emersion
|
f1cbbac636
|
render/gles2: remove matrix transposition in shaders
|
7 years ago |
emersion
|
8b58e1a3ad
|
Merge branch 'master' into matrix-redesign
|
7 years ago |
emersion
|
824a95ad19
|
matrix: use 2D matrices
|
7 years ago |
Guido Günther
|
653bc282a7
|
Indent GLSL by two spaces
since this is the most established indentation
|
7 years ago |
Guido Günther
|
2d0db16942
|
render: Flip textures in case of inverted_y
|
7 years ago |
emersion
|
c2e1474010
|
Reformat all #include directives
|
7 years ago |
nyorain
|
f066ff6d02
|
Fix external shader
|
7 years ago |
nyorain
|
67369173aa
|
Implement drm (egl) buffer attaching
|
7 years ago |
Drew DeVault
|
5a2796266f
|
Support wl_shm pixel formats in gles2 renderer
|
8 years ago |
Drew DeVault
|
f252c5a792
|
Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
|
8 years ago |
Drew DeVault
|
b18209c904
|
Switch to GLES2
Closes #13
|
8 years ago |