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722 lines
19 KiB
722 lines
19 KiB
#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output_damage.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/util/region.h>
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#include "util/signal.h"
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static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_ROOT);
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return (struct wlr_scene *)node;
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}
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struct wlr_scene_surface *wlr_scene_surface_from_node(
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struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_SURFACE);
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return (struct wlr_scene_surface *)node;
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}
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static struct wlr_scene_rect *scene_rect_from_node(
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struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_RECT);
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return (struct wlr_scene_rect *)node;
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}
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static void scene_node_state_init(struct wlr_scene_node_state *state) {
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wl_list_init(&state->children);
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wl_list_init(&state->link);
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state->enabled = true;
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}
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static void scene_node_state_finish(struct wlr_scene_node_state *state) {
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wl_list_remove(&state->link);
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}
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static void scene_node_init(struct wlr_scene_node *node,
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enum wlr_scene_node_type type, struct wlr_scene_node *parent) {
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assert(type == WLR_SCENE_NODE_ROOT || parent != NULL);
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node->type = type;
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node->parent = parent;
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scene_node_state_init(&node->state);
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wl_signal_init(&node->events.destroy);
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if (parent != NULL) {
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wl_list_insert(parent->state.children.prev, &node->state.link);
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}
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}
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static void scene_node_finish(struct wlr_scene_node *node) {
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wlr_signal_emit_safe(&node->events.destroy, NULL);
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struct wlr_scene_node *child, *child_tmp;
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wl_list_for_each_safe(child, child_tmp,
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&node->state.children, state.link) {
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wlr_scene_node_destroy(child);
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}
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scene_node_state_finish(&node->state);
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}
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static void scene_node_damage_whole(struct wlr_scene_node *node);
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void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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if (node == NULL) {
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return;
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}
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scene_node_damage_whole(node);
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scene_node_finish(node);
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:;
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struct wlr_scene *scene = scene_root_from_node(node);
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struct wlr_scene_output *scene_output, *scene_output_tmp;
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wl_list_for_each_safe(scene_output, scene_output_tmp, &scene->outputs, link) {
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wlr_scene_output_destroy(scene_output);
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}
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free(scene);
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break;
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case WLR_SCENE_NODE_SURFACE:;
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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wl_list_remove(&scene_surface->surface_destroy.link);
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free(scene_surface);
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break;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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free(scene_rect);
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break;
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}
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}
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struct wlr_scene *wlr_scene_create(void) {
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struct wlr_scene *scene = calloc(1, sizeof(struct wlr_scene));
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if (scene == NULL) {
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return NULL;
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}
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scene_node_init(&scene->node, WLR_SCENE_NODE_ROOT, NULL);
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wl_list_init(&scene->outputs);
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return scene;
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}
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static void scene_surface_handle_surface_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_surface *scene_surface =
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wl_container_of(listener, scene_surface, surface_destroy);
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wlr_scene_node_destroy(&scene_surface->node);
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}
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static struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
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while (node->parent != NULL) {
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node = node->parent;
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}
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return scene_root_from_node(node);
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}
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static void scene_surface_handle_surface_commit(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_surface *scene_surface =
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wl_container_of(listener, scene_surface, surface_commit);
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struct wlr_surface *surface = scene_surface->surface;
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if (!pixman_region32_not_empty(&surface->buffer_damage)) {
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return;
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}
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int lx, ly;
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if (!wlr_scene_node_coords(&scene_surface->node, &lx, &ly)) {
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return;
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}
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struct wlr_scene *scene = scene_node_get_root(&scene_surface->node);
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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struct wlr_output *output = scene_output->output;
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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wlr_surface_get_effective_damage(surface, &damage);
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pixman_region32_translate(&damage,
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lx - scene_output->x, ly - scene_output->y);
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wlr_region_scale(&damage, &damage, output->scale);
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if (ceil(output->scale) > surface->current.scale) {
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// When scaling up a surface it'll become blurry, so we need to
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// expand the damage region.
