6610aa7ca7 
								
							
								 
							
						 
						
							
							
								
								Implement shm buffer surface attach interface  
							
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							Implement surface_attach method. This is called when a client attaches an shm
buffer with wl_surface_attach().
Implement the GLES2 interface for attaching shm buffers. This creates an opengl
texture with the shm buffer contents for the surface.
This commit also includes some working code to render the surfaces onto the
screen for demonstration purposes. 
							
						 
						
							8 years ago  
				
					
						
							
							
								 
						
							
							
								b08aa9fd35 
								
							
								 
							
						 
						
							
							
								
								Revert "Merge pull request  #27  from ascent12/meson"  
							
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							This reverts commit 85805da0218189c64d7f 
							
						 
						
							8 years ago  
				
					
						
							
							
								 
						
							
							
								a2ba226ba3 
								
							
								 
							
						 
						
							
							
								
								Use subdir  
							
							
 
							
						 
						
							8 years ago  
				
					
						
							
							
								 
						
							
							
								924bf0f669 
								
							
								 
							
						 
						
							
							
								
								Changed build system to meson  
							
							
 
							
						 
						
							8 years ago  
				
					
						
							
							
								 
						
							
							
								8920b5d607 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'wlcore'  
							
							
 
							
						 
						
							8 years ago  
				
					
						
							
							
								 
						
							
							
								0cd94f0cf0 
								
							
								 
							
						 
						
							
							
								
								Added software cursor fallback  
							
							
 
							
						 
						
							8 years ago  
				
					
						
							
							
								 
						
							
							
								5a2796266f 
								
							
								 
							
						 
						
							
							
								
								Support wl_shm pixel formats in gles2 renderer  
							
							
 
							
						 
						
							8 years ago  
				
					
						
							
							
								 
						
							
							
								2aafb5dd19 
								
							
								 
							
						 
						
							
							
								
								Add wlcore/wl_shm (WIP)  
							
							
 
							
						 
						
							8 years ago  
				
					
						
							
							
								 
						
							
							
								f252c5a792 
								
							
								 
							
						 
						
							
							
								
								Manually transpose matricies in shader  
							
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							Since GLES2 doesn't do this for us, it seems, on all platforms. 
							
						 
						
							8 years ago  
				
					
						
							
							
								 
						
							
							
								b18209c904 
								
							
								 
							
						 
						
							
							
								
								Switch to GLES2  
							
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							Closes  #13  
						
							8 years ago  
				
					
						
							
							
								 
						
							
							
								f4453d104d 
								
							
								 
							
						 
						
							
							
								
								Reorganize wlr-common  
							
							
 
							
						 
						
							8 years ago  
				
					
						
							
							
								 
						
							
							
								c9d5a0b2fb 
								
							
								 
							
						 
						
							
							
								
								Clean up Wayland backend GL context and such  
							
							
 
							
						 
						
							8 years ago  
				
					
						
							
							
								 
						
							
							
								2443a070e7 
								
							
								 
							
						 
						
							
							
								
								Add colored quad and ellipse rendering primitives  
							
							
 
							
						 
						
							8 years ago  
				
					
						
							
							
								 
						
							
							
								7a25d6c50b 
								
							
								 
							
						 
						
							
							
								
								Destroy gles3 wlr_surfaces  
							
							
 
							
						 
						
							9 years ago  
				
					
						
							
							
								 
						
							
							
								2b909e1729 
								
							
								 
							
						 
						
							
							
								
								Add error "handling" to gles3 backend  
							
							
 
							
						 
						
							9 years ago  
				
					
						
							
							
								 
						
							
							
								cd6a40d816 
								
							
								 
							
						 
						
							
							
								
								Further improvements to rendering subsystem  
							
							
 
							
						 
						
							9 years ago  
				
					
						
							
							
								 
						
							
							
								83f8864f0a 
								
							
								 
							
						 
						
							
							
								
								Add wlr_renderer and move quad rendering there  
							
							
 
							
						 
						
							9 years ago  
				
					
						
							
							
								 
						
							
							
								211488131f 
								
							
								 
							
						 
						
							
							
								
								Add wlr_shader to wlr-render  
							
							
 
							
						 
						
							9 years ago  
				
					
						
							
							
								 
						
							
							
								fc1dc1b5b0 
								
							
								 
							
						 
						
							
							
								
								Use constant VBO for quad, add matrix stuff  
							
							
 
							
						 
						
							9 years ago