156 Commits (39fd2335bf47ca33e28f61ec7a194c15a9ecc61e)

Author SHA1 Message Date
Andri Yngvason e05a85327f render: gles2: Fix y-inversion in gles2_blit_dmabuf()
4 years ago
Simon Zeni 4a4da256dd render/gles2: use glGetAttribLocation instead of hardcoded indices
4 years ago
Simon Ser 315bf08733 render: add wlr_render_subtexture_with_matrix
4 years ago
Simon Ser 5118189a2b render/gles2: use .x/.y instead of .s/.t
4 years ago
Andri Yngvason 78d6eed6b3 render: Fix blit_dmabuf() breakage due to API change
5 years ago
Andri Yngvason b64a8a7f98 render: Add wlr_renderer_blit_dmabuf()
5 years ago
Simon Ser a3ba82885c render: choose DMA-BUF texture target via eglQueryDmaBufModifiersEXT
5 years ago
Simon Ser e91417ea8d render: stop making EGL context current in wlr_egl_init
5 years ago
Simon Ser 1edc42157b render/egl: introduce wlr_egl_unset_current
5 years ago
Simon Ser 06f4c3945d render/texture: add width and height fields
5 years ago
Simon Ser 5dc3a9c754 render/gles2: add wlr_gles2_renderer_check_ext
5 years ago
Simon Ser d10f8a98ec render: only expose linux-dmabuf if EGL extension is supported
5 years ago
Simon Ser 4a1015faff render/gles2: only call wlr_egl_bind_display if supported
5 years ago
Isaac Freund c682d97841 Return failure of wlr_renderer_init_wl_display()
5 years ago
Simon Ser a71649dde9 render/gles2: remove duplicated format list
5 years ago
Simon Ser 6d3f3b9300 render/gles2: unbind textures after use
5 years ago
Simon Ser 515679e4fe Refactor EGL/GL API loading
5 years ago
Ronan Pigott 5df606d8ab render/gles2: do not set GL_TEXTURE_MAG_FILTER
5 years ago
Simon Ser 16e5e9541b Add -Wmissing-prototypes
5 years ago
Drew DeVault 4c9423278a Introduce wlr_renderer_get_egl
5 years ago
Simon Ser 447835afc1 render/gles2: provide public API to access GL texture
5 years ago
Scott Anderson 85a2ee6d30 render/gles: Simplify textures a bit
5 years ago
Simon Ser 6bb7639a0f render/gles2: don't unset the current EGL surface when destroying texture
5 years ago
Filip Sandborg 734c64a6cc render/gles2: fix calculation for partial gles2 pixel read (#1809)
5 years ago
Simon Ser 107a1789ea render/gles2: print GL_RENDERER
6 years ago
emersion e42178d03f
render: switch wlr_renderer to wlr_drm_format_set
6 years ago
emersion 5445d8aad0 meson: enable more compiler warnings
6 years ago
emersion 75371d2c88
Require libdrm >= 2.4.95
6 years ago
Timidger 9af0c5338f
Standardize the wlr_box input paramaters
6 years ago
emersion d592dcdedd
render/gles2: check for GL_OES_EGL_image_external
6 years ago
emersion 62d646f2b8
render/gles2: remove assumptions about supported formats
6 years ago
nyorain cb03a41a3b Use enum wl_shm_format for gles2 texture formats
6 years ago
nyorain cd28637187 Remove fmt parameter from wlr_texture_write_pixels
6 years ago
Mariusz Bialonczyk ad406db21c gles2: change context when it is not current
6 years ago
Drew DeVault b902c2bd7c Revert "Move side-effect out of assert statement"
6 years ago
Drew DeVault a0afedcd8f Move side-effect out of assert statement
6 years ago
emersion c4915d1492 render: add wlr_texture_is_opaque
6 years ago
emersion 7cbef15206
util: add wlr_ prefix to log symbols
6 years ago
emersion cc9b198f9e
render/gles2: ditch extra parens
6 years ago
emersion bf7560b7cd
screencopy: add capture_output_region support
6 years ago
emersion 2b9cbaddf3
screencopy: add support for frame flags
6 years ago
emersion 57548b557a
Merge branch 'master' into screencontent
7 years ago
emersion d643361c48
Merge pull request #1047 from NotKit/gles2fix
7 years ago
NeKit 6f29db1044 gles2 renderer: introduce struct wlr_gles2_tex_shader
7 years ago
Vincent Vanlaer f1a62a3200 Rename egl.exts to match the extension names
7 years ago
emersion 457bfcab19
render/egl: only request high priority context on DRM
7 years ago
NeKit de91c55ea9 Fix GLES2 renderer to use glGetUniformLocations locations
7 years ago
emersion 6b7a55aa3d
Merge pull request #1020 from emersion/remove-check-dmabuf
7 years ago
emersion 21928cbe61
Merge branch 'master' into screencontent
7 years ago
Genki Sky d1cf9acbd5 cleanup: Use void for zero-parameter functions
7 years ago