- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
The template array given to mkstemp was declared static. This reused the
memory, which caused mkstemp to fail if backingfile is run more than
once, because the array no longer contained the template syntax
(which is forced to end in XXXXXX) but the previous file name.
Fixes a crash when the idle-inhibit example application is closed by the
compositor, instead of Ctr+C on the spawning terminal, by actualy
handling the close request.
Adds a client example for the idle-inhibit-unsable-v1 protocol.
The client creates a surface and requests an idle inhibitor.
On pointer BTN_LEFT the inhibitor is destroyed if it exists, or
recreated if it was destroyed before.
The surfaces colour is based on the idle-inhibit state.
Green if an inhibitor exists, yellow if it does not.
This handles all current transformations for outputs properly.
This ensures an output is drawn in readable orientation/flipping no
matter the actual transformations applied to it.
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
* Moved os-compatibility.c to util
* Added header under util
* Removed static since it isn't needed (i think so)
* Adjusted meson.build to include lib_wlr
Improved some codestyle
* Added guard to os-compatibility.h
* Fixed typo in include statment
Adjusted Guard
* Changed guard to _WLR_UTIL_OS_COMPATIBILITY