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#include <assert.h>
#include <fcntl.h>
#include <math.h>
#include <poll.h>
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <unistd.h>
#include <drm_fourcc.h>
#include <vulkan/vulkan.h>
#include <wlr/render/color.h>
#include <wlr/render/interface.h>
#include <wlr/types/wlr_drm.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include <wlr/render/vulkan.h>
#include <wlr/backend/interface.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <xf86drm.h>
#include "render/dmabuf.h"
#include "render/pixel_format.h"
#include "render/vulkan.h"
#include "render/vulkan/shaders/common.vert.h"
#include "render/vulkan/shaders/texture.frag.h"
#include "render/vulkan/shaders/quad.frag.h"
#include "render/vulkan/shaders/output.frag.h"
#include "types/wlr_buffer.h"
#include "types/wlr_matrix.h"
// TODO:
// - simplify stage allocation, don't track allocations but use ringbuffer-like
// - use a pipeline cache (not sure when to save though, after every pipeline
// creation?)
// - create pipelines as derivatives of each other
// - evaluate if creating VkDeviceMemory pools is a good idea.
// We can expect wayland client images to be fairly large (and shouldn't
// have more than 4k of those I guess) but pooling memory allocations
// might still be a good idea.
static const VkDeviceSize min_stage_size = 1024 * 1024; // 1MB
static const VkDeviceSize max_stage_size = 256 * min_stage_size; // 256MB
static const size_t start_descriptor_pool_size = 256u;
static bool default_debug = true;
static const struct wlr_renderer_impl renderer_impl;
bool wlr_renderer_is_vk(struct wlr_renderer *wlr_renderer) {
return wlr_renderer->impl == &renderer_impl;
}
struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *wlr_renderer) {
assert(wlr_renderer_is_vk(wlr_renderer));
struct wlr_vk_renderer *renderer = wl_container_of(wlr_renderer, renderer, wlr_renderer);
return renderer;
}
static struct wlr_vk_render_format_setup *find_or_create_render_setup(
struct wlr_vk_renderer *renderer, const struct wlr_vk_format *format,
bool has_blending_buffer);
static struct wlr_vk_descriptor_pool *alloc_ds(
struct wlr_vk_renderer *renderer, VkDescriptorSet *ds,
VkDescriptorType type, const VkDescriptorSetLayout *layout,
struct wl_list *pool_list, size_t *last_pool_size) {
VkResult res;
bool found = false;
struct wlr_vk_descriptor_pool *pool;
wl_list_for_each(pool, pool_list, link) {
if (pool->free > 0) {
found = true;
break;
}
}
if (!found) { // create new pool
pool = calloc(1, sizeof(*pool));
if (!pool) {
wlr_log_errno(WLR_ERROR, "allocation failed");
return NULL;
}
size_t count = 2 * (*last_pool_size);
if (!count) {
count = start_descriptor_pool_size;
}
pool->free = count;
VkDescriptorPoolSize pool_size = {
.descriptorCount = count,
.type = type,
};
VkDescriptorPoolCreateInfo dpool_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.maxSets = count,
.poolSizeCount = 1,
.pPoolSizes = &pool_size,
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
};
res = vkCreateDescriptorPool(renderer->dev->dev, &dpool_info, NULL,
&pool->pool);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateDescriptorPool", res);
free(pool);
return NULL;
}
*last_pool_size = count;
wl_list_insert(pool_list, &pool->link);
}
VkDescriptorSetAllocateInfo ds_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorSetCount = 1,
.pSetLayouts = layout,
.descriptorPool = pool->pool,
};
res = vkAllocateDescriptorSets(renderer->dev->dev, &ds_info, ds);
if (res != VK_SUCCESS) {
wlr_vk_error("vkAllocateDescriptorSets", res);
return NULL;
}
--pool->free;
return pool;
}
struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
struct wlr_vk_renderer *renderer, VkDescriptorSetLayout ds_layout,
VkDescriptorSet *ds) {
return alloc_ds(renderer, ds, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
&ds_layout, &renderer->descriptor_pools,
&renderer->last_pool_size);
}
struct wlr_vk_descriptor_pool *vulkan_alloc_blend_ds(
struct wlr_vk_renderer *renderer, VkDescriptorSet *ds) {
return alloc_ds(renderer, ds, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
&renderer->output_ds_srgb_layout, &renderer->output_descriptor_pools,
&renderer->last_output_pool_size);
}
void vulkan_free_ds(struct wlr_vk_renderer *renderer,
struct wlr_vk_descriptor_pool *pool, VkDescriptorSet ds) {
vkFreeDescriptorSets(renderer->dev->dev, pool->pool, 1, &ds);
++pool->free;
}
static void destroy_render_format_setup(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_format_setup *setup) {
if (!setup) {
return;
}
VkDevice dev = renderer->dev->dev;
vkDestroyRenderPass(dev, setup->render_pass, NULL);
vkDestroyPipeline(dev, setup->output_pipe_srgb, NULL);
vkDestroyPipeline(dev, setup->output_pipe_lut3d, NULL);
struct wlr_vk_pipeline *pipeline, *tmp_pipeline;
wl_list_for_each_safe(pipeline, tmp_pipeline, &setup->pipelines, link) {
vkDestroyPipeline(dev, pipeline->vk, NULL);
free(pipeline);
}
free(setup);
}
static void shared_buffer_destroy(struct wlr_vk_renderer *r,
struct wlr_vk_shared_buffer *buffer) {
if (!buffer) {
return;
}
if (buffer->allocs.size > 0) {
wlr_log(WLR_ERROR, "shared_buffer_finish: %zu allocations left",
buffer->allocs.size / sizeof(struct wlr_vk_allocation));
}
wl_array_release(&buffer->allocs);
if (buffer->cpu_mapping) {
vkUnmapMemory(r->dev->dev, buffer->memory);
buffer->cpu_mapping = NULL;
}
if (buffer->buffer) {
vkDestroyBuffer(r->dev->dev, buffer->buffer, NULL);
}
if (buffer->memory) {
vkFreeMemory(r->dev->dev, buffer->memory, NULL);
}
wl_list_remove(&buffer->link);
free(buffer);
}
struct wlr_vk_buffer_span vulkan_get_stage_span(struct wlr_vk_renderer *r,
VkDeviceSize size, VkDeviceSize alignment) {
// try to find free span
// simple greedy allocation algorithm - should be enough for this usecase
// since all allocations are freed together after the frame
struct wlr_vk_shared_buffer *buf;
wl_list_for_each_reverse(buf, &r->stage.buffers, link) {
VkDeviceSize start = 0u;
if (buf->allocs.size > 0) {
const struct wlr_vk_allocation *allocs = buf->allocs.data;
size_t allocs_len = buf->allocs.size / sizeof(struct wlr_vk_allocation);
const struct wlr_vk_allocation *last = &allocs[allocs_len - 1];
start = last->start + last->size;
}
assert(start <= buf->buf_size);
// ensure the proposed start is a multiple of alignment
start += alignment - 1 - ((start + alignment - 1) % alignment);
if (buf->buf_size - start < size) {
continue;
}
struct wlr_vk_allocation *a = wl_array_add(&buf->allocs, sizeof(*a));
if (a == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
goto error_alloc;
}
*a = (struct wlr_vk_allocation){
.start = start,
.size = size,
};
return (struct wlr_vk_buffer_span) {
.buffer = buf,
.alloc = *a,
};
}
if (size > max_stage_size) {
wlr_log(WLR_ERROR, "cannot vulkan stage buffer: "
"requested size (%zu bytes) exceeds maximum (%zu bytes)",
(size_t)size, (size_t)max_stage_size);
goto error_alloc;
}
// we didn't find a free buffer - create one
// size = clamp(max(size * 2, prev_size * 2), min_size, max_size)
VkDeviceSize bsize = size * 2;
bsize = bsize < min_stage_size ? min_stage_size : bsize;
if (!wl_list_empty(&r->stage.buffers)) {
struct wl_list *last_link = r->stage.buffers.prev;
struct wlr_vk_shared_buffer *prev = wl_container_of(
last_link, prev, link);
VkDeviceSize last_size = 2 * prev->buf_size;
bsize = bsize < last_size ? last_size : bsize;
}
if (bsize > max_stage_size) {
wlr_log(WLR_INFO, "vulkan stage buffers have reached max size");
bsize = max_stage_size;
}
// create buffer
buf = calloc(1, sizeof(*buf));
if (!buf) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
goto error_alloc;
}
VkResult res;
VkBufferCreateInfo buf_info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = bsize,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
res = vkCreateBuffer(r->dev->dev, &buf_info, NULL, &buf->buffer);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateBuffer", res);
goto error;
}
VkMemoryRequirements mem_reqs;
