The motivation for this is:
- `get_popup` and `get_toplevel` allocate role-specific resources.
- On the first non-null commit, the surface gets mapped.
- On a null commit, the surface gets unmapped. It can be mapped
again with a non-null commit.
- When the role object (xdg-toplevel or xdg-popup) is
destroyed, the surface is unmapped and role-specific resources
are destroyed. The client can call `get_popup` or `get_toplevel`
again on that surface.
- When the xdg-surface object is destroyed, the surface is
unmapped, role-specific resources are destroyed and the surface
itself is destroyed.
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
Some clients create an xdg_surface, then create an xdg_toplevel,
but don't map it and destroy it right after. The xdg_surface ends
up in a state where it isn't mapped but role-specific resources
have been allocated. xdg_surface_unmap needs to free these
resources without emitting the unmap signal.
Tested with
./weston-simple-dmabuf-drm
./weston-simple-dmabuf-drm --import-immediate=1
./weston-simple-dmabuf-drm --y-inverted=1
(and combinations)
Supports only single plane XRGB dmabufs for now.