|  Drew DeVault | 2443a070e7 | Add colored quad and ellipse rendering primitives | 9 years ago | 
				
					
						|  Drew DeVault | 7a25d6c50b | Destroy gles3 wlr_surfaces | 9 years ago | 
				
					
						|  Drew DeVault | 2b909e1729 | Add error "handling" to gles3 backend | 9 years ago | 
				
					
						|  Drew DeVault | cd6a40d816 | Further improvements to rendering subsystem | 9 years ago | 
				
					
						|  Drew DeVault | 83f8864f0a | Add wlr_renderer and move quad rendering there | 9 years ago | 
				
					
						|  Drew DeVault | 211488131f | Add wlr_shader to wlr-render | 9 years ago | 
				
					
						|  Drew DeVault | fc1dc1b5b0 | Use constant VBO for quad, add matrix stuff | 9 years ago |