Now, it is checked whether an output pixel corresponds to an integer
number of buffer pixels; if it doesn't, the region is altered to take
this into account.
This allows the backend to have access to the frame damage, as
reported by the scanned-out client. Some KMS drivers can make use
of it (e.g. for PSR, or optimized USB transfers in the GUD driver),
and the Wayland/X11 backends forward it to the parent compositor.
This is a first step towards moving texture uploading out of
wlr_compositor.
This commit allows compositors to opt-out of the texture uploading
by passing a NULL wlr_renderer. An immediate user of this is
gamescope, which currently implements a stub wlr_renderer just to
make wlr_compositor happy.
Fixes
In file included from /usr/include/wayland-server-core.h:32,
from ../types/seat/wlr_seat_pointer.c:6:
In function 'wl_fixed_from_double',
inlined from 'wlr_seat_pointer_send_axis' at ../types/seat/wlr_seat_pointer.c:367:6:
/usr/include/wayland-util.h:641:17: error: 'low_res_value' may be used uninitialized [-Werror=maybe-uninitialized]
641 | u.d = d + (3LL << (51 - 8));
| ~~^~~~~~~~~~~~~~~~~~~
../types/seat/wlr_seat_pointer.c: In function 'wlr_seat_pointer_send_axis':
../types/seat/wlr_seat_pointer.c:329:16: note: 'low_res_value' was declared here
329 | double low_res_value;
| ^~~~~~~~~~~~~
Use a basic linked list to store the currently active mappings.
Note that we don't actually need to implement a full lock-free
atomic linked list here. The signal handler will never write to
the list, it will only read it. Only the main thread will write.
We need to always expose a consistent view of the list to the
signal handler (the main thread might be interrupted at any point
by the signal handler).
This is a re-implementation of wl_shm. The motivations for using
this over the one shipped in libwayland are:
- Properly handle SIGBUS when accessing a wl_buffer's underlying
data after the wl_buffer protocol object has been destroyed.
With the current code, we just crash if the client does that
and then shrinks the backing file.
- No need to fight the wl_shm_buffer API anymore. This was awkward
because we weren't notified when clients created a wl_shm buffer,
and this doesn't play well with our wlr_buffer abstraction.
- Access to the underlying FD. This makes it possible to forward
the wl_shm buffer to a parent compositor with the Wayland/X11
backends.
- Better stride checks. We can use our format table to ensure that
the stride is consistent with the bpp and width.
The concept of a persistent accumulated surface offset is wrong
from a protocol point-of-view. wl_surface.offset is tied to a
commit, its interpretation depends on the surface role.
For example, with the following sequence:
wl_surface@1.offset(1, 1)
wl_surface@1.commit()
wl_pointer@2.set_cursor(wl_surface@1, 42, 42)
The final cursor hotspot is (42, 42): the commit which happened
before the set_cursor request has no impact on the hotspot
computation.
The wlr_output_cursor logic already uses wlr_surface.current.{dx,dy}.
wlr_scene's drag icon doesn't, update it accordingly.
This allows compositors to indicate which features they support,
and is required to eventually make this API stable.
References: https://github.com/swaywm/sway/issues/7260