Calvin Lee
|
5cc7342606
|
Prevent alloc errors from crashing
Resolves #76
|
7 years ago |
Dominique Martinet
|
4bbf718e7d
|
impl->destroy cleanup:
- remove trivial destroy() function
- make sure we check impl and impl->destroy before calling
- always call free if not implemented
|
7 years ago |
Drew DeVault
|
2facf1df65
|
Fix software cursors
|
7 years ago |
Drew DeVault
|
de6f32c84e
|
Refactor away wlr_renderer_state
|
7 years ago |
Dominique Martinet
|
c323bfc6a0
|
GLES2: detach and delete shaders after LinkProgram
Also make sure program linked correctly!
|
7 years ago |
Drew DeVault
|
c24351681f
|
Refactor EGL handling
|
7 years ago |
Drew DeVault
|
7095274a9e
|
Merge branch 'master' into drm_buffer
|
7 years ago |
Tony Crisci
|
49e97857c7
|
enable gl blending
This makes transparency work correctly.
fixes #56
|
7 years ago |
nyorain
|
67369173aa
|
Implement drm (egl) buffer attaching
|
7 years ago |
nyorain
|
e167f41fde
|
Rename wlr_surface -> wlr_texture; attach -> upload
|
7 years ago |
nyorain
|
fdab81e1c9
|
Use meson build system
|
7 years ago |
Drew DeVault
|
5a2796266f
|
Support wl_shm pixel formats in gles2 renderer
|
8 years ago |
Drew DeVault
|
2aafb5dd19
|
Add wlcore/wl_shm (WIP)
|
8 years ago |
Drew DeVault
|
f252c5a792
|
Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
|
8 years ago |
Drew DeVault
|
b18209c904
|
Switch to GLES2
Closes #13
|
8 years ago |