vkGetBufferMemoryRequirements(r->dev->dev, buf->buffer, &mem_reqs);
int mem_type_index = vulkan_find_mem_type(r->dev,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, mem_reqs.memoryTypeBits);
if (mem_type_index < 0) {
wlr_log(WLR_ERROR, "Failed to find memory type");
goto error;
}
VkMemoryAllocateInfo mem_info = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = mem_reqs.size,
.memoryTypeIndex = (uint32_t)mem_type_index,
};
res = vkAllocateMemory(r->dev->dev, &mem_info, NULL, &buf->memory);
if (res != VK_SUCCESS) {
wlr_vk_error("vkAllocatorMemory", res);
goto error;
}
res = vkBindBufferMemory(r->dev->dev, buf->buffer, buf->memory, 0);
if (res != VK_SUCCESS) {
wlr_vk_error("vkBindBufferMemory", res);
goto error;
}
res = vkMapMemory(r->dev->dev, buf->memory, 0, VK_WHOLE_SIZE, 0, &buf->cpu_mapping);
if (res != VK_SUCCESS) {
wlr_vk_error("vkMapMemory", res);
goto error;
}
struct wlr_vk_allocation *a = wl_array_add(&buf->allocs, sizeof(*a));
if (a == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
goto error;
}
wlr_log(WLR_DEBUG, "Created new vk staging buffer of size %" PRIu64, bsize);
buf->buf_size = bsize;
wl_list_insert(&r->stage.buffers, &buf->link);
*a = (struct wlr_vk_allocation){
.start = 0,
.size = size,
};
return (struct wlr_vk_buffer_span) {
.buffer = buf,
.alloc = *a,
};
error:
shared_buffer_destroy(r, buf);
error_alloc:
return (struct wlr_vk_buffer_span) {
.buffer = NULL,
.alloc = (struct wlr_vk_allocation) {0, 0},
};
}
VkCommandBuffer vulkan_record_stage_cb(struct wlr_vk_renderer *renderer) {
if (renderer->stage.cb == NULL) {
renderer->stage.cb = vulkan_acquire_command_buffer(renderer);
if (renderer->stage.cb == NULL) {
return VK_NULL_HANDLE;
}
VkCommandBufferBeginInfo begin_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
};
vkBeginCommandBuffer(renderer->stage.cb->vk, &begin_info);
}
return renderer->stage.cb->vk;
}
bool vulkan_submit_stage_wait(struct wlr_vk_renderer *renderer) {
if (renderer->stage.cb == NULL) {
return false;
}
struct wlr_vk_command_buffer *cb = renderer->stage.cb;
renderer->stage.cb = NULL;
uint64_t timeline_point = vulkan_end_command_buffer(cb, renderer);
if (timeline_point == 0) {
return false;
}
VkTimelineSemaphoreSubmitInfoKHR timeline_submit_info = {
.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR,
.signalSemaphoreValueCount = 1,
.pSignalSemaphoreValues = &timeline_point,
};
VkSubmitInfo submit_info = {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.pNext = &timeline_submit_info,
.commandBufferCount = 1,
.pCommandBuffers = &cb->vk,
.signalSemaphoreCount = 1,
.pSignalSemaphores = &renderer->timeline_semaphore,
};
VkResult res = vkQueueSubmit(renderer->dev->queue, 1, &submit_info, VK_NULL_HANDLE);
if (res != VK_SUCCESS) {
wlr_vk_error("vkQueueSubmit", res);
return false;
}
// NOTE: don't release stage allocations here since they may still be
// used for reading. Will be done next frame.
return vulkan_wait_command_buffer(cb, renderer);
}
struct wlr_vk_format_props *vulkan_format_props_from_drm(
struct wlr_vk_device *dev, uint32_t drm_fmt) {
for (size_t i = 0u; i < dev->format_prop_count; ++i) {
if (dev->format_props[i].format.drm == drm_fmt) {
return &dev->format_props[i];
}
}
return NULL;
}
static bool init_command_buffer(struct wlr_vk_command_buffer *cb,
struct wlr_vk_renderer *renderer) {
VkResult res;
VkCommandBuffer vk_cb = VK_NULL_HANDLE;
VkCommandBufferAllocateInfo cmd_buf_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = renderer->command_pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
res = vkAllocateCommandBuffers(renderer->dev->dev, &cmd_buf_info, &vk_cb);
if (res != VK_SUCCESS) {
wlr_vk_error("vkAllocateCommandBuffers", res);
return false;
}
*cb = (struct wlr_vk_command_buffer){
.vk = vk_cb,
};
wl_list_init(&cb->destroy_textures);
wl_list_init(&cb->stage_buffers);
return true;
}
bool vulkan_wait_command_buffer(struct wlr_vk_command_buffer *cb,
struct wlr_vk_renderer *renderer) {
VkResult res;
assert(cb->vk != VK_NULL_HANDLE && !cb->recording);
VkSemaphoreWaitInfoKHR wait_info = {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO_KHR,
.semaphoreCount = 1,
.pSemaphores = &renderer->timeline_semaphore,
.pValues = &cb->timeline_point,
};
res = renderer->dev->api.vkWaitSemaphoresKHR(renderer->dev->dev, &wait_info, UINT64_MAX);
if (res != VK_SUCCESS) {
wlr_vk_error("vkWaitSemaphoresKHR", res);
return false;
}
return true;
}
static void release_command_buffer_resources(struct wlr_vk_command_buffer *cb,
struct wlr_vk_renderer *renderer) {
struct wlr_vk_texture *texture, *texture_tmp;
wl_list_for_each_safe(texture, texture_tmp, &cb->destroy_textures, destroy_link) {
wl_list_remove(&texture->destroy_link);
texture->last_used_cb = NULL;
wlr_texture_destroy(&texture->wlr_texture);
}
struct wlr_vk_shared_buffer *buf, *buf_tmp;
wl_list_for_each_safe(buf, buf_tmp, &cb->stage_buffers, link) {
buf->allocs.size = 0;
wl_list_remove(&buf->link);
wl_list_insert(&renderer->stage.buffers, &buf->link);
}
if (cb->color_transform) {
wlr_color_transform_unref(cb->color_transform);
cb->color_transform = NULL;
}
}
static struct wlr_vk_command_buffer *get_command_buffer(
struct wlr_vk_renderer *renderer) {
VkResult res;
uint64_t current_point;
res = renderer->dev->api.vkGetSemaphoreCounterValueKHR(renderer->dev->dev,
renderer->timeline_semaphore, &current_point);
if (res != VK_SUCCESS) {
wlr_vk_error("vkGetSemaphoreCounterValueKHR", res);
return NULL;
}
// Destroy textures for completed command buffers
for (size_t i = 0; i < VULKAN_COMMAND_BUFFERS_CAP; i++) {
struct wlr_vk_command_buffer *cb = &renderer->command_buffers[i];
if (cb->vk != VK_NULL_HANDLE && !cb->recording &&
cb->timeline_point <= current_point) {
release_command_buffer_resources(cb, renderer);
}
}
// First try to find an existing command buffer which isn't busy
struct wlr_vk_command_buffer *unused = NULL;
struct wlr_vk_command_buffer *wait = NULL;
for (size_t i = 0; i < VULKAN_COMMAND_BUFFERS_CAP; i++) {
struct wlr_vk_command_buffer *cb = &renderer->command_buffers[i];
if (cb->vk == VK_NULL_HANDLE) {
unused = cb;
break;
}
if (cb->recording) {
continue;
}
if (cb->timeline_point <= current_point) {
return cb;
}
if (wait == NULL || cb->timeline_point < wait->timeline_point) {
wait = cb;
}
}
// If there is an unused slot, initialize it
if (unused != NULL) {
if (!init_command_buffer(unused, renderer)) {
return NULL;
}
return unused;
}
// Block until a busy command buffer becomes available
if (!vulkan_wait_command_buffer(wait, renderer)) {
return NULL;
}
return wait;
}
struct wlr_vk_command_buffer *vulkan_acquire_command_buffer(
struct wlr_vk_renderer *renderer) {
struct wlr_vk_command_buffer *cb = get_command_buffer(renderer);
if (cb == NULL) {
return NULL;
}
assert(!cb->recording);
cb->recording = true;
return cb;
}
uint64_t vulkan_end_command_buffer(struct wlr_vk_command_buffer *cb,
struct wlr_vk_renderer *renderer) {
assert(cb->recording);
cb->recording = false;
VkResult res = vkEndCommandBuffer(cb->vk);
if (res != VK_SUCCESS) {
wlr_vk_error("vkEndCommandBuffer", res);
return 0;
}
renderer->timeline_point++;
cb->timeline_point = renderer->timeline_point;
return cb->timeline_point;
}
void vulkan_reset_command_buffer(struct wlr_vk_command_buffer *cb) {
if (cb == NULL) {
return;
}
cb->recording = false;
VkResult res = vkResetCommandBuffer(cb->vk, 0);
if (res != VK_SUCCESS) {
wlr_vk_error("vkResetCommandBuffer", res);
}
}
static void destroy_render_buffer(struct wlr_vk_render_buffer *buffer) {
wl_list_remove(&buffer->link);
wlr_addon_finish(&buffer->addon);
VkDevice dev = buffer->renderer->dev->dev;
// TODO: asynchronously wait for the command buffers using this render
// buffer to complete (just like we do for textures)
VkResult res = vkQueueWaitIdle(buffer->renderer->dev->queue);
if (res != VK_SUCCESS) {
wlr_vk_error("vkQueueWaitIdle", res);
}
vkDestroyFramebuffer(dev, buffer->srgb.framebuffer, NULL);
vkDestroyImageView(dev, buffer->srgb.image_view, NULL);
