KiB
144 lines
4.2 KiB
#define _POSIX_C_SOURCE 199309L
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#define _XOPEN_SOURCE 500
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <string.h>
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#include <unistd.h>
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#include <wayland-server.h>
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#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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#include <GLES3/gl3.h>
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#include <wlr/render/matrix.h>
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#include <wlr/render/gles3.h>
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#include <wlr/render.h>
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#include <wlr/backend.h>
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#include <wlr/session.h>
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#include <wlr/types.h>
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#include <math.h>
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#include "shared.h"
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#include "cat.h"
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struct sample_state {
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struct wlr_renderer *renderer;
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bool proximity, tap;
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double distance;
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double pressure;
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double x_mm, y_mm;
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double width_mm, height_mm;
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struct wl_list link;
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float tool_color[4];
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};
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static void handle_output_frame(struct output_state *output, struct timespec *ts) {
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struct compositor_state *state = output->compositor;
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struct sample_state *sample = state->data;
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struct wlr_output *wlr_output = output->output;
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int32_t width, height;
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wlr_output_effective_resolution(wlr_output, &width, &height);
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wlr_renderer_begin(sample->renderer, wlr_output);
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float matrix[16], view[16];
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float pad_color[4] = { 0.75, 0.75, 0.75, 1.0 };
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float distance = 0.8f * (1 - sample->distance);
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float tool_color[4] = { distance, distance, distance, 1 };
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for (size_t i = 0; i < 4; ++i) {
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tool_color[i] *= sample->tool_color[i];
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}
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float scale = 4;
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float pad_width = sample->width_mm * scale;
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float pad_height = sample->height_mm * scale;
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float left = width / 2.0f - pad_width / 2.0f;
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float top = height / 2.0f - pad_height / 2.0f;
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wlr_matrix_translate(&matrix, left, top, 0);
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wlr_matrix_scale(&view, pad_width, pad_height, 1);
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wlr_matrix_mul(&matrix, &view, &view);
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wlr_matrix_mul(&wlr_output->transform_matrix, &view, &matrix);
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wlr_render_colored_quad(sample->renderer, &pad_color, &matrix);
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if (sample->proximity) {
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wlr_matrix_translate(&matrix,
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sample->x_mm * scale - 8 * (sample->pressure + 1) + left,
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sample->y_mm * scale - 8 * (sample->pressure + 1) + top, 0);
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wlr_matrix_scale(&view,
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16 * (sample->pressure + 1),
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16 * (sample->pressure + 1), 1);
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wlr_matrix_mul(&matrix, &view, &view);
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wlr_matrix_mul(&wlr_output->transform_matrix, &view, &matrix);
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wlr_render_colored_ellipse(sample->renderer, &tool_color, &matrix);
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}
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wlr_renderer_end(sample->renderer);
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}
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static void handle_keyboard_key(struct keyboard_state *kbstate,
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xkb_keysym_t sym, enum wlr_key_state key_state) {
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if (sym == XKB_KEY_Escape) {
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kbstate->compositor->exit = true;
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}
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}
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static void handle_tool_axis(struct tablet_tool_state *tstate,
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struct wlr_tablet_tool_axis *event) {
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struct sample_state *sample = tstate->compositor->data;
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sample->width_mm = event->width_mm;
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sample->height_mm = event->height_mm;
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if ((event->updated_axes & WLR_TABLET_TOOL_AXIS_X)) {
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sample->x_mm = event->x_mm;
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}
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if ((event->updated_axes & WLR_TABLET_TOOL_AXIS_Y)) {
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sample->y_mm = event->y_mm;
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}
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if ((event->updated_axes & WLR_TABLET_TOOL_AXIS_DISTANCE)) {
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sample->distance = event->distance;
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}
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if ((event->updated_axes & WLR_TABLET_TOOL_AXIS_PRESSURE)) {
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sample->pressure = event->pressure;
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}
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}
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static void handle_tool_proximity(struct tablet_tool_state *tstate,
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enum wlr_tablet_tool_proximity_state state) {
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struct sample_state *sample = tstate->compositor->data;
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sample->proximity = state == WLR_TABLET_TOOL_PROXIMITY_IN;
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}
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static void handle_tool_button(struct tablet_tool_state *tstate,
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uint32_t button, enum wlr_button_state state) {
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struct sample_state *sample = tstate->compositor->data;
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if (state == WLR_BUTTON_RELEASED) {
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float default_color[4] = { 1, 1, 1, 1 };
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memcpy(sample->tool_color, default_color, 4);
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} else {
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for (size_t i = 0; i < 3; ++i) {
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if (button % 3 != i) {
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sample->tool_color[button % 3] = 0;
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}
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}
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}
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}
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int main(int argc, char *argv[]) {
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struct sample_state state = {
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.tool_color = { 1, 1, 1, 1 }
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};
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struct compositor_state compositor;
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compositor_init(&compositor);
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compositor.output_frame_cb = handle_output_frame;
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compositor.keyboard_key_cb = handle_keyboard_key;
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compositor.tool_axis_cb = handle_tool_axis;
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compositor.tool_proximity_cb = handle_tool_proximity;
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compositor.tool_button_cb = handle_tool_button;
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state.renderer = wlr_gles3_renderer_init();
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compositor.data = &state;
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compositor_run(&compositor);
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wlr_renderer_destroy(state.renderer);
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}
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