It was broken because the damage extents were rotated about its
own center, not about the center of the surface.
This adds a new wlr_region_rotated_bounds that rotates regions.
This allows us to have only one code path (for both non-rotated
views and rotated views) and optimizes rendering for rotated
views.
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
Tested with
./weston-simple-dmabuf-drm
./weston-simple-dmabuf-drm --import-immediate=1
./weston-simple-dmabuf-drm --y-inverted=1
(and combinations)
Supports only single plane XRGB dmabufs for now.
xwm.h was meant to be private, so move it to include/xwayland/xwm.h
We had an ifdef WLR_HAS_XCB_ICCCM in xwayland.h which was easy to move
to xwm, it is not safe to use the WLR_HAS_* in the public headers.
I checked a few of our current users and none rely on xwm.h being
public as expected (rootston, sway, hsroots)
This adds `wlr_xwayland_surface_is_unamanged`, to allow compositors more
fine grained control over XWayland focus.
A surface that is unmanaged should not receive focus, while other
windows that are just override redirect may want it (dmenu).
The way unamanged is determined is taken from wlc.
This moves the `struct wl_signal activity_notify` in `struct wlr_idle`
into a local `struct {} events` to keep consistency with other modules
in the library.