Input order didn't match rendering order, causing pointer events to go into surfaces
that were completely obscured by others (like a LAYER_TOP panel behind a fullscreen
window).
It doesn't make much sense and actually breaks stuff when using layer-shell
(fullscreen window gets resized, but it's still fullscreen, leading to black
bars where the shell layers are behind).
If *changed_outputs is not supplied by the calling function, track the local
allocation with a bool variable and free the allocation at the end of the
function.
On DRM resume, such as switching back to a TTY, the output needs to be
modeset to the current mode. However, wlr_output_set_mode will return
early when attempting to set the mode to the current mode. This just
steps around wlr_output_set_mode and calls drm_connector_set_mode
directly.
In case a tool was removed, but not yet destroyed by the client, the
tool_client's tool can be NULL. We have to check that as well in the
set_cursor handler to prevent using inert resources
This commit makes sure surface->mapped is true when the unmapped event is
emitted. This is necessary because listeners can only damage surfaces that are
mapped. This is similar to the fact that the destroy event is emitted before
any destruction is actually made.
Fixes https://github.com/swaywm/sway/issues/3568
There is no point in modesetting an output to a mode that it is already
set to. Modesetting will cause the output to briefly flicker which is
undesirable for a noop. This prevents modesetting any wlr_output,
regardless of the backend, to it's currently set mode.
There is no point in modesetting an output to a mode that it is already
set to. Modesetting will cause the output to briefly flicker which is
undesirable for a noop. This returns early in `drm_connector_set_mode`
when attempting to modeset to the current mode.
Since xwm only manipulates the stack when focusing a window, newly
mapped windows should be stacked below the focused window. This prevents
the newly mapped window from stealing focus due to being on the top of
the stack.