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#include <stdlib.h>
#include <string.h>
#include <wayland-server-core.h>
#include <wlr/interfaces/wlr_touch.h>
#include <wlr/types/wlr_touch.h>
#include "interfaces/wlr_input_device.h"
void wlr_touch_init(struct wlr_touch *touch,
const struct wlr_touch_impl *impl, const char *name) {
memset(touch, 0, sizeof(*touch));
wlr_input_device_init(&touch->base, WLR_INPUT_DEVICE_TOUCH, name);
touch->base.touch = touch;
touch->impl = impl;
wl_signal_init(&touch->events.down);
wl_signal_init(&touch->events.up);
wl_signal_init(&touch->events.motion);
wl_signal_init(&touch->events.cancel);
wl_signal_init(&touch->events.frame);
}
void wlr_touch_finish(struct wlr_touch *touch) {
wlr_input_device_finish(&touch->base);
free(touch->output_name);
}