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wlr_region_expand(&damage, &damage,
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ceil(output->scale) - surface->current.scale);
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}
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wlr_output_damage_add(scene_output->damage, &damage);
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pixman_region32_fini(&damage);
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}
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}
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
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struct wlr_surface *surface) {
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struct wlr_scene_surface *scene_surface =
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calloc(1, sizeof(struct wlr_scene_surface));
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if (scene_surface == NULL) {
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return NULL;
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}
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scene_node_init(&scene_surface->node, WLR_SCENE_NODE_SURFACE, parent);
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scene_surface->surface = surface;
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scene_surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
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wl_signal_add(&surface->events.destroy, &scene_surface->surface_destroy);
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scene_surface->surface_commit.notify = scene_surface_handle_surface_commit;
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wl_signal_add(&surface->events.commit, &scene_surface->surface_commit);
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scene_node_damage_whole(&scene_surface->node);
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return scene_surface;
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}
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struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
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int width, int height, const float color[static 4]) {
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struct wlr_scene_rect *scene_rect =
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calloc(1, sizeof(struct wlr_scene_rect));
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if (scene_rect == NULL) {
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return NULL;
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}
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scene_node_init(&scene_rect->node, WLR_SCENE_NODE_RECT, parent);
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scene_rect->width = width;
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scene_rect->height = height;
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memcpy(scene_rect->color, color, sizeof(scene_rect->color));
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scene_node_damage_whole(&scene_rect->node);
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return scene_rect;
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}
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void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) {
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if (rect->width == width && rect->height == height) {
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return;
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}
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scene_node_damage_whole(&rect->node);
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rect->width = width;
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rect->height = height;
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scene_node_damage_whole(&rect->node);
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}
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void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]) {
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if (memcmp(rect->color, color, sizeof(rect->color)) == 0) {
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return;
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}
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memcpy(rect->color, color, sizeof(rect->color));
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scene_node_damage_whole(&rect->node);
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}
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static int scale_length(int length, int offset, float scale) {
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return round((offset + length) * scale) - round(offset * scale);
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}
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static void scale_box(struct wlr_box *box, float scale) {
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box->width = scale_length(box->width, box->x, scale);
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box->height = scale_length(box->height, box->y, scale);
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box->x = round(box->x * scale);
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box->y = round(box->y * scale);
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}
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static void _scene_node_damage_whole(struct wlr_scene_node *node,
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struct wlr_scene *scene, int lx, int ly) {
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if (!node->state.enabled) {
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return;
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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_scene_node_damage_whole(child, scene,
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lx + child->state.x, ly + child->state.y);
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}
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int width = 0, height = 0;
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:
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return;
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case WLR_SCENE_NODE_SURFACE:;
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_node(node);
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width = scene_surface->surface->current.width;
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height = scene_surface->surface->current.height;
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break;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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width = scene_rect->width;
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height = scene_rect->height;
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break;
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}
