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wlseeds/include/render
History
Simon Ser f4f3c15c1e
render/vulkan: always wait for last stage to complete before rendering
When we have multiple command buffers in flight, we need to make
sure we don't start rendering before the previous texture uploads
are complete.
3 years ago
..
allocator render/allocator: make wlr_allocator part of the public API 4 years ago
drm_format_set.h render/drm_format_set: add wlr_drm_format_has 3 years ago
egl.h render/egl: add support for EGL_KHR_display_reference 3 years ago
gles2.h render/gles2: remove stale gles2_texture_from_wl_drm() prototype 3 years ago
pixel_format.h Move render/shm_format functions to render/pixel_format 4 years ago
pixman.h render/pixman: implement texture_from_buffer 4 years ago
swapchain.h render/swapchain: add support for buffer age 5 years ago
vulkan.h render/vulkan: always wait for last stage to complete before rendering 3 years ago
wlr_renderer.h render: drop wlr_ prefix from wlr_renderer_bind_buffer 4 years ago
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