105 Commits (0fdb41fe7c2efeb29206180f076b6a5a7706fdce)

Author SHA1 Message Date
emersion adf4fb08dd
Merge branch 'master' into texture-redesign
7 years ago
emersion 793c3b3047
render: add simple functions to render rectangles and ellipses
7 years ago
emersion c63d94483b
Redesign wlr_texture
7 years ago
emersion 8207f0f081
render/gles2: use gles2_pixel_format::has_alpha for shader selection
7 years ago
emersion cc5ef1d2ff
render/gles2: move list of supported WL formats to pixel_format.c
7 years ago
emersion 3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
7 years ago
emersion 95e86e675a
render/gles2: remove global state, use OpenGL debug extension
7 years ago
Guido Günther 2d01663b25 gles2: Honor alpha in fragment_src_external
7 years ago
emersion c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
7 years ago
emersion 6ecb0eefcb
render/gles2: transpose matrices before binding them
7 years ago
emersion f1cbbac636
render/gles2: remove matrix transposition in shaders
7 years ago
emersion 8b58e1a3ad
Merge branch 'master' into matrix-redesign
7 years ago
emersion 824a95ad19
matrix: use 2D matrices
7 years ago
emersion d26b67cb06
matrix: unify API, don't use array pointers
7 years ago
emersion b6a3f240c7
matrix: move to types/
7 years ago
Guido Günther 2d0db16942 render: Flip textures in case of inverted_y
7 years ago
Guido Günther d08792bfff Add alpha to wlr_render_with_matrix
7 years ago
Drew DeVault 1d9be89e2d
Revert "ELF Visibility"
7 years ago
Scott Anderson 86269052eb Explicitly export EFL symbols
7 years ago
emersion c2e1474010
Reformat all #include directives
7 years ago
emersion ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color
7 years ago
emersion 51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage
7 years ago
Tony Crisci ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
7 years ago
emersion f34a1b75eb
render/gles2: use format bpp when reading pixels
7 years ago
emersion 6281deb90f
Merge remote-tracking branch 'upstream/master' into output-damage
7 years ago
emersion 4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
7 years ago
emersion 415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor
7 years ago
emersion a0f24b809e
output: add damage event
7 years ago
emersion 5017d7f762
rootston: only draw damaged regions
7 years ago
Tony Crisci 3751a17321 decorate xwayland views
7 years ago
Scott Anderson bc113c16aa Use correct include path for glapi.h
7 years ago
Scott Anderson 37b8a096a9 Pass backend to render
7 years ago
Scott Anderson 9b984253e2 Move egl.h to render/egl.h
7 years ago
Drew DeVault 9e1ff2dce9 Merge pull request #140 from emersion/screenshooter
7 years ago
Scott Anderson c0e5feea37 Add GL/EGL extension loader generator
7 years ago
emersion 0ce3135304
Move read_pixels from output to renderer
7 years ago
Versus Void c5df6ca900 Fix memory leaks
7 years ago
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc
7 years ago
Drew DeVault 27c13d621d Merge pull request #88 from 4e554c4c/alloc_crashing
7 years ago
Calvin Lee 5cc7342606 Prevent alloc errors from crashing
7 years ago
nyorain f998bb8299 Fix style issues
7 years ago
Dominique Martinet 4bbf718e7d impl->destroy cleanup:
7 years ago
Drew DeVault 2facf1df65 Fix software cursors
7 years ago
Drew DeVault de6f32c84e Refactor away wlr_renderer_state
7 years ago
Dominique Martinet c323bfc6a0 GLES2: detach and delete shaders after LinkProgram
7 years ago
Drew DeVault c24351681f Refactor EGL handling
7 years ago
Drew DeVault 7095274a9e Merge branch 'master' into drm_buffer
7 years ago
Tony Crisci 49e97857c7 enable gl blending
7 years ago
nyorain 67369173aa Implement drm (egl) buffer attaching
7 years ago
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload
7 years ago
nyorain fdab81e1c9 Use meson build system
8 years ago
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP)
8 years ago
Drew DeVault f252c5a792 Manually transpose matricies in shader
8 years ago
Drew DeVault b18209c904 Switch to GLES2
8 years ago