Drew DeVault
							
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								f4453d104d
								
							
								
							
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								Reorganize wlr-common
							
							
							
							
							
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							8 years ago | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								c9d5a0b2fb
								
							
								
							
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								Clean up Wayland backend GL context and such
							
							
							
							
							
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							8 years ago | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								2443a070e7
								
							
								
							
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								Add colored quad and ellipse rendering primitives
							
							
							
							
							
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							9 years ago | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								7a25d6c50b
								
							
								
							
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								Destroy gles3 wlr_surfaces
							
							
							
							
							
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							9 years ago | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								2b909e1729
								
							
								
							
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								Add error "handling" to gles3 backend
							
							
							
							
							
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							9 years ago | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								cd6a40d816
								
							
								
							
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								Further improvements to rendering subsystem
							
							
							
							
							
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							9 years ago | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								83f8864f0a
								
							
								
							
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								Add wlr_renderer and move quad rendering there
							
							
							
							
							
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							9 years ago | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								211488131f
								
							
								
							
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								Add wlr_shader to wlr-render
							
							
							
							
							
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							9 years ago | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								fc1dc1b5b0
								
							
								
							
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								Use constant VBO for quad, add matrix stuff
							
							
							
							
							
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							9 years ago |