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wlseeds/render/gles2/shaders
History
Alexander Orzechowski b1d26ed47b
renderer/gles2: Compute texture coordinates based off of vertex positions
2 years ago
..
common.vert renderer/gles2: Compute texture coordinates based off of vertex positions 2 years ago
embed.sh render/gles2: move shaders to individual files 3 years ago
meson.build render/gles2: de-duplicate vertex shaders 3 years ago
quad.frag render/gles2: default to highp if available 2 years ago
tex_external.frag render/gles2: default to highp if available 2 years ago
tex_rgba.frag render/gles2: default to highp if available 2 years ago
tex_rgbx.frag render/gles2: default to highp if available 2 years ago
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