vkDestroyFramebuffer(dev, buffer->plain.framebuffer, NULL);
vkDestroyImageView(dev, buffer->plain.image_view, NULL);
vkDestroyImage(dev, buffer->plain.blend_image, NULL);
vkFreeMemory(dev, buffer->plain.blend_memory, NULL);
vkDestroyImageView(dev, buffer->plain.blend_image_view, NULL);
if (buffer->plain.blend_attachment_pool) {
vulkan_free_ds(buffer->renderer, buffer->plain.blend_attachment_pool,
buffer->plain.blend_descriptor_set);
}
vkDestroyImage(dev, buffer->image, NULL);
for (size_t i = 0u; i < buffer->mem_count; ++i) {
vkFreeMemory(dev, buffer->memories[i], NULL);
}
free(buffer);
}
static void handle_render_buffer_destroy(struct wlr_addon *addon) {
struct wlr_vk_render_buffer *buffer = wl_container_of(addon, buffer, addon);
destroy_render_buffer(buffer);
}
static struct wlr_addon_interface render_buffer_addon_impl = {
.name = "wlr_vk_render_buffer",
.destroy = handle_render_buffer_destroy,
};
bool vulkan_setup_plain_framebuffer(struct wlr_vk_render_buffer *buffer,
const struct wlr_dmabuf_attributes *dmabuf) {
struct wlr_vk_renderer *renderer = buffer->renderer;
VkResult res;
VkDevice dev = renderer->dev->dev;
const struct wlr_vk_format_props *fmt = vulkan_format_props_from_drm(
renderer->dev, dmabuf->format);
assert(fmt);
VkImageViewCreateInfo view_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = buffer->image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = fmt->format.vk,
.components.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.a = VK_COMPONENT_SWIZZLE_IDENTITY,
.subresourceRange = (VkImageSubresourceRange) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
res = vkCreateImageView(dev, &view_info, NULL, &buffer->plain.image_view);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImageView failed", res);
goto error;
}
buffer->plain.render_setup = find_or_create_render_setup(
renderer, &fmt->format, true);
if (!buffer->plain.render_setup) {
goto error;
}
// Set up an extra 16F buffer on which to do linear blending,
// and afterwards to render onto the target
VkImageCreateInfo img_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.extent = (VkExtent3D) { dmabuf->width, dmabuf->height, 1 },
.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT,
};
res = vkCreateImage(dev, &img_info, NULL, &buffer->plain.blend_image);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImage failed", res);
goto error;
}
VkMemoryRequirements mem_reqs;
vkGetImageMemoryRequirements(dev, buffer->plain.blend_image, &mem_reqs);
int mem_type_index = vulkan_find_mem_type(renderer->dev,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
if (mem_type_index == -1) {
wlr_log(WLR_ERROR, "failed to find suitable vulkan memory type");
goto error;
}
VkMemoryAllocateInfo mem_info = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = mem_reqs.size,
.memoryTypeIndex = mem_type_index,
};
res = vkAllocateMemory(dev, &mem_info, NULL, &buffer->plain.blend_memory);
if (res != VK_SUCCESS) {
wlr_vk_error("vkAllocatorMemory failed", res);
goto error;
}
res = vkBindImageMemory(dev, buffer->plain.blend_image, buffer->plain.blend_memory, 0);
if (res != VK_SUCCESS) {
wlr_vk_error("vkBindMemory failed", res);
goto error;
}
VkImageViewCreateInfo blend_view_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = buffer->plain.blend_image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = img_info.format,
.components.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.a = VK_COMPONENT_SWIZZLE_IDENTITY,
.subresourceRange = (VkImageSubresourceRange) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
res = vkCreateImageView(dev, &blend_view_info, NULL, &buffer->plain.blend_image_view);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImageView failed", res);
goto error;
}
buffer->plain.blend_attachment_pool = vulkan_alloc_blend_ds(renderer,
&buffer->plain.blend_descriptor_set);
if (!buffer->plain.blend_attachment_pool) {
wlr_log(WLR_ERROR, "failed to allocate descriptor");
goto error;
}
VkDescriptorImageInfo ds_attach_info = {
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
.imageView = buffer->plain.blend_image_view,
.sampler = VK_NULL_HANDLE,
};
VkWriteDescriptorSet ds_write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
.dstSet = buffer->plain.blend_descriptor_set,
.dstBinding = 0,
.pImageInfo = &ds_attach_info,
};
vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
VkImageView attachments[2] = {
buffer->plain.blend_image_view,
buffer->plain.image_view
};
VkFramebufferCreateInfo fb_info = {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.attachmentCount = 2,
.pAttachments = attachments,
.flags = 0u,
.width = dmabuf->width,
.height = dmabuf->height,
.layers = 1u,
.renderPass = buffer->plain.render_setup->render_pass,
};
res = vkCreateFramebuffer(dev, &fb_info, NULL, &buffer->plain.framebuffer);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateFramebuffer", res);
goto error;
}
return true;
error:
// cleaning up everything is the caller's responsibility,
// since it will need to do this anyway if framebuffer setup fails
return false;
}
static bool vulkan_setup_srgb_framebuffer(struct wlr_vk_render_buffer *buffer,
const struct wlr_dmabuf_attributes *dmabuf) {
struct wlr_vk_renderer *renderer = buffer->renderer;
VkResult res;
VkDevice dev = renderer->dev->dev;
const struct wlr_vk_format_props *fmt = vulkan_format_props_from_drm(
renderer->dev, dmabuf->format);
assert(fmt);
assert(fmt->format.vk_srgb);
// Set up the srgb framebuffer by default; plain framebuffer and
// blending image will be set up later if necessary
VkImageViewCreateInfo view_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = buffer->image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = fmt->format.vk_srgb,
.components.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.a = VK_COMPONENT_SWIZZLE_IDENTITY,
.subresourceRange = (VkImageSubresourceRange) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
res = vkCreateImageView(dev, &view_info, NULL, &buffer->srgb.image_view);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImageView failed", res);
goto error;
}
buffer->srgb.render_setup = find_or_create_render_setup(
renderer, &fmt->format, false);
if (!buffer->srgb.render_setup) {
goto error;
}
VkFramebufferCreateInfo fb_info = {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &buffer->srgb.image_view,
.flags = 0u,
.width = dmabuf->width,
.height = dmabuf->height,
.layers = 1u,
.renderPass = buffer->srgb.render_setup->render_pass,
};
res = vkCreateFramebuffer(dev, &fb_info, NULL, &buffer->srgb.framebuffer);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateFramebuffer", res);
goto error;
}
return true;
error:
// cleaning up everything is the caller's responsibility,
// since it will need to do this anyway if framebuffer setup fails
return false;
}
static struct wlr_vk_render_buffer *create_render_buffer(
struct wlr_vk_renderer *renderer, struct wlr_buffer *wlr_buffer) {
struct wlr_vk_render_buffer *buffer = calloc(1, sizeof(*buffer));
if (buffer == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
return NULL;
}
buffer->wlr_buffer = wlr_buffer;
buffer->renderer = renderer;
wlr_addon_init(&buffer->addon, &wlr_buffer->addons, renderer,
&render_buffer_addon_impl);
wl_list_insert(&renderer->render_buffers, &buffer->link);
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
goto error;
}
wlr_log(WLR_DEBUG, "vulkan create_render_buffer: %.4s, %dx%d",
(const char*) &dmabuf.format, dmabuf.width, dmabuf.height);
bool using_mutable_srgb = false;
buffer->image = vulkan_import_dmabuf(renderer, &dmabuf,
buffer->memories, &buffer->mem_count, true, &using_mutable_srgb);
if (!buffer->image) {
goto error;
}
const struct wlr_vk_format_props *fmt = vulkan_format_props_from_drm(
renderer->dev, dmabuf.format);
if (fmt == NULL) {
wlr_log(WLR_ERROR, "Unsupported pixel format %"PRIx32 " (%.4s)",
dmabuf.format, (const char*) &dmabuf.format);
goto error;
}
if (using_mutable_srgb) {
