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Guido Günther 13e4ba4867
gles2_texture_bind: use texture's target type
7 years ago
..
pixel_format.c render/gles2: use format bpp when reading pixels 7 years ago
renderer.c render: split render.h into wlr_renderer.h and wlr_texture.h 7 years ago
shaders.c render/gles2: remove matrix transposition in shaders 7 years ago
texture.c gles2_texture_bind: use texture's target type 7 years ago
util.c Reformat all #include directives 7 years ago