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113 lines
3.5 KiB
113 lines
3.5 KiB
#ifndef WLR_RENDER_DRM_SYNCOBJ_H
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#define WLR_RENDER_DRM_SYNCOBJ_H
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#include <stdbool.h>
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#include <stdint.h>
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#include <wayland-server-core.h>
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/**
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* A synchronization timeline.
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*
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* Timelines are used to synchronize accesses to buffers. Given a producer
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* (writing contents to a buffer) and a consumer (reading from the buffer), the
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* compositor needs to synchronize back-and-forth between these two users. The
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* consumer needs to wait for the producer to signal that they're done with the
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* writes, and the producer needs to wait for the consumer to signal that
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* they're done with the reads.
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*
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* Timelines provide synchronization points in the form of monotonically
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* increasing 64-bit integer values.
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*
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* wlroots timelines are designed after Vulkan timeline semaphores. For more
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* information on the Vulkan APIs, see:
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* https://www.khronos.org/blog/vulkan-timeline-semaphores
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*
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* wlroots timelines are powered by DRM synchronization objects (drm_syncobj):
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* https://dri.freedesktop.org/docs/drm/gpu/drm-mm.html#drm-sync-objects
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*/
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struct wlr_drm_syncobj_timeline {
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int drm_fd;
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uint32_t handle;
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// private state
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size_t n_refs;
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};
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struct wlr_drm_syncobj_timeline_waiter {
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struct {
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struct wl_signal ready;
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} events;
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// private state
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int ev_fd;
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struct wl_event_source *event_source;
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};
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/**
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* Create a new synchronization timeline.
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*/
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struct wlr_drm_syncobj_timeline *wlr_drm_syncobj_timeline_create(int drm_fd);
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/**
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* Import a timeline from a drm_syncobj FD.
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*/
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struct wlr_drm_syncobj_timeline *wlr_drm_syncobj_timeline_import(int drm_fd,
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int drm_syncobj_fd);
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/**
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* Reference a synchronization timeline.
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*/
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struct wlr_drm_syncobj_timeline *wlr_drm_syncobj_timeline_ref(struct wlr_drm_syncobj_timeline *timeline);
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/**
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* Unreference a synchronization timeline.
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*/
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void wlr_drm_syncobj_timeline_unref(struct wlr_drm_syncobj_timeline *timeline);
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/**
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* Check if a timeline point has been signalled or has materialized.
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*
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* Flags can be:
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*
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* - DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT to wait for the point to be
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* signalled
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* - DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE to only wait for a fence to
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* materialize
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*/
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bool wlr_drm_syncobj_timeline_check(struct wlr_drm_syncobj_timeline *timeline,
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uint64_t point, uint32_t flags, bool *result);
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/**
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* Asynchronously wait for a timeline point.
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*
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* See wlr_drm_syncobj_timeline_check() for a definition of flags.
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*/
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bool wlr_drm_syncobj_timeline_waiter_init(struct wlr_drm_syncobj_timeline_waiter *waiter,
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struct wlr_drm_syncobj_timeline *timeline, uint64_t point, uint32_t flags,
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struct wl_event_loop *loop);
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/**
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* Cancel a timeline waiter.
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*/
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void wlr_drm_syncobj_timeline_waiter_finish(struct wlr_drm_syncobj_timeline_waiter *waiter);
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/**
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* Export a timeline point as a sync_file FD.
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*
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* The returned sync_file will be signalled when the provided point is
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* signalled on the timeline.
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*
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* This allows inter-operation with other APIs which don't support drm_syncobj
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* yet. The synchronization point needs to have already materialized:
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* wait-before-signal is not supported.
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*/
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int wlr_drm_syncobj_timeline_export_sync_file(struct wlr_drm_syncobj_timeline *timeline,
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uint64_t src_point);
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/**
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* Import a timeline point from a sync_file FD.
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*
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* The provided timeline point will be signalled when the provided sync_file is.
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*
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* This allows inter-operation with other APIs which don't support drm_syncobj
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* yet.
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*/
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bool wlr_drm_syncobj_timeline_import_sync_file(struct wlr_drm_syncobj_timeline *timeline,
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uint64_t dst_point, int sync_file_fd);
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#endif
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