if (!vulkan_setup_srgb_framebuffer(buffer, &dmabuf)) {
goto error;
}
} else {
// Set up the plain framebuffer & blending image
if (!vulkan_setup_plain_framebuffer(buffer, &dmabuf)) {
goto error;
}
}
return buffer;
error:
if (buffer) {
destroy_render_buffer(buffer);
}
wlr_dmabuf_attributes_finish(&dmabuf);
return NULL;
}
static struct wlr_vk_render_buffer *get_render_buffer(
struct wlr_vk_renderer *renderer, struct wlr_buffer *wlr_buffer) {
struct wlr_addon *addon =
wlr_addon_find(&wlr_buffer->addons, renderer, &render_buffer_addon_impl);
if (addon == NULL) {
return NULL;
}
struct wlr_vk_render_buffer *buffer = wl_container_of(addon, buffer, addon);
return buffer;
}
bool vulkan_sync_foreign_texture(struct wlr_vk_texture *texture) {
struct wlr_vk_renderer *renderer = texture->renderer;
VkResult res;
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(texture->buffer, &dmabuf)) {
wlr_log(WLR_ERROR, "Failed to get texture DMA-BUF");
return false;
}
if (!renderer->dev->implicit_sync_interop) {
// We have no choice but to block here sadly
for (int i = 0; i < dmabuf.n_planes; i++) {
struct pollfd pollfd = {
.fd = dmabuf.fd[i],
.events = POLLIN,
};
int timeout_ms = 1000;
int ret = poll(&pollfd, 1, timeout_ms);
if (ret < 0) {
wlr_log_errno(WLR_ERROR, "Failed to wait for DMA-BUF fence");
return false;
} else if (ret == 0) {
wlr_log(WLR_ERROR, "Timed out while waiting for DMA-BUF fence");
return false;
}
}
return true;
}
for (int i = 0; i < dmabuf.n_planes; i++) {
int sync_file_fd = dmabuf_export_sync_file(dmabuf.fd[i], DMA_BUF_SYNC_READ);
if (sync_file_fd < 0) {
wlr_log(WLR_ERROR, "Failed to extract DMA-BUF fence");
return false;
}
if (texture->foreign_semaphores[i] == VK_NULL_HANDLE) {
VkSemaphoreCreateInfo semaphore_info = {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
};
res = vkCreateSemaphore(renderer->dev->dev, &semaphore_info, NULL,
&texture->foreign_semaphores[i]);
if (res != VK_SUCCESS) {
close(sync_file_fd);
wlr_vk_error("vkCreateSemaphore", res);
return false;
}
}
VkImportSemaphoreFdInfoKHR import_info = {
.sType = VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR,
.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
.flags = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT,
.semaphore = texture->foreign_semaphores[i],
.fd = sync_file_fd,
};
res = renderer->dev->api.vkImportSemaphoreFdKHR(renderer->dev->dev, &import_info);
if (res != VK_SUCCESS) {
close(sync_file_fd);
wlr_vk_error("vkImportSemaphoreFdKHR", res);
return false;
}
}
return true;
}
bool vulkan_sync_render_buffer(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_buffer *render_buffer, struct wlr_vk_command_buffer *cb) {
VkResult res;
if (!renderer->dev->implicit_sync_interop) {
// We have no choice but to block here sadly
return vulkan_wait_command_buffer(cb, renderer);
}
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(render_buffer->wlr_buffer, &dmabuf)) {
wlr_log(WLR_ERROR, "wlr_buffer_get_dmabuf failed");
return false;
}
// Note: vkGetSemaphoreFdKHR implicitly resets the semaphore
const VkSemaphoreGetFdInfoKHR get_fence_fd_info = {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR,
.semaphore = cb->binary_semaphore,
.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
};
int sync_file_fd = -1;
res = renderer->dev->api.vkGetSemaphoreFdKHR(renderer->dev->dev,
&get_fence_fd_info, &sync_file_fd);
if (res != VK_SUCCESS) {
wlr_vk_error("vkGetSemaphoreFdKHR", res);
return false;
}
for (int i = 0; i < dmabuf.n_planes; i++) {
if (!dmabuf_import_sync_file(dmabuf.fd[i], DMA_BUF_SYNC_WRITE,
sync_file_fd)) {
close(sync_file_fd);
return false;
}
}
close(sync_file_fd);
return true;
}
static const struct wlr_drm_format_set *vulkan_get_texture_formats(
struct wlr_renderer *wlr_renderer, uint32_t buffer_caps) {
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
if (buffer_caps & WLR_BUFFER_CAP_DMABUF) {
return &renderer->dev->dmabuf_texture_formats;
} else if (buffer_caps & WLR_BUFFER_CAP_DATA_PTR) {
return &renderer->dev->shm_texture_formats;
} else {
return NULL;
}
}
static const struct wlr_drm_format_set *vulkan_get_render_formats(
struct wlr_renderer *wlr_renderer) {
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
return &renderer->dev->dmabuf_render_formats;
}
static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
struct wlr_vk_device *dev = renderer->dev;
if (!dev) {
free(renderer);
return;
}
VkResult res = vkDeviceWaitIdle(renderer->dev->dev);
if (res != VK_SUCCESS) {
wlr_vk_error("vkDeviceWaitIdle", res);
}
for (size_t i = 0; i < VULKAN_COMMAND_BUFFERS_CAP; i++) {
struct wlr_vk_command_buffer *cb = &renderer->command_buffers[i];
if (cb->vk == VK_NULL_HANDLE) {
continue;
}
release_command_buffer_resources(cb, renderer);
if (cb->binary_semaphore != VK_NULL_HANDLE) {
vkDestroySemaphore(renderer->dev->dev, cb->binary_semaphore, NULL);
}
}
// stage.cb automatically freed with command pool
struct wlr_vk_shared_buffer *buf, *tmp_buf;
wl_list_for_each_safe(buf, tmp_buf, &renderer->stage.buffers, link) {
shared_buffer_destroy(renderer, buf);
}
struct wlr_vk_texture *tex, *tex_tmp;
wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
vulkan_texture_destroy(tex);
}
struct wlr_vk_render_buffer *render_buffer, *render_buffer_tmp;
wl_list_for_each_safe(render_buffer, render_buffer_tmp,
&renderer->render_buffers, link) {
destroy_render_buffer(render_buffer);
}
struct wlr_vk_color_transform *color_transform, *color_transform_tmp;
wl_list_for_each_safe(color_transform, color_transform_tmp,
&renderer->color_transforms, link) {
vk_color_transform_destroy(&color_transform->addon);
}
struct wlr_vk_render_format_setup *setup, *tmp_setup;
wl_list_for_each_safe(setup, tmp_setup,
&renderer->render_format_setups, link) {
destroy_render_format_setup(renderer, setup);
}
struct wlr_vk_descriptor_pool *pool, *tmp_pool;
wl_list_for_each_safe(pool, tmp_pool, &renderer->descriptor_pools, link) {
vkDestroyDescriptorPool(dev->dev, pool->pool, NULL);
free(pool);
}
wl_list_for_each_safe(pool, tmp_pool, &renderer->output_descriptor_pools, link) {
vkDestroyDescriptorPool(dev->dev, pool->pool, NULL);
free(pool);
}
vkDestroyShaderModule(dev->dev, renderer->vert_module, NULL);
vkDestroyShaderModule(dev->dev, renderer->tex_frag_module, NULL);
vkDestroyShaderModule(dev->dev, renderer->quad_frag_module, NULL);
vkDestroyShaderModule(dev->dev, renderer->output_module, NULL);
struct wlr_vk_pipeline_layout *pipeline_layout, *pipeline_layout_tmp;
wl_list_for_each_safe(pipeline_layout, pipeline_layout_tmp,
&renderer->pipeline_layouts, link) {
vkDestroyPipelineLayout(dev->dev, pipeline_layout->vk, NULL);
vkDestroyDescriptorSetLayout(dev->dev, pipeline_layout->ds, NULL);
vkDestroySampler(dev->dev, pipeline_layout->sampler, NULL);
vkDestroySamplerYcbcrConversion(dev->dev, pipeline_layout->ycbcr.conversion, NULL);
free(pipeline_layout);
}
vkDestroyImageView(dev->dev, renderer->dummy3d_image_view, NULL);
vkDestroyImage(dev->dev, renderer->dummy3d_image, NULL);
vkFreeMemory(dev->dev, renderer->dummy3d_mem, NULL);
vkDestroySemaphore(dev->dev, renderer->timeline_semaphore, NULL);
vkDestroyPipelineLayout(dev->dev, renderer->output_pipe_layout, NULL);
vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_srgb_layout, NULL);
vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_lut3d_layout, NULL);
vkDestroyCommandPool(dev->dev, renderer->command_pool, NULL);
vkDestroySampler(dev->dev, renderer->output_sampler_lut3d, NULL);
if (renderer->read_pixels_cache.initialized) {
vkFreeMemory(dev->dev, renderer->read_pixels_cache.dst_img_memory, NULL);
vkDestroyImage(dev->dev, renderer->read_pixels_cache.dst_image, NULL);
}
struct wlr_vk_instance *ini = dev->instance;
vulkan_device_destroy(dev);
vulkan_instance_destroy(ini);
free(renderer);
}
bool vulkan_read_pixels(struct wlr_vk_renderer *vk_renderer,
VkFormat src_format, VkImage src_image,
uint32_t drm_format, uint32_t stride,
uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y,
