Guido Günther
8d72090afe
drm: Allow to add additional modes
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This allows to add additional modes to the list of available video modes
using VESA Coordinated Video Timing information.
Closes #1080
7 years ago
emersion
21928cbe61
Merge branch 'master' into screencontent
7 years ago
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/
7 years ago
emersion
bd430b8620
backend/drm: support multi-planar DMA-BUFs when exporting
7 years ago
emersion
9e26808c28
output, backend/drm: add wlr_output_export_dmabuf
7 years ago
emersion
79683ee497
backend/drm: better connector cleanup, add more logs
7 years ago
emersion
6eb4b5b54d
Merge pull request #993 from emersion/bind-wl-drm-in-renderer
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render: bind wl_drm in renderer
7 years ago
Ilia Bozhinov
24cf70ae96
backends: implement custom EGL and renderer initialization
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Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.
Fixes #987
7 years ago
emersion
41130fe54b
render: bind wl_drm in renderer
7 years ago
Markus Ongyerth
6a46fcc6f2
recalculate cursor projection matrix on set_cursor
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Updates the projection matrix for the cursor plane in the DRM backend,
when the cursor is set, so new cursor are uploaded with the correct
transformation.
7 years ago
emersion
13098a18ea
Fix hardware cursors scale & transform
7 years ago
emersion
caf9f9022c
Merge pull request #936 from emersion/full-hardware-cursors
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output: always use hardware cursors if available
7 years ago
morganamilo
6305e6327f
Fix typos in comments and strings
7 years ago
Guido Günther
1637053ef8
drm: only disable atomic modesetting when WLR_DRM_NO_ATOMIC == 1
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Don't allow any value of the env var to disable atomic mode setting.
7 years ago
emersion
225d182765
output: always use hardware cursors if available
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This changes the `wlr_output_impl.set_cursor` function to take a
`wlr_texture` instead of a byte buffer. This simplifies the
DRM and Wayland backends since they were creating textures from
the byte buffer anyway.
With this commit, performance should be improved when moving the
cursor since outputs don't need to be re-rendered anymore.
7 years ago
emersion
625a7a48dc
Don't use the wlr_ prefix for static functions
7 years ago
emersion
71ca45e2c0
Make sure we don't use others' prefixes
7 years ago
emersion
b0d99f5c67
Remove wlr_ prefix from local symbols
7 years ago
emersion
018b82c01e
render/egl: allow passing NULL to surface and image destructors
7 years ago
emersion
eaed6bd03b
render/egl: add wlr_egl_destroy_surface
7 years ago
emersion
94fa6c88f4
output: don't emit the mode event if it hasn't changed
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This also fixes #535 .
7 years ago
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl
7 years ago
Drew DeVault
b60e31e5c0
Merge pull request #794 from emersion/renderer-untie-backend
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Untie wlr_backend from wlr_renderer
7 years ago
emersion
a2391a6047
Fix cursor transform on DRM backend
7 years ago
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer
7 years ago
Drew DeVault
324b9d910d
Remove width_mm from wlr_touch events
7 years ago
emersion
3bda7e2ef8
Use DRM_FORMAT_MOD_LINEAR instead of a hardcoded constant
7 years ago
emersion
c63d94483b
Redesign wlr_texture
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- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
7 years ago
emersion
a854c2f246
Merge branch 'master' into gles2-renderer-redesign
7 years ago
emersion
60bfe0a6aa
backend/drm: remove remaining raw GL call
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This makes the hardware cursor code a less efficient. Can be
fixed with a GLES3 renderer.
7 years ago
emersion
b1f93bc5cc
render/egl: use EGL_KHR_debug
7 years ago
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
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This allows raw GL calls outside wlr_renderer to be removed.
7 years ago
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
7 years ago
emersion
6227da96b1
backend/drm: don't hardcode matrix
7 years ago
emersion
7894fca224
matrix: rename wlr_matrix_texture to wlr_matrix_projection
7 years ago
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture
7 years ago
emersion
824a95ad19
matrix: use 2D matrices
7 years ago
emersion
d26b67cb06
matrix: unify API, don't use array pointers
7 years ago
emersion
b6a3f240c7
matrix: move to types/
7 years ago
emersion
d24f868bbe
backend/drm: fix cursor hotspot not updated
7 years ago
emersion
92ca4ad474
backend/drm: refactor wlr_drm_connector_set_cursor
7 years ago
Markus Ongyerth
2cea430488
prevent current_mode null on output_enable(false)
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The current mode was set to NULL to abuse it as state variable
persisting DRM suspend/resume, this results resulted in a segfault on
normal DPMS cycle.
This reverts that change and uses the wlr_output enabled variable, which
also persists and makes more sense.
7 years ago
Markus Ongyerth
a65ef8ea86
restore dpms state on drm resume
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If there is no current mode, set outputs to dpms off in drm resume.
Sets current mode to null on disable to ensure this can be checked.
7 years ago
Guido Günther
d08792bfff
Add alpha to wlr_render_with_matrix
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so we can use the alpha channel to e.g. blend in textures
7 years ago
Drew DeVault
1d9be89e2d
Revert "ELF Visibility"
7 years ago
Scott Anderson
86269052eb
Explicitly export EFL symbols
7 years ago
emersion
c2e1474010
Reformat all #include directives
7 years ago
emersion
36ead80cd1
Make wlr_signal_emit_safe private
7 years ago
emersion
10ecf871f2
Remove wlr_backend.events.{output_remove,device_remove}
7 years ago
emersion
5e58d46cc1
Add wlr_signal_emit_safe
7 years ago