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#ifndef WLR_INTERFACES_WLR_OUTPUT_H
#define WLR_INTERFACES_WLR_OUTPUT_H
#include <stdbool.h>
#include <wlr/types/wlr_output.h>
#include <wlr/backend.h>
struct wlr_output_impl {
void (*enable)(struct wlr_output *output, bool enable);
bool (*set_mode)(struct wlr_output *output, struct wlr_output_mode *mode);
void (*transform)(struct wlr_output *output,
enum wl_output_transform transform);
bool (*set_cursor)(struct wlr_output *output, const uint8_t *buf,
int32_t stride, uint32_t width, uint32_t height,
int32_t hotspot_x, int32_t hotspot_y, bool update_pixels);
bool (*move_cursor)(struct wlr_output *output, int x, int y);
void (*destroy)(struct wlr_output *output);
void (*make_current)(struct wlr_output *output);
void (*swap_buffers)(struct wlr_output *output);
void (*set_gamma)(struct wlr_output *output,
uint16_t size, uint16_t *r, uint16_t *g, uint16_t *b);
uint16_t (*get_gamma_size)(struct wlr_output *output);
};
void wlr_output_init(struct wlr_output *output, struct wlr_backend *backend,
const struct wlr_output_impl *impl);
void wlr_output_free(struct wlr_output *output);
void wlr_output_update_matrix(struct wlr_output *output);
struct wl_global *wlr_output_create_global(
struct wlr_output *wlr_output, struct wl_display *display);
#endif