uint32_t dst_x, uint32_t dst_y, void *data) {
VkDevice dev = vk_renderer->dev->dev;
const struct wlr_pixel_format_info *pixel_format_info = drm_get_pixel_format_info(drm_format);
if (!pixel_format_info) {
wlr_log(WLR_ERROR, "vulkan_read_pixels: could not find pixel format info "
"for DRM format 0x%08x", drm_format);
return false;
} else if (pixel_format_info_pixels_per_block(pixel_format_info) != 1) {
wlr_log(WLR_ERROR, "vulkan_read_pixels: block formats are not supported");
return false;
}
const struct wlr_vk_format *wlr_vk_format = vulkan_get_format_from_drm(drm_format);
if (!wlr_vk_format) {
wlr_log(WLR_ERROR, "vulkan_read_pixels: no vulkan format "
"matching drm format 0x%08x available", drm_format);
return false;
}
VkFormat dst_format = wlr_vk_format->vk;
VkFormatProperties dst_format_props = {0}, src_format_props = {0};
vkGetPhysicalDeviceFormatProperties(vk_renderer->dev->phdev, dst_format, &dst_format_props);
vkGetPhysicalDeviceFormatProperties(vk_renderer->dev->phdev, src_format, &src_format_props);
bool blit_supported = src_format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT &&
dst_format_props.linearTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT;
if (!blit_supported && src_format != dst_format) {
wlr_log(WLR_ERROR, "vulkan_read_pixels: blit unsupported and no manual "
"conversion available from src to dst format.");
return false;
}
VkResult res;
VkImage dst_image;
VkDeviceMemory dst_img_memory;
bool use_cached = vk_renderer->read_pixels_cache.initialized &&
vk_renderer->read_pixels_cache.drm_format == drm_format &&
vk_renderer->read_pixels_cache.width == width &&
vk_renderer->read_pixels_cache.height == height;
if (use_cached) {
dst_image = vk_renderer->read_pixels_cache.dst_image;
dst_img_memory = vk_renderer->read_pixels_cache.dst_img_memory;
} else {
VkImageCreateInfo image_create_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = dst_format,
.extent.width = width,
.extent.height = height,
.extent.depth = 1,
.arrayLayers = 1,
.mipLevels = 1,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_LINEAR,
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT
};
res = vkCreateImage(dev, &image_create_info, NULL, &dst_image);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImage", res);
return false;
}
VkMemoryRequirements mem_reqs;
vkGetImageMemoryRequirements(dev, dst_image, &mem_reqs);
int mem_type = vulkan_find_mem_type(vk_renderer->dev,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
mem_reqs.memoryTypeBits);
if (mem_type < 0) {
wlr_log(WLR_ERROR, "vulkan_read_pixels: could not find adequate memory type");
goto destroy_image;
}
VkMemoryAllocateInfo mem_alloc_info = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
};
mem_alloc_info.allocationSize = mem_reqs.size;
mem_alloc_info.memoryTypeIndex = mem_type;
res = vkAllocateMemory(dev, &mem_alloc_info, NULL, &dst_img_memory);
if (res != VK_SUCCESS) {
wlr_vk_error("vkAllocateMemory", res);
goto destroy_image;
}
res = vkBindImageMemory(dev, dst_image, dst_img_memory, 0);
if (res != VK_SUCCESS) {
wlr_vk_error("vkBindImageMemory", res);
goto free_memory;
}
if (vk_renderer->read_pixels_cache.initialized) {
vkFreeMemory(dev, vk_renderer->read_pixels_cache.dst_img_memory, NULL);
vkDestroyImage(dev, vk_renderer->read_pixels_cache.dst_image, NULL);
}
vk_renderer->read_pixels_cache.initialized = true;
vk_renderer->read_pixels_cache.drm_format = drm_format;
vk_renderer->read_pixels_cache.dst_image = dst_image;
vk_renderer->read_pixels_cache.dst_img_memory = dst_img_memory;
vk_renderer->read_pixels_cache.width = width;
vk_renderer->read_pixels_cache.height = height;
}
VkCommandBuffer cb = vulkan_record_stage_cb(vk_renderer);
if (cb == VK_NULL_HANDLE) {
return false;
}
vulkan_change_layout(cb, dst_image,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT);
vulkan_change_layout(cb, src_image,
VK_IMAGE_LAYOUT_GENERAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_MEMORY_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_READ_BIT);
if (blit_supported) {
VkImageBlit image_blit_region = {
.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.srcSubresource.layerCount = 1,
.srcOffsets[0] = {
.x = src_x,
.y = src_y,
.z = 0,
},
.srcOffsets[1] = {
.x = src_x + width,
.y = src_y + height,
.z = 1,
},
.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.dstSubresource.layerCount = 1,
.dstOffsets[1] = {
.x = width,
.y = height,
.z = 1,
}
};
vkCmdBlitImage(cb, src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &image_blit_region, VK_FILTER_NEAREST);
} else {
wlr_log(WLR_DEBUG, "vulkan_read_pixels: blit unsupported, falling back to vkCmdCopyImage.");
VkImageCopy image_region = {
.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.srcSubresource.layerCount = 1,
.srcOffset = {
.x = src_x,
.y = src_y,
},
.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.dstSubresource.layerCount = 1,
.extent = {
.width = width,
.height = height,
.depth = 1,
}
};
vkCmdCopyImage(cb, src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_region);
}
vulkan_change_layout(cb, dst_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0);
vulkan_change_layout(cb, src_image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_GENERAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_MEMORY_READ_BIT);
if (!vulkan_submit_stage_wait(vk_renderer)) {
return false;
}
VkImageSubresource img_sub_res = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.arrayLayer = 0,
.mipLevel = 0
};
VkSubresourceLayout img_sub_layout;
vkGetImageSubresourceLayout(dev, dst_image, &img_sub_res, &img_sub_layout);
void *v;
res = vkMapMemory(dev, dst_img_memory, 0, VK_WHOLE_SIZE, 0, &v);
if (res != VK_SUCCESS) {
wlr_vk_error("vkMapMemory", res);
return false;
}
VkMappedMemoryRange mem_range = {
.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE,
.memory = dst_img_memory,
.offset = 0,
.size = VK_WHOLE_SIZE,
};
res = vkInvalidateMappedMemoryRanges(dev, 1, &mem_range);
if (res != VK_SUCCESS) {
wlr_vk_error("vkInvalidateMappedMemoryRanges", res);
vkUnmapMemory(dev, dst_img_memory);
return false;
}
const char *d = (const char *)v + img_sub_layout.offset;
unsigned char *p = (unsigned char *)data + dst_y * stride;
uint32_t bytes_per_pixel = pixel_format_info->bytes_per_block;
uint32_t pack_stride = img_sub_layout.rowPitch;
if (pack_stride == stride && dst_x == 0) {
memcpy(p, d, height * stride);
} else {
for (size_t i = 0; i < height; ++i) {
memcpy(p + i * stride + dst_x * bytes_per_pixel, d + i * pack_stride, width * bytes_per_pixel);
}
}
vkUnmapMemory(dev, dst_img_memory);
// Don't need to free anything else, since memory and image are cached
return true;
free_memory:
vkFreeMemory(dev, dst_img_memory, NULL);
destroy_image:
vkDestroyImage(dev, dst_image, NULL);
return false;
}
static int vulkan_get_drm_fd(struct wlr_renderer *wlr_renderer) {
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
return renderer->dev->drm_fd;
}
static struct wlr_render_pass *vulkan_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer, const struct wlr_buffer_pass_options *options) {
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
struct wlr_vk_render_buffer *render_buffer = get_render_buffer(renderer, buffer);
if (!render_buffer) {
render_buffer = create_render_buffer(renderer, buffer);
if (!render_buffer) {
return NULL;
}
}
struct wlr_vk_render_pass *render_pass = vulkan_begin_render_pass(
renderer, render_buffer, options);
if (render_pass == NULL) {
return NULL;
}
return &render_pass->base;
}
static const struct wlr_renderer_impl renderer_impl = {
.get_texture_formats = vulkan_get_texture_formats,
.get_render_formats = vulkan_get_render_formats,
.destroy = vulkan_destroy,
.get_drm_fd = vulkan_get_drm_fd,
.texture_from_buffer = vulkan_texture_from_buffer,
.begin_buffer_pass = vulkan_begin_buffer_pass,
};
// Initializes the VkDescriptorSetLayout and VkPipelineLayout needed
// for the texture rendering pipeline using the given VkSampler.
