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#include <assert.h>
#include <drm_fourcc.h>
#include <stdlib.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/interface.h>
#include <wlr/render/swapchain.h>
#include <wlr/util/log.h>
#include <xf86drm.h>
#include "backend/backend.h"
#include "render/allocator/allocator.h"
#include "render/drm_format_set.h"
#include "render/wlr_renderer.h"
#include "render/pixel_format.h"
#include "types/wlr_output.h"
bool wlr_output_init_render(struct wlr_output *output,
struct wlr_allocator *allocator, struct wlr_renderer *renderer) {
assert(allocator != NULL && renderer != NULL);
assert(output->back_buffer == NULL);
uint32_t backend_caps = backend_get_buffer_caps(output->backend);
uint32_t renderer_caps = renderer_get_render_buffer_caps(renderer);
if (!(backend_caps & allocator->buffer_caps)) {
wlr_log(WLR_ERROR, "output backend and allocator buffer capabilities "
"don't match");
return false;
} else if (!(renderer_caps & allocator->buffer_caps)) {
wlr_log(WLR_ERROR, "renderer and allocator buffer capabilities "
"don't match");
return false;
}
wlr_swapchain_destroy(output->swapchain);
output->swapchain = NULL;
wlr_swapchain_destroy(output->cursor_swapchain);
output->cursor_swapchain = NULL;
output->allocator = allocator;
output->renderer = renderer;
return true;
}
static bool output_attach_back_buffer(struct wlr_output *output,
const struct wlr_output_state *state, int *buffer_age) {
assert(output->back_buffer == NULL);
// wlr_output_configure_primary_swapchain() function will call
// wlr_output_test_state(), which can call us again. This is dangerous: we
// risk infinite recursion. However, a buffer will always be supplied in
// wlr_output_test_state(), which will prevent us from being called.
if (!wlr_output_configure_primary_swapchain(output, state,
&output->swapchain)) {
return false;
}
struct wlr_renderer *renderer = output->renderer;
assert(renderer != NULL);
struct wlr_buffer *buffer =
wlr_swapchain_acquire(output->swapchain, buffer_age);
if (buffer == NULL) {
return false;
}
if (!renderer_bind_buffer(renderer, buffer)) {
wlr_buffer_unlock(buffer);
return false;
}
output->back_buffer = buffer;
return true;
}
void output_clear_back_buffer(struct wlr_output *output) {
if (output->back_buffer == NULL) {
return;
}
struct wlr_renderer *renderer = output->renderer;
assert(renderer != NULL);
renderer_bind_buffer(renderer, NULL);
wlr_buffer_unlock(output->back_buffer);
output->back_buffer = NULL;
}
bool wlr_output_attach_render(struct wlr_output *output, int *buffer_age) {
return output_attach_back_buffer(output, &output->pending, buffer_age);
}
static bool output_attach_empty_back_buffer(struct wlr_output *output,
const struct wlr_output_state *state) {
assert(!(state->committed & WLR_OUTPUT_STATE_BUFFER));
if (!output_attach_back_buffer(output, state, NULL)) {
return false;
}
int width, height;
output_pending_resolution(output, state, &width, &height);
struct wlr_renderer *renderer = output->renderer;
if (!wlr_renderer_begin(renderer, width, height)) {
return false;
}
wlr_renderer_clear(renderer, (float[]){0, 0, 0, 0});
wlr_renderer_end(renderer);
return true;
}
// This function may attach a new, empty back buffer if necessary.
// If so, the new_back_buffer out parameter will be set to true.
bool output_ensure_buffer(struct wlr_output *output,
const struct wlr_output_state *state,
bool *new_back_buffer) {
assert(*new_back_buffer == false);
// If we already have a buffer, we don't need to allocate a new one
if (state->committed & WLR_OUTPUT_STATE_BUFFER) {
return true;
}
// If the compositor hasn't called wlr_output_init_render(), they will use
// their own logic to attach buffers
if (output->renderer == NULL) {
return true;
}
bool enabled = output->enabled;
if (state->committed & WLR_OUTPUT_STATE_ENABLED) {
enabled = state->enabled;
}
// If we're lighting up an output or changing its mode, make sure to
// provide a new buffer
bool needs_new_buffer = false;
if ((state->committed & WLR_OUTPUT_STATE_ENABLED) && state->enabled) {
needs_new_buffer = true;
}
if (state->committed & WLR_OUTPUT_STATE_MODE) {
needs_new_buffer = true;
}
if (state->committed & WLR_OUTPUT_STATE_RENDER_FORMAT) {
needs_new_buffer = true;
}
if (state->allow_artifacts && output->commit_seq == 0 && enabled) {
// On first commit, require a new buffer if the compositor called a
// mode-setting function, even if the mode won't change. This makes it
// so the swapchain is created now.
needs_new_buffer = true;
}
if (!needs_new_buffer) {
return true;
}
wlr_log(WLR_DEBUG, "Attaching empty buffer to output for modeset");
if (!output_attach_empty_back_buffer(output, state)) {
return false;
}
*new_back_buffer = true;
return true;
}
void wlr_output_lock_attach_render(struct wlr_output *output, bool lock) {
if (lock) {
++output->attach_render_locks;
} else {
assert(output->attach_render_locks > 0);
--output->attach_render_locks;
}
wlr_log(WLR_DEBUG, "%s direct scan-out on output '%s' (locks: %d)",
lock ? "Disabling" : "Enabling", output->name,
output->attach_render_locks);
}
struct wlr_drm_format *output_pick_format(struct wlr_output *output,
const struct wlr_drm_format_set *display_formats,
uint32_t fmt) {
struct wlr_renderer *renderer = output->renderer;
struct wlr_allocator *allocator = output->allocator;
assert(renderer != NULL && allocator != NULL);
const struct wlr_drm_format_set *render_formats =
wlr_renderer_get_render_formats(renderer);
if (render_formats == NULL) {
wlr_log(WLR_ERROR, "Failed to get render formats");
return NULL;
}
const struct wlr_drm_format *render_format =
wlr_drm_format_set_get(render_formats, fmt);
if (render_format == NULL) {
wlr_log(WLR_DEBUG, "Renderer doesn't support format 0x%"PRIX32, fmt);
return NULL;
}
struct wlr_drm_format *format = NULL;
if (display_formats != NULL) {
const struct wlr_drm_format *display_format =
wlr_drm_format_set_get(display_formats, fmt);
if (display_format == NULL) {
wlr_log(WLR_DEBUG, "Output doesn't support format 0x%"PRIX32, fmt);
return NULL;
}
format = wlr_drm_format_intersect(display_format, render_format);
} else {
format = calloc(1, sizeof(*format));
if (!format) {
return false;
}
// The output can display any format
wlr_drm_format_copy(format, render_format);
}
if (format == NULL) {
wlr_log(WLR_DEBUG, "Failed to intersect display and render "
"modifiers for format 0x%"PRIX32 " on output %s",
fmt, output->name);
return NULL;
}
return format;
}
uint32_t wlr_output_preferred_read_format(struct wlr_output *output) {
struct wlr_renderer *renderer = output->renderer;
assert(renderer != NULL);
if (!renderer->impl->preferred_read_format || !renderer->impl->read_pixels) {
return DRM_FORMAT_INVALID;
}
if (!output_attach_back_buffer(output, &output->pending, NULL)) {
return false;
}
uint32_t fmt = renderer->impl->preferred_read_format(renderer);
output_clear_back_buffer(output);
return fmt;
}