Commit Graph

105 Commits (c236f60bb6206020396e608d6032c116fe028106)

Author SHA1 Message Date
emersion adf4fb08dd
Merge branch 'master' into texture-redesign 7 years ago
emersion 793c3b3047
render: add simple functions to render rectangles and ellipses 7 years ago
emersion c63d94483b
Redesign wlr_texture 7 years ago
emersion 8207f0f081
render/gles2: use gles2_pixel_format::has_alpha for shader selection 7 years ago
emersion cc5ef1d2ff
render/gles2: move list of supported WL formats to pixel_format.c 7 years ago
emersion 3581573bdc
render/gles2: make wlr_renderer_begin take viewport size 7 years ago
emersion 95e86e675a
render/gles2: remove global state, use OpenGL debug extension 7 years ago
Guido Günther 2d01663b25 gles2: Honor alpha in fragment_src_external 7 years ago
emersion c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 7 years ago
emersion 6ecb0eefcb
render/gles2: transpose matrices before binding them 7 years ago
emersion f1cbbac636
render/gles2: remove matrix transposition in shaders 7 years ago
emersion 8b58e1a3ad
Merge branch 'master' into matrix-redesign 7 years ago
emersion 824a95ad19
matrix: use 2D matrices 7 years ago
emersion d26b67cb06
matrix: unify API, don't use array pointers 7 years ago
emersion b6a3f240c7
matrix: move to types/ 7 years ago
Guido Günther 2d0db16942 render: Flip textures in case of inverted_y 7 years ago
Guido Günther d08792bfff Add alpha to wlr_render_with_matrix 7 years ago
Drew DeVault 1d9be89e2d
Revert "ELF Visibility" 7 years ago
Scott Anderson 86269052eb Explicitly export EFL symbols 7 years ago
emersion c2e1474010
Reformat all #include directives 7 years ago
emersion ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color 7 years ago
emersion 51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage 7 years ago
Tony Crisci ed5b1fdedd
Merge pull request from emersion/screenshooter-renderer-backport 7 years ago
emersion f34a1b75eb
render/gles2: use format bpp when reading pixels 7 years ago
emersion 6281deb90f
Merge remote-tracking branch 'upstream/master' into output-damage 7 years ago
emersion 4fa90b0511
Backport screenshooter fixes from the renderer redesign v1 7 years ago
emersion 415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor 7 years ago
emersion a0f24b809e
output: add damage event 7 years ago
emersion 5017d7f762
rootston: only draw damaged regions 7 years ago
Tony Crisci 3751a17321 decorate xwayland views 7 years ago
Scott Anderson bc113c16aa Use correct include path for glapi.h 7 years ago
Scott Anderson 37b8a096a9 Pass backend to render 7 years ago
Scott Anderson 9b984253e2 Move egl.h to render/egl.h 7 years ago
Drew DeVault 9e1ff2dce9 Merge pull request from emersion/screenshooter 7 years ago
Scott Anderson c0e5feea37 Add GL/EGL extension loader generator 7 years ago
emersion 0ce3135304
Move read_pixels from output to renderer 7 years ago
Versus Void c5df6ca900 Fix memory leaks 7 years ago
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc 8 years ago
Drew DeVault 27c13d621d Merge pull request from 4e554c4c/alloc_crashing 8 years ago
Calvin Lee 5cc7342606 Prevent alloc errors from crashing 8 years ago
nyorain f998bb8299 Fix style issues 8 years ago
Dominique Martinet 4bbf718e7d impl->destroy cleanup: 8 years ago
Drew DeVault 2facf1df65 Fix software cursors 8 years ago
Drew DeVault de6f32c84e Refactor away wlr_renderer_state 8 years ago
Dominique Martinet c323bfc6a0 GLES2: detach and delete shaders after LinkProgram 8 years ago
Drew DeVault c24351681f Refactor EGL handling 8 years ago
Drew DeVault 7095274a9e Merge branch 'master' into drm_buffer 8 years ago
Tony Crisci 49e97857c7 enable gl blending 8 years ago
nyorain 67369173aa Implement drm (egl) buffer attaching 8 years ago
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload 8 years ago
nyorain fdab81e1c9 Use meson build system 8 years ago
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer 8 years ago
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP) 8 years ago
Drew DeVault f252c5a792 Manually transpose matricies in shader 8 years ago
Drew DeVault b18209c904 Switch to GLES2 8 years ago