static bool init_tex_layouts(struct wlr_vk_renderer *renderer,
VkSampler tex_sampler, VkDescriptorSetLayout *out_ds_layout,
VkPipelineLayout *out_pipe_layout) {
VkResult res;
VkDevice dev = renderer->dev->dev;
VkDescriptorSetLayoutBinding ds_binding = {
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = &tex_sampler,
};
VkDescriptorSetLayoutCreateInfo ds_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = 1,
.pBindings = &ds_binding,
};
res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL, out_ds_layout);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateDescriptorSetLayout", res);
return false;
}
VkPushConstantRange pc_ranges[2] = {
{
.size = sizeof(struct wlr_vk_vert_pcr_data),
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
},
{
.offset = pc_ranges[0].size,
.size = sizeof(float) * 4, // alpha or color
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
},
};
VkPipelineLayoutCreateInfo pl_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = out_ds_layout,
.pushConstantRangeCount = 2,
.pPushConstantRanges = pc_ranges,
};
res = vkCreatePipelineLayout(dev, &pl_info, NULL, out_pipe_layout);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreatePipelineLayout", res);
return false;
}
return true;
}
static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
VkResult res;
VkDevice dev = renderer->dev->dev;
VkDescriptorSetLayoutBinding ds_binding_input = {
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = NULL,
};
VkDescriptorSetLayoutCreateInfo ds_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = 1,
.pBindings = &ds_binding_input,
};
res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL, &renderer->output_ds_srgb_layout);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateDescriptorSetLayout", res);
return false;
}
VkSamplerCreateInfo sampler_create_info = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_LINEAR,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.minLod = 0.f,
.maxLod = 0.25f,
};
res = vkCreateSampler(renderer->dev->dev, &sampler_create_info, NULL,
&renderer->output_sampler_lut3d);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateSampler", res);
return false;
}
VkDescriptorSetLayoutBinding ds_binding_lut3d = {
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = &renderer->output_sampler_lut3d,
};
VkDescriptorSetLayoutCreateInfo ds_lut3d_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = 1,
.pBindings = &ds_binding_lut3d,
};
res = vkCreateDescriptorSetLayout(dev, &ds_lut3d_info, NULL,
&renderer->output_ds_lut3d_layout);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateDescriptorSetLayout", res);
return false;
}
// pipeline layout -- standard vertex uniforms, no shader uniforms
VkPushConstantRange pc_ranges[2] = {
{
.offset = 0,
.size = sizeof(struct wlr_vk_vert_pcr_data),
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
},
{
.offset = sizeof(struct wlr_vk_vert_pcr_data),
.size = sizeof(struct wlr_vk_frag_output_pcr_data),
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
},
};
VkDescriptorSetLayout out_ds_layouts[2] = {
renderer->output_ds_srgb_layout,
renderer->output_ds_lut3d_layout,
};
VkPipelineLayoutCreateInfo pl_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 2,
.pSetLayouts = out_ds_layouts,
.pushConstantRangeCount = 2,
.pPushConstantRanges = pc_ranges,
};
res = vkCreatePipelineLayout(dev, &pl_info, NULL, &renderer->output_pipe_layout);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreatePipelineLayout", res);
return false;
}
return true;
}
static bool pipeline_layout_key_equals(
const struct wlr_vk_pipeline_layout_key *a,
const struct wlr_vk_pipeline_layout_key *b) {
assert(!a->ycbcr_format || a->ycbcr_format->is_ycbcr);
assert(!b->ycbcr_format || b->ycbcr_format->is_ycbcr);
if (a->filter_mode != b->filter_mode) {
return false;
}
if (a->ycbcr_format != b->ycbcr_format) {
return false;
}
return true;
}
static bool pipeline_key_equals(const struct wlr_vk_pipeline_key *a,
const struct wlr_vk_pipeline_key *b) {
if (!pipeline_layout_key_equals(&a->layout, &b->layout)) {
return false;
}
if (a->blend_mode != b->blend_mode) {
return false;
}
if (a->source != b->source) {
return false;
}
if (a->source == WLR_VK_SHADER_SOURCE_TEXTURE &&
a->texture_transform != b->texture_transform) {
return false;
}
return true;
}
// Initializes the pipeline for rendering textures and using the given
// VkRenderPass and VkPipelineLayout.
struct wlr_vk_pipeline *setup_get_or_create_pipeline(
struct wlr_vk_render_format_setup *setup,
const struct wlr_vk_pipeline_key *key) {
struct wlr_vk_pipeline *pipeline;
wl_list_for_each(pipeline, &setup->pipelines, link) {
if (pipeline_key_equals(&pipeline->key, key)) {
return pipeline;
}
}
struct wlr_vk_renderer *renderer = setup->renderer;
struct wlr_vk_pipeline_layout *pipeline_layout = get_or_create_pipeline_layout(
renderer, &key->layout);
if (!pipeline_layout) {
return NULL;
}
pipeline = calloc(1, sizeof(*pipeline));
if (!pipeline) {
return NULL;
}
pipeline->setup = setup;
pipeline->key = *key;
pipeline->layout = pipeline_layout;
VkResult res;
VkDevice dev = renderer->dev->dev;
uint32_t color_transform_type = key->texture_transform;
VkSpecializationMapEntry spec_entry = {
.constantID = 0,
.offset = 0,
.size = sizeof(uint32_t),
};
VkSpecializationInfo specialization = {
.mapEntryCount = 1,
.pMapEntries = &spec_entry,
.dataSize = sizeof(uint32_t),
.pData = &color_transform_type,
};
VkPipelineShaderStageCreateInfo stages[2];
stages[0] = (VkPipelineShaderStageCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = renderer->vert_module,
.pName = "main",
};
switch (key->source) {
case WLR_VK_SHADER_SOURCE_SINGLE_COLOR:
stages[1] = (VkPipelineShaderStageCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->quad_frag_module,
.pName = "main",
};
break;
case WLR_VK_SHADER_SOURCE_TEXTURE:
stages[1] = (VkPipelineShaderStageCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->tex_frag_module,
.pName = "main",
.pSpecializationInfo = &specialization,
};
break;
}
VkPipelineInputAssemblyStateCreateInfo assembly = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
};
VkPipelineRasterizationStateCreateInfo rasterization = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.lineWidth = 1.f,
};
VkPipelineColorBlendAttachmentState blend_attachment = {
.blendEnable = key->blend_mode == WLR_RENDER_BLEND_MODE_PREMULTIPLIED,
// we generally work with pre-multiplied alpha
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo blend = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &blend_attachment,
};
VkPipelineMultisampleStateCreateInfo multisample = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
};
VkPipelineViewportStateCreateInfo viewport = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
};
VkDynamicState dynStates[2] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamic = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pDynamicStates = dynStates,
.dynamicStateCount = 2,
};
VkPipelineVertexInputStateCreateInfo vertex = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
};
VkGraphicsPipelineCreateInfo pinfo = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.layout = pipeline_layout->vk,
.renderPass = setup->render_pass,
.subpass = 0,
.stageCount = 2,
.pStages = stages,
.pInputAssemblyState = &assembly,
.pRasterizationState = &rasterization,
.pColorBlendState = &blend,
.pMultisampleState = &multisample,
.pViewportState = &viewport,
.pDynamicState = &dynamic,
.pVertexInputState = &vertex,
};
VkPipelineCache cache = VK_NULL_HANDLE;
res = vkCreateGraphicsPipelines(dev, cache, 1, &pinfo, NULL, &pipeline->vk);
if (res != VK_SUCCESS) {
wlr_vk_error("failed to create vulkan pipelines:", res);
free(pipeline);
return NULL;
}
wl_list_insert(&setup->pipelines, &pipeline->link);
return pipeline;
}
static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe,
enum wlr_vk_output_transform transform) {
VkResult res;
VkDevice dev = renderer->dev->dev;
uint32_t output_transform_type = transform;
VkSpecializationMapEntry spec_entry = {
.constantID = 0,
.offset = 0,
.size = sizeof(uint32_t),
};
VkSpecializationInfo specialization = {
.mapEntryCount = 1,
.pMapEntries = &spec_entry,
.dataSize = sizeof(uint32_t),
.pData = &output_transform_type,
};
VkPipelineShaderStageCreateInfo tex_stages[2] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = renderer->vert_module,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->output_module,
.pName = "main",
.pSpecializationInfo = &specialization,
},
};
VkPipelineInputAssemblyStateCreateInfo assembly = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
};
VkPipelineRasterizationStateCreateInfo rasterization = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.lineWidth = 1.f,
};
VkPipelineColorBlendAttachmentState blend_attachment = {
.blendEnable = false,
.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo blend = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &blend_attachment,
};
VkPipelineMultisampleStateCreateInfo multisample = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
};
VkPipelineViewportStateCreateInfo viewport = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
};
VkDynamicState dynStates[2] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamic = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pDynamicStates = dynStates,
.dynamicStateCount = 2,
};
VkPipelineVertexInputStateCreateInfo vertex = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
};
VkGraphicsPipelineCreateInfo pinfo = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = NULL,
.layout = pipe_layout,
.renderPass = rp,
.subpass = 1, // second subpass!
