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#include <limits.h>
#include <math.h>
#include <stdbool.h>
#include <stdlib.h>
#include <wayland-server-protocol.h>
#include <wlr/types/wlr_box.h>
#include <wlr/util/log.h>
#include "util/defs.h"
WLR_API
void wlr_box_closest_point(const struct wlr_box *box, double x, double y,
double *dest_x, double *dest_y) {
// find the closest x point
if (x < box->x) {
*dest_x = box->x;
} else if (x > box->x + box->width) {
*dest_x = box->x + box->width;
} else {
*dest_x = x;
}
// find closest y point
if (y < box->y) {
*dest_y = box->y;
} else if (y > box->y + box->height) {
*dest_y = box->y + box->height;
} else {
*dest_y = y;
}
}
WLR_API
bool wlr_box_empty(const struct wlr_box *box) {
return box == NULL || box->width <= 0 || box->height <= 0;
}
WLR_API
bool wlr_box_intersection(const struct wlr_box *box_a,
const struct wlr_box *box_b, struct wlr_box *dest) {
bool a_empty = wlr_box_empty(box_a);
bool b_empty = wlr_box_empty(box_b);
if (a_empty || b_empty) {
dest->x = 0;
dest->y = 0;
dest->width = -100;
dest->height = -100;
return false;
}
int x1 = fmax(box_a->x, box_b->x);
int y1 = fmax(box_a->y, box_b->y);
int x2 = fmin(box_a->x + box_a->width, box_b->x + box_b->width);
int y2 = fmin(box_a->y + box_a->height, box_b->y + box_b->height);
dest->x = x1;
dest->y = y1;
dest->width = x2 - x1;
dest->height = y2 - y1;
return !wlr_box_empty(dest);
}
WLR_API
bool wlr_box_contains_point(const struct wlr_box *box, double x, double y) {
if (wlr_box_empty(box)) {
return false;
} else {
return x >= box->x && x <= box->x + box->width &&
y >= box->y && y <= box->y + box->height;
}
}
WLR_API
void wlr_box_transform(const struct wlr_box *box,
enum wl_output_transform transform, int width, int height,
struct wlr_box *dest) {
struct wlr_box src = *box;
if (transform % 2 == 0) {
dest->width = src.width;
dest->height = src.height;
} else {
dest->width = src.height;
dest->height = src.width;
}
switch (transform) {
case WL_OUTPUT_TRANSFORM_NORMAL:
dest->x = src.x;
dest->y = src.y;
break;
case WL_OUTPUT_TRANSFORM_90:
dest->x = src.y;
dest->y = width - src.x - src.width;
break;
case WL_OUTPUT_TRANSFORM_180:
dest->x = width - src.x - src.width;
dest->y = height - src.y - src.height;
break;
case WL_OUTPUT_TRANSFORM_270:
dest->x = height - src.y - src.height;
dest->y = src.x;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED:
dest->x = width - src.x - src.width;
dest->y = src.y;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
dest->x = height - src.y - src.height;
dest->y = width - src.x - src.width;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
dest->x = src.x;
dest->y = height - src.y - src.height;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
dest->x = src.y;
dest->y = src.x;
break;
}
}
WLR_API
void wlr_box_rotated_bounds(const struct wlr_box *box, float rotation,
struct wlr_box *dest) {
if (rotation == 0) {
*dest = *box;
return;
}
double ox = box->x + (double)box->width/2;
double oy = box->y + (double)box->height/2;
double c = fabs(cos(rotation));
double s = fabs(sin(rotation));
double x1 = ox + (box->x - ox) * c + (box->y - oy) * s;
double x2 = ox +
(box->x + box->width - ox) * c +
(box->y + box->height - oy) * s;
double y1 = oy + (box->x - ox) * s + (box->y - oy) * c;
double y2 = oy +
(box->x + box->width - ox) * s +
(box->y + box->height - oy) * c;
dest->x = floor(fmin(x1, x2));
dest->width = ceil(fmax(x1, x2) - fmin(x1, x2));
dest->y = floor(fmin(y1, y2));
dest->height = ceil(fmax(y1, y2) - fmin(y1, y2));
}