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Manuel Stoeckl 40dde59475
render/gles2: use byte-aligned rows for glReadPixels
2 years ago
..
shaders render/gles2: default to highp if available 2 years ago
meson.build render/gles2: move shaders to individual files 2 years ago
pixel_format.c render/gles: add support for some 16-bpc unsigned shm formats 3 years ago
renderer.c render/gles2: use byte-aligned rows for glReadPixels 2 years ago
texture.c wlr_texture: Expose owning renderer 2 years ago