Calvin Lee
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5cc7342606
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Prevent alloc errors from crashing
Resolves #76
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7 years ago |
nyorain
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f998bb8299
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Fix style issues
|
7 years ago |
Dominique Martinet
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4bbf718e7d
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impl->destroy cleanup:
- remove trivial destroy() function
- make sure we check impl and impl->destroy before calling
- always call free if not implemented
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7 years ago |
Drew DeVault
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2facf1df65
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Fix software cursors
|
7 years ago |
Drew DeVault
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de6f32c84e
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Refactor away wlr_renderer_state
|
7 years ago |
Dominique Martinet
|
c323bfc6a0
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GLES2: detach and delete shaders after LinkProgram
Also make sure program linked correctly!
|
7 years ago |
Drew DeVault
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c24351681f
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Refactor EGL handling
|
7 years ago |
Drew DeVault
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7095274a9e
|
Merge branch 'master' into drm_buffer
|
7 years ago |
Tony Crisci
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49e97857c7
|
enable gl blending
This makes transparency work correctly.
fixes #56
|
7 years ago |
nyorain
|
67369173aa
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Implement drm (egl) buffer attaching
|
7 years ago |
nyorain
|
e167f41fde
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Rename wlr_surface -> wlr_texture; attach -> upload
|
7 years ago |
nyorain
|
fdab81e1c9
|
Use meson build system
|
8 years ago |
Drew DeVault
|
5a2796266f
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Support wl_shm pixel formats in gles2 renderer
|
8 years ago |
Drew DeVault
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2aafb5dd19
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Add wlcore/wl_shm (WIP)
|
8 years ago |
Drew DeVault
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f252c5a792
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Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
|
8 years ago |
Drew DeVault
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b18209c904
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Switch to GLES2
Closes #13
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8 years ago |