.stageCount = 2,
.pStages = tex_stages,
.pInputAssemblyState = &assembly,
.pRasterizationState = &rasterization,
.pColorBlendState = &blend,
.pMultisampleState = &multisample,
.pViewportState = &viewport,
.pDynamicState = &dynamic,
.pVertexInputState = &vertex,
};
VkPipelineCache cache = VK_NULL_HANDLE;
res = vkCreateGraphicsPipelines(dev, cache, 1, &pinfo, NULL, pipe);
if (res != VK_SUCCESS) {
wlr_vk_error("failed to create vulkan pipelines:", res);
return false;
}
return true;
}
struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
struct wlr_vk_renderer *renderer,
const struct wlr_vk_pipeline_layout_key *key) {
struct wlr_vk_pipeline_layout *pipeline_layout;
wl_list_for_each(pipeline_layout, &renderer->pipeline_layouts, link) {
if (pipeline_layout_key_equals(&pipeline_layout->key, key)) {
return pipeline_layout;
}
}
pipeline_layout = calloc(1, sizeof(*pipeline_layout));
if (!pipeline_layout) {
return NULL;
}
pipeline_layout->key = *key;
VkResult res;
VkFilter filter = VK_FILTER_LINEAR;
switch (key->filter_mode) {
case WLR_SCALE_FILTER_BILINEAR:
filter = VK_FILTER_LINEAR;
break;
case WLR_SCALE_FILTER_NEAREST:
filter = VK_FILTER_NEAREST;
break;
}
VkSamplerYcbcrConversionInfo conversion_info;
VkSamplerCreateInfo sampler_create_info = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.magFilter = filter,
.minFilter = filter,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.minLod = 0.f,
.maxLod = 0.25f,
};
if (key->ycbcr_format) {
VkSamplerYcbcrConversionCreateInfo conversion_create_info = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
.format = key->ycbcr_format->vk,
.ycbcrModel = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601,
.ycbcrRange = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW,
.xChromaOffset = VK_CHROMA_LOCATION_MIDPOINT,
.yChromaOffset = VK_CHROMA_LOCATION_MIDPOINT,
.chromaFilter = VK_FILTER_LINEAR,
};
res = vkCreateSamplerYcbcrConversion(renderer->dev->dev,
&conversion_create_info, NULL, &pipeline_layout->ycbcr.conversion);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateSamplerYcbcrConversion", res);
free(pipeline_layout);
return NULL;
}
conversion_info = (VkSamplerYcbcrConversionInfo){
.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
.conversion = pipeline_layout->ycbcr.conversion,
};
sampler_create_info.pNext = &conversion_info;
}
res = vkCreateSampler(renderer->dev->dev, &sampler_create_info, NULL, &pipeline_layout->sampler);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateSampler", res);
free(pipeline_layout);
return NULL;
}
if (!init_tex_layouts(renderer, pipeline_layout->sampler, &pipeline_layout->ds, &pipeline_layout->vk)) {
free(pipeline_layout);
return NULL;
}
wl_list_insert(&renderer->pipeline_layouts, &pipeline_layout->link);
return pipeline_layout;
}
/* The fragment shader for the blend->image subpass can be configured to either
* use or not a sampler3d lookup table; however, even if the shader does not use
* the sampler, a valid descriptor set should be bound. Create that here, linked to
* a 1x1x1 image.
*/
static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
VkResult res;
VkDevice dev = renderer->dev->dev;
VkFormat format = VK_FORMAT_R32G32B32A32_SFLOAT;
VkImageCreateInfo img_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_3D,
.format = format,
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.extent = (VkExtent3D) { 1, 1, 1 },
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
};
res = vkCreateImage(dev, &img_info, NULL, &renderer->dummy3d_image);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImage failed", res);
return false;
}
VkMemoryRequirements mem_reqs = {0};
vkGetImageMemoryRequirements(dev, renderer->dummy3d_image, &mem_reqs);
int mem_type_index = vulkan_find_mem_type(renderer->dev,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
if (mem_type_index == -1) {
wlr_log(WLR_ERROR, "Failed to find suitable memory type");
return false;
}
VkMemoryAllocateInfo mem_info = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = mem_reqs.size,
.memoryTypeIndex = mem_type_index,
};
res = vkAllocateMemory(dev, &mem_info, NULL, &renderer->dummy3d_mem);
if (res != VK_SUCCESS) {
wlr_vk_error("vkAllocateMemory failed", res);
return false;
}
res = vkBindImageMemory(dev, renderer->dummy3d_image, renderer->dummy3d_mem, 0);
if (res != VK_SUCCESS) {
wlr_vk_error("vkBindMemory failed", res);
return false;
}
VkImageViewCreateInfo view_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.viewType = VK_IMAGE_VIEW_TYPE_3D,
.format = format,
.components.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.a = VK_COMPONENT_SWIZZLE_IDENTITY,
.subresourceRange = (VkImageSubresourceRange) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
.image = renderer->dummy3d_image,
};
res = vkCreateImageView(dev, &view_info, NULL, &renderer->dummy3d_image_view);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImageView failed", res);
return false;
}
renderer->output_ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
renderer->output_ds_lut3d_layout, &renderer->output_ds_lut3d_dummy);
if (!renderer->output_ds_lut3d_dummy_pool) {
wlr_log(WLR_ERROR, "Failed to allocate descriptor");
return false;
}
VkDescriptorImageInfo ds_img_info = {
.imageView = renderer->dummy3d_image_view,
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
VkWriteDescriptorSet ds_write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.dstSet = renderer->output_ds_lut3d_dummy,
.pImageInfo = &ds_img_info,
};
vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
return true;
}
// Creates static render data, such as sampler, layouts and shader modules
// for the given renderer.
