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#include <limits.h>
#include <stdlib.h>
#include <math.h>
#include <wlr/types/wlr_geometry.h>
static double get_distance(double x1, double y1, double x2, double y2) {
double distance;
distance = sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
return distance;
}
void wlr_geometry_closest_boundary(struct wlr_geometry *geo, double x, double y,
int *dest_x, int *dest_y, double *distance) {
// find the closest x point
if (x < geo->x) {
*dest_x = geo->x;
} else if (x > geo->x + geo->width) {
*dest_x = geo->x + geo->width;
} else {
*dest_x = x;
}
// find closest y point
if (y < geo->y) {
*dest_y = geo->y;
} else if (y > geo->y + geo->height) {
*dest_y = geo->y + geo->height;
} else {
*dest_y = y;
}
// calculate distance
if (distance) {
*distance = get_distance(*dest_x, *dest_y, x, y);
}
}