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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struct wlr_box box = {
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.x = lx - scene_output->x,
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.y = ly - scene_output->y,
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.width = width,
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.height = height,
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};
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scale_box(&box, scene_output->output->scale);
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wlr_output_damage_add_box(scene_output->damage, &box);
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}
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}
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static void scene_node_damage_whole(struct wlr_scene_node *node) {
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struct wlr_scene *scene = scene_node_get_root(node);
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if (wl_list_empty(&scene->outputs)) {
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return;
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}
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int lx, ly;
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if (!wlr_scene_node_coords(node, &lx, &ly)) {
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return;
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}
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_scene_node_damage_whole(node, scene, lx, ly);
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}
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void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
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if (node->state.enabled == enabled) {
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return;
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}
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// One of these damage_whole() calls will short-circuit and be a no-op
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scene_node_damage_whole(node);
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node->state.enabled = enabled;
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scene_node_damage_whole(node);
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}
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void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
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if (node->state.x == x && node->state.y == y) {
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return;
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}
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scene_node_damage_whole(node);
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node->state.x = x;
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node->state.y = y;
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scene_node_damage_whole(node);
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}
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void wlr_scene_node_place_above(struct wlr_scene_node *node,
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struct wlr_scene_node *sibling) {
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assert(node->parent == sibling->parent);
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if (node->state.link.prev == &sibling->state.link) {
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return;
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}
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wl_list_remove(&node->state.link);
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wl_list_insert(&sibling->state.link, &node->state.link);
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scene_node_damage_whole(node);
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scene_node_damage_whole(sibling);
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}
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void wlr_scene_node_place_below(struct wlr_scene_node *node,
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struct wlr_scene_node *sibling) {
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assert(node->parent == sibling->parent);
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if (node->state.link.next == &sibling->state.link) {
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return;
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}
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wl_list_remove(&node->state.link);
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wl_list_insert(sibling->state.link.prev, &node->state.link);
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scene_node_damage_whole(node);
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scene_node_damage_whole(sibling);
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}
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void wlr_scene_node_reparent(struct wlr_scene_node *node,
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struct wlr_scene_node *new_parent) {
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assert(node->type != WLR_SCENE_NODE_ROOT && new_parent != NULL);
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if (node->parent == new_parent) {
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return;
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}
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/* Ensure that a node cannot become its own ancestor */
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for (struct wlr_scene_node *ancestor = new_parent; ancestor != NULL;
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ancestor = ancestor->parent) {
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assert(ancestor != node);
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}
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scene_node_damage_whole(node);
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wl_list_remove(&node->state.link);
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node->parent = new_parent;
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wl_list_insert(new_parent->state.children.prev, &node->state.link);
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scene_node_damage_whole(node);
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}
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bool wlr_scene_node_coords(struct wlr_scene_node *node,
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int *lx_ptr, int *ly_ptr) {
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int lx = 0, ly = 0;
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bool enabled = true;
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while (node != NULL) {
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lx += node->state.x;
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ly += node->state.y;
