Makes the xwayland startup process two phased.
The first phase just initialises the X11 sockets.
The second phase starts the Xwayland server itself.
When starting xwayland lazily the second phase will be postponed until
a client has connected to the X11 socket.
Changes in behaviour:
The DISPLAY environment is now set immediately after the X11 sockets
are created.
When the Xwayland server is killed or crashes, the sockets will not be
recreated, but reused.
Fixes#849: Start up Xwayland lazily
This changes the `wlr_output_impl.set_cursor` function to take a
`wlr_texture` instead of a byte buffer. This simplifies the
DRM and Wayland backends since they were creating textures from
the byte buffer anyway.
With this commit, performance should be improved when moving the
cursor since outputs don't need to be re-rendered anymore.
Some comboboxes (e.g. in chrome://flags) are advertized as…
Notifications of course! Yeah, notifications, the thing that
tells you you have mail, your battery is low, or the dog has
eaten your carpet. This isn't the first time we notice Chromium's
X11 backend is pretty shit.
Anyway, added notifications and splash screens to the list of
unmanaged windows. Also removed utility windows because those
should be managed, but maybe I'm wrong and I'll revert this.
All public resource creators now take a new ID for the resource
and an optional list where the resource link is added. When the
resource is destroyed it is its own responsibility to remove
itself from the list. This removes the need for the caller to add
a destroy listener.
This commit fixes a few segfaults with resources not removed from
the list when destroyed.
handle_x11_event() and x11_handle_input_event() react to different kinds
of events, so it does not make much of a difference if
x11_handle_input_event() signals if it handled an event or not.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The motivation for this is:
- `get_popup` and `get_toplevel` allocate role-specific resources.
- On the first non-null commit, the surface gets mapped.
- On a null commit, the surface gets unmapped. It can be mapped
again with a non-null commit.
- When the role object (xdg-toplevel or xdg-popup) is
destroyed, the surface is unmapped and role-specific resources
are destroyed. The client can call `get_popup` or `get_toplevel`
again on that surface.
- When the xdg-surface object is destroyed, the surface is
unmapped, role-specific resources are destroyed and the surface
itself is destroyed.
It was broken because the damage extents were rotated about its
own center, not about the center of the surface.
This adds a new wlr_region_rotated_bounds that rotates regions.
This allows us to have only one code path (for both non-rotated
views and rotated views) and optimizes rendering for rotated
views.
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
==12021==ERROR: AddressSanitizer: heap-use-after-free on address 0x617000015698 at pc 0x7f1a9abe1c09 bp 0x7ffe9068f6b0 sp 0x7ffe9068f6a0
WRITE of size 4 at 0x617000015698 thread T0
#0 0x7f1a9abe1c08 in pointer_handle_leave ../backend/wayland/wl_seat.c:40
#1 0x7f1a96ae7d1d in ffi_call_unix64 (/lib64/libffi.so.6+0x5d1d)
#2 0x7f1a96ae768e in ffi_call (/lib64/libffi.so.6+0x568e)
#3 0x7f1a988e0d8a (/lib64/libwayland-client.so.0+0x8d8a)
#4 0x7f1a988dd927 (/lib64/libwayland-client.so.0+0x5927)
#5 0x7f1a988debe3 in wl_display_dispatch_queue_pending (/lib64/libwayland-client.so.0+0x6be3)
#6 0x7f1a9abdd6d6 in dispatch_events ../backend/wayland/backend.c:28
#7 0x7f1a9a968c11 in wl_event_loop_dispatch (/lib64/libwayland-server.so.0+0x9c11)
#8 0x7f1a9a967449 in wl_display_run (/lib64/libwayland-server.so.0+0x8449)
#9 0x418dff in main ../rootston/main.c:81
#10 0x7f1a99b5ef29 in __libc_start_main (/lib64/libc.so.6+0x20f29)
#11 0x4057c9 in _start (/home/shared/wayland/wlroots/build/rootston/rootston+0x4057c9)
0x617000015698 is located 664 bytes inside of 696-byte region [0x617000015400,0x6170000156b8)
freed by thread T0 here:
#0 0x7f1a9af754b8 in __interceptor_free (/lib64/libasan.so.4+0xde4b8)
#1 0x7f1a9abe01ee in wlr_wl_output_destroy ../backend/wayland/output.c:194
#2 0x7f1a9ac12918 in wlr_output_destroy ../types/wlr_output.c:299
#3 0x7f1a9abe061b in xdg_toplevel_handle_close ../backend/wayland/output.c:255
#4 0x7f1a96ae7d1d in ffi_call_unix64 (/lib64/libffi.so.6+0x5d1d)
#5 0x7f1a96ae768e in ffi_call (/lib64/libffi.so.6+0x568e)
#6 0x7f1a988e0d8a (/lib64/libwayland-client.so.0+0x8d8a)
#7 0x7f1a988dd927 (/lib64/libwayland-client.so.0+0x5927)
#8 0x7f1a988debe3 in wl_display_dispatch_queue_pending (/lib64/libwayland-client.so.0+0x6be3)
#9 0x7f1a9abdd6d6 in dispatch_events ../backend/wayland/backend.c:28
#10 0x7f1a9a968c11 in wl_event_loop_dispatch (/lib64/libwayland-server.so.0+0x9c11)
#11 0x7f1a9a967449 in wl_display_run (/lib64/libwayland-server.so.0+0x8449)
#12 0x418dff in main ../rootston/main.c:81
#13 0x7f1a99b5ef29 in __libc_start_main (/lib64/libc.so.6+0x20f29)
#14 0x4057c9 in _start (/home/shared/wayland/wlroots/build/rootston/rootston+0x4057c9)
previously allocated by thread T0 here:
#0 0x7f1a9af75a38 in __interceptor_calloc (/lib64/libasan.so.4+0xdea38)
#1 0x7f1a9abe0703 in wlr_wl_output_create ../backend/wayland/output.c:272
#2 0x7f1a9abdd8eb in wlr_wl_backend_start ../backend/wayland/backend.c:55
#3 0x7f1a9abbeb49 in wlr_backend_start ../backend/backend.c:28
#4 0x7f1a9abd8ce1 in multi_backend_start ../backend/multi/backend.c:24
#5 0x7f1a9abbeb49 in wlr_backend_start ../backend/backend.c:28
#6 0x418c32 in main ../rootston/main.c:58
#7 0x7f1a99b5ef29 in __libc_start_main (/lib64/libc.so.6+0x20f29)
#8 0x4057c9 in _start (/home/shared/wayland/wlroots/build/rootston/rootston+0x4057c9)
Allow to set the texture target type when generating/binding the
texture. This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere.