Instead of waking up each 16ms to emit a frame event, arm the timer
when the output is committed. This allows the headless backend to
idle when nothing changes on screen, and behaves similarly to the
other backends.
The current ARGB2101010 has really "corase" control over the alpha.
Particularily, examples/layer-shell would look really strange with certain
parameters. For examples, when passing an alpha of 0.84, the box would not
appear transparent at all anymore.
Patched as suggested by @mstoeckl -- thank you!
These formats require EXT_texture_norm16, which in turn needs OpenGL
ES 3.1. The EXT_texture_norm16 extension does not support passing
gl_internalformat = GL_RGBA to glTexImage2D, as can be done for
formats available in OpenGL ES 2.0, so this commit adds a field to
wlr_gles2_pixel_format to provide a more specific internalformat
parameter to glTexImage2D.
The spec reads:
> All paths set in these environment variables must be absolute. If an
> implementation encounters a relative path in any of these variables it should
> consider the path invalid and ignore it.
and
> If $XDG_DATA_HOME is either not set or empty, a default equal to
> $HOME/.local/share should be used.
Testing that the path is absolute also entails that is is non-empty.
The original commit introduced a bug by transposing the order of
some of the fields in xcb_size_hints_t. Since XCB ICCCM support is
required now, we can just eliminate the duplicate structs.
With minor changes:
- Remove #ifdef HAS_XCB_ICCCM guards
- Fix #includes
- Fix references to local size_hints struct
This reverts commit 12b9b1a4bd.
There were three places initializing a token:
- wlr_xdg_activation_v1_add_token
- wlr_xdg_activation_token_v1_create
- activation_handle_get_activation_token
The initialization of the token.destroy was missing in the first one. To
prevent these functions from getting out of sync move the token creation
into a common function.
Fixes 4c59f7d4 ("xdg-activation: Allow to submit tokens")