18 Commits (2fd5c7999b1ecb93700ab6e61ae54f65e147518b)

Author SHA1 Message Date
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc
7 years ago
Drew DeVault 27c13d621d Merge pull request #88 from 4e554c4c/alloc_crashing
7 years ago
Calvin Lee 5cc7342606 Prevent alloc errors from crashing
7 years ago
nyorain f998bb8299 Fix style issues
7 years ago
Dominique Martinet 4bbf718e7d impl->destroy cleanup:
7 years ago
Drew DeVault 2facf1df65 Fix software cursors
7 years ago
Drew DeVault de6f32c84e Refactor away wlr_renderer_state
7 years ago
Dominique Martinet c323bfc6a0 GLES2: detach and delete shaders after LinkProgram
7 years ago
Drew DeVault c24351681f Refactor EGL handling
7 years ago
Drew DeVault 7095274a9e Merge branch 'master' into drm_buffer
7 years ago
Tony Crisci 49e97857c7 enable gl blending
7 years ago
nyorain 67369173aa Implement drm (egl) buffer attaching
7 years ago
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload
7 years ago
nyorain fdab81e1c9 Use meson build system
7 years ago
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP)
8 years ago
Drew DeVault f252c5a792 Manually transpose matricies in shader
8 years ago
Drew DeVault b18209c904 Switch to GLES2
8 years ago