126 Commits (26158d0718e239b4d2423a3dc22365cc4c749ffd)

Author SHA1 Message Date
emersion 793c3b3047
render: add simple functions to render rectangles and ellipses
7 years ago
emersion c63d94483b
Redesign wlr_texture
7 years ago
emersion 3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
7 years ago
emersion 95e86e675a
render/gles2: remove global state, use OpenGL debug extension
7 years ago
emersion c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
7 years ago
emersion 876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture
7 years ago
emersion 824a95ad19
matrix: use 2D matrices
7 years ago
emersion d26b67cb06
matrix: unify API, don't use array pointers
7 years ago
Guido Günther d08792bfff Add alpha to wlr_render_with_matrix
7 years ago
Drew DeVault 1d9be89e2d
Revert "ELF Visibility"
7 years ago
Scott Anderson 86269052eb Explicitly export EFL symbols
7 years ago
emersion c2e1474010
Reformat all #include directives
7 years ago
emersion ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color
7 years ago
emersion 51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage
7 years ago
emersion 4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
7 years ago
emersion 415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor
7 years ago
emersion 0ce3135304
Move read_pixels from output to renderer
7 years ago
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc
7 years ago
Dominique Martinet 4bbf718e7d impl->destroy cleanup:
7 years ago
Drew DeVault 2facf1df65 Fix software cursors
7 years ago
Drew DeVault de6f32c84e Refactor away wlr_renderer_state
7 years ago
Drew DeVault c24351681f Refactor EGL handling
7 years ago
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload
7 years ago
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP)
8 years ago
Drew DeVault 2443a070e7 Add colored quad and ellipse rendering primitives
8 years ago
Drew DeVault cd6a40d816 Further improvements to rendering subsystem
8 years ago