- split surface damage and buffer damage
- the pending buffers are always valid, so can be 'fini'shed
- consider opaque buffer and input buffer in commit, just to free
- only update size if scale/transform/buffer changed
This fixes not sending anything back to the client if the only event
it's waiting for is a buffer release, and nothing else is in the pipe.
Workaround for #102 - there probably is a better solution as weston and
wlc do not need to use post_event here.
Keep track of the scale of the buffer set by surface.set_buffer_scale.
Calculate the height and width of the texture from the buffer depending on the
scale when it is attached.
Use buffer damage to determine the damage of the buffer when flushing damage.
Convert surface damage to buffer damage and union to the surface buffer_damage
prior to flushing damage.
The surface frame callback lets a window know when it is a good time to show the
next frame if it is animating. In particular, this callback is used by
weston-simple-shm to throttle drawing.