// Cleanup is done by destroying the renderer.
static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
VkResult res;
VkDevice dev = renderer->dev->dev;
if (!init_blend_to_output_layouts(renderer)) {
return false;
}
if (!init_dummy_images(renderer)) {
return false;
}
// load vert module and tex frag module since they are needed to
// initialize the tex pipeline
VkShaderModuleCreateInfo sinfo = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = sizeof(common_vert_data),
.pCode = common_vert_data,
};
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->vert_module);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create vertex shader module", res);
return false;
}
sinfo = (VkShaderModuleCreateInfo){
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = sizeof(texture_frag_data),
.pCode = texture_frag_data,
};
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->tex_frag_module);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create tex fragment shader module", res);
return false;
}
sinfo = (VkShaderModuleCreateInfo){
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = sizeof(quad_frag_data),
.pCode = quad_frag_data,
};
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->quad_frag_module);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create quad fragment shader module", res);
return false;
}
sinfo = (VkShaderModuleCreateInfo){
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = sizeof(output_frag_data),
.pCode = output_frag_data,
};
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->output_module);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create blend->output fragment shader module", res);
return false;
}
return true;
}
static struct wlr_vk_render_format_setup *find_or_create_render_setup(
struct wlr_vk_renderer *renderer, const struct wlr_vk_format *format,
bool use_blending_buffer) {
struct wlr_vk_render_format_setup *setup;
wl_list_for_each(setup, &renderer->render_format_setups, link) {
if (setup->render_format == format &&
setup->use_blending_buffer == use_blending_buffer) {
return setup;
}
}
setup = calloc(1u, sizeof(*setup));
if (!setup) {
wlr_log(WLR_ERROR, "Allocation failed");
return NULL;
}
setup->render_format = format;
setup->use_blending_buffer = use_blending_buffer;
setup->renderer = renderer;
wl_list_init(&setup->pipelines);
VkDevice dev = renderer->dev->dev;
VkResult res;
if (use_blending_buffer) {
VkAttachmentDescription attachments[2] = {
{
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
},
{
.format = format->vk,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
}
};
VkAttachmentReference blend_write_ref = {
.attachment = 0u,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkAttachmentReference blend_read_ref = {
.attachment = 0u,
.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
VkAttachmentReference color_ref = {
.attachment = 1u,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkSubpassDescription subpasses[2] = {
{
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.colorAttachmentCount = 1,
.pColorAttachments = &blend_write_ref,
},
{
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 1,
.pInputAttachments = &blend_read_ref,
.colorAttachmentCount = 1,
.pColorAttachments = &color_ref,
}
};
VkSubpassDependency deps[3] = {
{
.srcSubpass = VK_SUBPASS_EXTERNAL,
.srcStageMask = VK_PIPELINE_STAGE_HOST_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT |
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstSubpass = 0,
.dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
VK_ACCESS_SHADER_READ_BIT,
},
{
.srcSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstSubpass = 1,
.dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT,
},
{
.srcSubpass = 1,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstSubpass = VK_SUBPASS_EXTERNAL,
.dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT |
VK_PIPELINE_STAGE_HOST_BIT | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_MEMORY_READ_BIT,
},
};
VkRenderPassCreateInfo rp_info = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.attachmentCount = 2u,
.pAttachments = attachments,
.subpassCount = 2u,
.pSubpasses = subpasses,
.dependencyCount = 3u,
.pDependencies = deps,
};
res = vkCreateRenderPass(dev, &rp_info, NULL, &setup->render_pass);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create 2-step render pass", res);
goto error;
}
// this is only well defined if render pass has a 2nd subpass
if (!init_blend_to_output_pipeline(
renderer, setup->render_pass, renderer->output_pipe_layout,
&setup->output_pipe_lut3d, WLR_VK_OUTPUT_TRANSFORM_LUT3D)) {
goto error;
}
if (!init_blend_to_output_pipeline(
renderer, setup->render_pass, renderer->output_pipe_layout,
&setup->output_pipe_srgb, WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB)) {
goto error;
}
} else {
assert(format->vk_srgb);
VkAttachmentDescription attachment = {
.format = format->vk_srgb,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
};
VkAttachmentReference color_ref = {
.attachment = 0u,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkSubpassDescription subpass = {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.colorAttachmentCount = 1,
.pColorAttachments = &color_ref,
};
VkSubpassDependency deps[2] = {
{
.srcSubpass = VK_SUBPASS_EXTERNAL,
.srcStageMask = VK_PIPELINE_STAGE_HOST_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT |
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstSubpass = 0,
.dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
VK_ACCESS_SHADER_READ_BIT,
},
{
.srcSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstSubpass = VK_SUBPASS_EXTERNAL,
.dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT |
VK_PIPELINE_STAGE_HOST_BIT | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_MEMORY_READ_BIT,
},
};
VkRenderPassCreateInfo rp_info = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &attachment,
.subpassCount = 1,
.pSubpasses = &subpass,
.dependencyCount = 2u,
.pDependencies = deps,
};
res = vkCreateRenderPass(dev, &rp_info, NULL, &setup->render_pass);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create render pass", res);
goto error;
}
}
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
.layout = { .ycbcr_format = NULL },
})) {
goto error;
}
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_IDENTITY,
.layout = {.ycbcr_format = NULL },
})) {
goto error;
}
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB,
.layout = {.ycbcr_format = NULL },
})) {
goto error;
}
for (size_t i = 0; i < renderer->dev->format_prop_count; i++) {
const struct wlr_vk_format *format = &renderer->dev->format_props[i].format;
const struct wlr_vk_pipeline_layout_key layout = {
.ycbcr_format = format,
};
if (format->is_ycbcr) {
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB,
.layout = layout
})) {
goto error;
}
}
}
wl_list_insert(&renderer->render_format_setups, &setup->link);
return setup;
error:
destroy_render_format_setup(renderer, setup);
return NULL;
}
struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev) {
struct wlr_vk_renderer *renderer;
VkResult res;
if (!(renderer = calloc(1, sizeof(*renderer)))) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_renderer");
return NULL;
}
renderer->dev = dev;
wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl, WLR_BUFFER_CAP_DMABUF);
renderer->wlr_renderer.features.output_color_transform = true;
wl_list_init(&renderer->stage.buffers);
wl_list_init(&renderer->foreign_textures);
wl_list_init(&renderer->textures);
wl_list_init(&renderer->descriptor_pools);
wl_list_init(&renderer->output_descriptor_pools);
wl_list_init(&renderer->render_format_setups);
wl_list_init(&renderer->render_buffers);
wl_list_init(&renderer->color_transforms);
wl_list_init(&renderer->pipeline_layouts);
if (!init_static_render_data(renderer)) {
goto error;
}
VkCommandPoolCreateInfo cpool_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
.queueFamilyIndex = dev->queue_family,
};
res = vkCreateCommandPool(dev->dev, &cpool_info, NULL,
&renderer->command_pool);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateCommandPool", res);
goto error;
}
VkSemaphoreTypeCreateInfoKHR semaphore_type_info = {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR,
.semaphoreType = VK_SEMAPHORE_TYPE_TIMELINE_KHR,
.initialValue = 0,
};
VkSemaphoreCreateInfo semaphore_info = {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
.pNext = &semaphore_type_info,
};
res = vkCreateSemaphore(dev->dev, &semaphore_info, NULL,
&renderer->timeline_semaphore);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateSemaphore", res);
goto error;
}
return &renderer->wlr_renderer;
error:
vulkan_destroy(&renderer->wlr_renderer);
return NULL;
}
struct wlr_renderer *wlr_vk_renderer_create_with_drm_fd(int drm_fd) {
wlr_log(WLR_INFO, "The vulkan renderer is only experimental and "
"not expected to be ready for daily use");
wlr_log(WLR_INFO, "Run with VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation "
"to enable the validation layer");
struct wlr_vk_instance *ini = vulkan_instance_create(default_debug);
if (!ini) {
wlr_log(WLR_ERROR, "creating vulkan instance for renderer failed");
return NULL;
}
VkPhysicalDevice phdev = vulkan_find_drm_phdev(ini, drm_fd);
if (!phdev) {
// We rather fail here than doing some guesswork
wlr_log(WLR_ERROR, "Could not match drm and vulkan device");
return NULL;
}
struct wlr_vk_device *dev = vulkan_device_create(ini, phdev);
if (!dev) {
wlr_log(WLR_ERROR, "Failed to create vulkan device");
vulkan_instance_destroy(ini);
return NULL;
}
// Do not use the drm_fd that was passed in: we should prefer the render
// node even if a primary node was provided
dev->drm_fd = vulkan_open_phdev_drm_fd(phdev);
if (dev->drm_fd < 0) {
vulkan_device_destroy(dev);
vulkan_instance_destroy(ini);
return NULL;
}
return vulkan_renderer_create_for_device(dev);
}
VkInstance wlr_vk_renderer_get_instance(struct wlr_renderer *renderer) {
struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
return vk_renderer->dev->instance->instance;
}
VkPhysicalDevice wlr_vk_renderer_get_physical_device(struct wlr_renderer *renderer) {
struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
return vk_renderer->dev->phdev;
}
VkDevice wlr_vk_renderer_get_device(struct wlr_renderer *renderer) {
struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
return vk_renderer->dev->dev;
}
uint32_t wlr_vk_renderer_get_queue_family(struct wlr_renderer *renderer) {
struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
return vk_renderer->dev->queue_family;
}