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enabled = enabled && node->state.enabled;
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node = node->parent;
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}
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*lx_ptr = lx;
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*ly_ptr = ly;
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return enabled;
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}
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static void scene_node_for_each_surface(struct wlr_scene_node *node,
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int lx, int ly, wlr_surface_iterator_func_t user_iterator,
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void *user_data) {
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if (!node->state.enabled) {
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return;
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}
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lx += node->state.x;
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ly += node->state.y;
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if (node->type == WLR_SCENE_NODE_SURFACE) {
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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user_iterator(scene_surface->surface, lx, ly, user_data);
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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scene_node_for_each_surface(child, lx, ly, user_iterator, user_data);
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}
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}
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void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
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wlr_surface_iterator_func_t user_iterator, void *user_data) {
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scene_node_for_each_surface(node, 0, 0, user_iterator, user_data);
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}
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struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
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double lx, double ly, double *nx, double *ny) {
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if (!node->state.enabled) {
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return NULL;
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}
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// TODO: optimize by storing a bounding box in each node?
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lx -= node->state.x;
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ly -= node->state.y;
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struct wlr_scene_node *child;
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wl_list_for_each_reverse(child, &node->state.children, state.link) {
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struct wlr_scene_node *node =
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wlr_scene_node_at(child, lx, ly, nx, ny);
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if (node != NULL) {
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return node;
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}
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}
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switch (node->type) {
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case WLR_SCENE_NODE_SURFACE:;
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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if (wlr_surface_point_accepts_input(scene_surface->surface, lx, ly)) {
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if (nx != NULL) {
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*nx = lx;
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}
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if (ny != NULL) {
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*ny = ly;
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}
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return &scene_surface->node;
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}
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break;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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if (lx >= 0 && lx < rect->width && ly >= 0 && ly < rect->height) {
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if (nx != NULL) {
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*nx = lx;
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}
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if (ny != NULL) {
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*ny = ly;
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}
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return &rect->node;
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}
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break;
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default:
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break;
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}
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return NULL;
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}
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static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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assert(renderer);
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struct wlr_box box = {
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.x = rect->x1,
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.y = rect->y1,
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.width = rect->x2 - rect->x1,
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.height = rect->y2 - rect->y1,
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};
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int ow, oh;
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wlr_output_transformed_resolution(output, &ow, &oh);
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enum wl_output_transform transform =
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wlr_output_transform_invert(output->transform);
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wlr_box_transform(&box, &box, transform, ow, oh);
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wlr_renderer_scissor(renderer, &box);
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}
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static void render_rect(struct wlr_output *output,
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pixman_region32_t *output_damage, const float color[static 4],
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const struct wlr_box *box, const float matrix[static 9]) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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assert(renderer);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_init_rect(&damage, box->x, box->y, box->width, box->height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
