The current ARGB2101010 has really "corase" control over the alpha.
Particularily, examples/layer-shell would look really strange with certain
parameters. For examples, when passing an alpha of 0.84, the box would not
appear transparent at all anymore.
Patched as suggested by @mstoeckl -- thank you!
Add RECT nodes to the scene-graph demo to illustrate how they are used.
Here, we add a solid rectangle behind each surface as a quick-and-dirty
border, handling surface.commit in order to size it appropriately.
If a NULL xkb_rule_names pointer is passed to
xkb_keymap_new_from_names, libxkbcommon will default to reading
the XKB_* env variables. So there's no need to do it ourselves.
Also s/xkb_map_new_from_names/xkb_keymap_new_from_names/ since the
latter is more consistent with the returned struct name.
[1]: https://xkbcommon.org/doc/current/structxkb__rule__names.html
There is one exception: layer-shell still uses wlr_log. Would need to
convert to fprintf to drop the wlroots dep there.
Fixes: 34e7f69d69 ("examples: remove dependency on wlr_egl from clients")
The specified clients in this commit used to rely on wlr_egl and
some of its related functions in order to render surfaces.
This is no longer the case as of this commit.
Value is now an enum with a new value ("on-demand") that compositors can use to allow "normal" keyboard focus semantics regardless of the layer the client surface is on. An error is sent for invalid keyboard interactivity values. The old behavior is retained for clients using the previous version of the protocol.
Also adjusted the layer-shell example program to use the new keyboard interactivity options.
Client examples using wlr_egl would fail with EGL_BAD_CONFIG because they
need an EGL config. Set the config attribs to a non-NULL value to make
sure wlr_egl creates an EGL config.
Fixes: 037710b1d4 ("render/egl: support config-less wlr_egl")
This callback allowed compositors to customize the EGL config used by
the renderer. However with renderer v6 EGL configs aren't used anymore.
Instead, buffers are allocated via GBM and GL FBOs are rendered to. So
customizing the EGL config is a no-op.
Now that the Wayland backend has moved to wlr_swapchain, only
client examples use the dependency. Stop linking against wayland-egl
in the wlroots library.
This example was relying on wl_display_dispatch being enough to fetch
output information. This worked by chance.
Add an explicit wl_display_roundtrip.
Other examples don't setup wl_output listeners, so they should be fine.
Fixes: 297354f847 ("Remove unnecessary wl_display_dispatch calls")
Closes: https://github.com/swaywm/wlroots/issues/2386
Remove the wlr_linux_dmabuf_v1_create call. wlr_renderer_init_wl_display
will take care of creating the linux-dmabuf global if the OpenGL
implementation supports it.
Again, copy'n'search'n'replace the idle inhibit example to become a
simple keyboard shortcuts inhibit example, adding the active and
inactive events.
Getting the initial inhibitor needs to be done later than for idle
inhibit to avoid an error "xdg_surface has never been configured".
Signed-off-by: Michael Weiser <michael.weiser@gmx.de>
Due to the way the wlr_output API was changed, these examples would
never get a frame event to start the rendering loop. We now commit the
outputs to start it.
Bumps minimum version to 0.51.0
- Remove all intermediate static libraries.
They serve no purpose and are just add a bunch of boilerplate for
managing dependencies and options. It's now managed as a list of
files which are compiled into libwlroots directly.
- Use install_subdir instead of installing headers individually.
I've changed my mind since I did that. Listing them out is annoying as
hell, and it's easy to forget to do it.
- Add not_found_message for all of our optional dependencies that have a
meson option. It gives some hints about what option to pass and what
the optional dependency is for.
- Move all backend subdirectories into their own meson.build. This
keeps some of the backend-specific build logic (especially rdp and
session) more neatly separated off.
- Don't overlink example clients with code they're not using.
This was done by merging the protocol dictionaries and setting some
variables containing the code and client header file.
Example clients now explicitly mention what extension protocols they
want to link to.
- Split compositor example logic from client example logic.
- Minor formatting changes
This requires functions without a prototype definition to be static.
This allows to detect dead code, export less symbols and put shared
functions in headers.
The documentation for wayland-server.h says:
> Use of this header file is discouraged. Prefer including
> wayland-server-core.h instead, which does not include the server protocol
> header and as such only defines the library PI, excluding the deprecated API
> below.
Replacing wayland-server.h with wayland-server-core.h allows us to drop the
WL_HIDE_DEPRECATED declaration.
This is necessary for direct scan-out and other upcoming features. This patch
changes the output API to look like the wl_surface API.
Outputs now have some double-buffered state: the frame to be submitted
(currently only wlr_renderer frames are supported) and the damaged region.
To attach a pending frame, use wlr_output_attach_render. To set the pending
damaged region, use wlr_output_set_damage.
To submit the pending state, call wlr_output_commit. This will submit the
pending frame to the backend.
To migrate from the old API to the new one:
- Replace wlr_output_make_current calls by wlr_output_attach_render
- Replace wlr_output_swap_buffers calls by wlr_output_set_damage and
wlr_output_commit
As evdev-proto is installed by CI some files have been missed:
../examples/pointer-constraints.c:2:10: fatal error: 'linux/input-event-codes.h' file not found
#include <linux/input-event-codes.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~
../examples/relative-pointer-unstable-v1.c:5:10: fatal error: 'linux/input-event-codes.h' file not found
#include <linux/input-event-codes.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~