|  Scott Anderson | 0cd94f0cf0 | Added software cursor fallback | 8 years ago | 
				
					
						|  Drew DeVault | 5a2796266f | Support wl_shm pixel formats in gles2 renderer | 8 years ago | 
				
					
						|  Drew DeVault | 2aafb5dd19 | Add wlcore/wl_shm (WIP) | 8 years ago | 
				
					
						|  Drew DeVault | f252c5a792 | Manually transpose matricies in shader Since GLES2 doesn't do this for us, it seems, on all platforms. | 8 years ago | 
				
					
						|  Drew DeVault | b18209c904 | Switch to GLES2 Closes #13 | 8 years ago | 
				
					
						|  Drew DeVault | f4453d104d | Reorganize wlr-common | 8 years ago | 
				
					
						|  Drew DeVault | c9d5a0b2fb | Clean up Wayland backend GL context and such | 8 years ago | 
				
					
						|  Drew DeVault | 2443a070e7 | Add colored quad and ellipse rendering primitives | 8 years ago | 
				
					
						|  Drew DeVault | 7a25d6c50b | Destroy gles3 wlr_surfaces | 9 years ago | 
				
					
						|  Drew DeVault | 2b909e1729 | Add error "handling" to gles3 backend | 9 years ago | 
				
					
						|  Drew DeVault | cd6a40d816 | Further improvements to rendering subsystem | 9 years ago | 
				
					
						|  Drew DeVault | 83f8864f0a | Add wlr_renderer and move quad rendering there | 9 years ago | 
				
					
						|  Drew DeVault | 211488131f | Add wlr_shader to wlr-render | 9 years ago | 
				
					
						|  Drew DeVault | fc1dc1b5b0 | Use constant VBO for quad, add matrix stuff | 9 years ago |