|
|
scissor_output(output, &rects[i]);
|
|
wlr_render_rect(renderer, box, color, matrix);
|
|
}
|
|
|
|
pixman_region32_fini(&damage);
|
|
}
|
|
|
|
static void render_texture(struct wlr_output *output,
|
|
pixman_region32_t *output_damage, struct wlr_texture *texture,
|
|
const struct wlr_box *box, const float matrix[static 9]) {
|
|
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
|
|
assert(renderer);
|
|
|
|
pixman_region32_t damage;
|
|
pixman_region32_init(&damage);
|
|
pixman_region32_init_rect(&damage, box->x, box->y, box->width, box->height);
|
|
pixman_region32_intersect(&damage, &damage, output_damage);
|
|
|
|
int nrects;
|
|
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
|
for (int i = 0; i < nrects; ++i) {
|
|
scissor_output(output, &rects[i]);
|
|
wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0);
|
|
}
|
|
|
|
pixman_region32_fini(&damage);
|
|
}
|
|
|
|
struct render_data {
|
|
struct wlr_output *output;
|
|
pixman_region32_t *damage;
|
|
};
|
|
|
|
static void render_node_iterator(struct wlr_scene_node *node,
|
|
int x, int y, void *_data) {
|
|
struct render_data *data = _data;
|
|
struct wlr_output *output = data->output;
|
|
pixman_region32_t *output_damage = data->damage;
|
|
struct wlr_box box = {
|
|
.x = x,
|
|
.y = y,
|
|
};
|
|
|
|
switch (node->type) {
|
|
case WLR_SCENE_NODE_ROOT:;
|
|
/* Root node has nothing to render itself */
|
|
break;
|
|
case WLR_SCENE_NODE_SURFACE:;
|
|
struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
|
|
struct wlr_surface *surface = scene_surface->surface;
|
|
|
|
struct wlr_texture *texture = wlr_surface_get_texture(surface);
|
|
if (texture == NULL) {
|
|
return;
|
|
}
|
|
|
|
box.width = surface->current.width;
|
|
box.height = surface->current.height;
|
|
scale_box(&box, output->scale);
|
|
|
|
float matrix[9];
|
|
enum wl_output_transform transform =
|
|
wlr_output_transform_invert(surface->current.transform);
|
|
wlr_matrix_project_box(matrix, &box, transform, 0.0,
|
|
output->transform_matrix);
|
|
|
|
render_texture(output, output_damage, texture, &box, matrix);
|
|
break;
|
|
case WLR_SCENE_NODE_RECT:;
|
|
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
|
|
|
|
box.width = scene_rect->width;
|
|
box.height = scene_rect->height;
|
|
scale_box(&box, data->output->scale);
|
|
|
|
render_rect(output, output_damage, scene_rect->color, &box,
|
|
output->transform_matrix);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void scene_node_for_each_node(struct wlr_scene_node *node,
|
|
int lx, int ly, wlr_scene_node_iterator_func_t user_iterator,
|
|
void *user_data) {
|
|
if (!node->state.enabled) {
|
|
return;
|
|
}
|
|
|
|
lx += node->state.x;
|
|
ly += node->state.y;
|
|
|
|
user_iterator(node, lx, ly, user_data);
|
|
|
|
struct wlr_scene_node *child;
|
|
wl_list_for_each(child, &node->state.children, state.link) {
|
|
scene_node_for_each_node(child, lx, ly, user_iterator, user_data);
|
|
}
|
|
}
|
|
|
|
void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
|
|
int lx, int ly, pixman_region32_t *damage) {
|
|
pixman_region32_t full_region;
|
|
pixman_region32_init_rect(&full_region, 0, 0, output->width, output->height);
|
|
if (damage == NULL) {
|
|
damage = &full_region;
|
|
}
|
|
|
|
struct wlr_renderer *renderer =
|
|
wlr_backend_get_renderer(output->backend);
|
|
assert(renderer);
|
|
|
|
if (output->enabled && pixman_region32_not_empty(damage)) {
|
|
struct render_data data = {
|
|
.output = output,
|
|
.damage = damage,
|
|
};
|
|
scene_node_for_each_node(&scene->node, -lx, -ly,
|
|
render_node_iterator, &data);
|
|
wlr_renderer_scissor(renderer, NULL);
|
|
}
|
|
|
|
pixman_region32_fini(&full_region);
|
|
}
|
|
|
|
static void scene_output_handle_destroy(struct wlr_addon *addon) {
|
|
struct wlr_scene_output *scene_output =
|
|
wl_container_of(addon, scene_output, addon);
|
|
wlr_scene_output_destroy(scene_output);
|
|
}
|
|
|
|
static const struct wlr_addon_interface output_addon_impl = {
|
|
.name = "wlr_scene_output",
|
|
.destroy = scene_output_handle_destroy,
|
|
};
|
|
|
|
struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
|
|
struct wlr_output *output) {
|
|
struct wlr_scene_output *scene_output = calloc(1, sizeof(*output));
|
|
if (scene_output == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
scene_output->damage = wlr_output_damage_create(output);
|
|
if (scene_output->damage == NULL) {
|
|
free(scene_output);
|
|
return NULL;
|
|
}
|
|
|
|
scene_output->output = output;
|
|
scene_output->scene = scene;
|
|
wlr_addon_init(&scene_output->addon, &output->addons, scene, &output_addon_impl);
|
|
wl_list_insert(&scene->outputs, &scene_output->link);
|
|
|
|
wlr_output_damage_add_whole(scene_output->damage);
|
|
|
|
return scene_output;
|
|
}
|
|
|
|
void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
|
|
wlr_addon_finish(&scene_output->addon);
|
|
wl_list_remove(&scene_output->link);
|
|
free(scene_output);
|
|
}
|
|
|
|
void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
|
|
int lx, int ly) {
|
|
if (scene_output->x == lx && scene_output->y == ly) {
|
|
return;
|
|
}
|
|
|
|
scene_output->x = lx;
|
|
scene_output->y = ly;
|
|
wlr_output_damage_add_whole(scene_output->damage);
|
|
}
|
|
|
|
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
|
struct wlr_output *output = scene_output->output;
|
|
|
|
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
|
|
assert(renderer != NULL);
|
|
|
|
bool needs_frame;
|
|
pixman_region32_t damage;
|
|
pixman_region32_init(&damage);
|
|
if (!wlr_output_damage_attach_render(scene_output->damage,
|
|
&needs_frame, &damage)) {
|
|
pixman_region32_fini(&damage);
|
|
return false;
|
|
}
|
|
|
|
if (!needs_frame) {
|
|
pixman_region32_fini(&damage);
|
|
wlr_output_rollback(output);
|
|
return true;
|
|
}
|
|
|
|
wlr_renderer_begin(renderer, output->width, output->height);
|
|
|
|
int nrects;
|
|
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
|
for (int i = 0; i < nrects; ++i) {
|
|
scissor_output(output, &rects[i]);
|
|
wlr_renderer_clear(renderer, (float[4]){ 0.0, 0.0, 0.0, 1.0 });
|
|
}
|
|
|
|
wlr_scene_render_output(scene_output->scene, output,
|
|
scene_output->x, scene_output->y, &damage);
|
|
wlr_output_render_software_cursors(output, &damage);
|
|
|
|
wlr_renderer_end(renderer);
|
|
pixman_region32_fini(&damage);
|
|
|
|
int tr_width, tr_height;
|
|
wlr_output_transformed_resolution(output, &tr_width, &tr_height);
|
|
|
|
enum wl_output_transform transform =
|
|
wlr_output_transform_invert(output->transform);
|
|
|
|
pixman_region32_t frame_damage;
|
|
pixman_region32_init(&frame_damage);
|
|
wlr_region_transform(&frame_damage, &scene_output->damage->current,
|
|
transform, tr_width, tr_height);
|
|
wlr_output_set_damage(output, &frame_damage);
|
|
pixman_region32_fini(&frame_damage);
|
|
|
|
return wlr_output_commit(output);
|
|
}
|